Unity True Facials [v0.54] [HenryTaiwan]

3.80 star(s) 54 Votes

Purple_Heart

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Oct 15, 2021
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Well lets be honest, illusion mainly did it because it was a piracy issue, not a modding one lol. We tend to forget thats an issue while being on a pirating site. Looking at games like Playhome shows basically the same thing of a new engine (or engine version) keeping people from caring enough to actually mod easier tools for it, instead everyone stayed on the easier to mod HoneySelect (also yes modding tools were created for honey select, things like bone editing and other plugins using BepinEx, i never meant Illusion gave them out).

We can say confidently that Henry was more against pirating the game than being anti-modding, since he doesnt delete/flag any mod or modders, the complete opposite actually. So i dont think its fair to compare a game like TF that just happens to be hard to mod with games that reject it completely, because at the end of the day theres no such thing as an "ON" button for mod support, and more importantly mod friendliness at all skill levels. Which is what people really want, but isnt realistic at all.
I think it is less about piracy and more about being paranoid someone might steal his code. If piracy was the issue he could simply pay for denuvo or find other ways to prevent piracy while allowing a certain degree of modding at the same time(for example: adding new characters). For example, Summer Vacation (made by ill games) had a code that crashed the game when it detected bepinex is installed).
 

JhonLui

Active Member
Jan 13, 2020
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All is needed is the code for unity extractor, to extract the models w/o errors and reinject the pack.
The tools should be easy to find, than a good soul should make a gui for standard skeleton and phisics to set up in blender auto rig.
In a very simplistic way that's all is needed.. on the other side I think I understand if the code is never released, as they would risk a thousand copies to be made in 15 minutes... (LOL.. True cumshots.. Super deep facials.. Virt-a-Face.. and so on)
 

loler69

Member
Jan 13, 2020
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I think it is less about piracy and more about being paranoid someone might steal his code. If piracy was the issue he could simply pay for denuvo or find other ways to prevent piracy while allowing a certain degree of modding at the same time(for example: adding new characters). For example, Summer Vacation (made by ill games) had a code that crashed the game when it detected bepinex is installed).
well yea, naturally any dev wouldnt want their code stolen lol. And Henry actually seems like a reasonable person at the end of the day, adding denuvo is an anti piracy measure, yes, but its also an anti-consumer one as well, since it adds way too many hurdles even for the people actually paying for the product.

And thats really my point, Henry seems to only really do it to prevent people from just taking TF for its code and at least giving a reason to pay for a product that is actually worth paying for, its not anti-modding as many people put it, and adding mod support isnt just an easy one click solution like a surprising amount of people think it is.

i do believe Henry would work towards mod support some day, but at this point there seems to be way too much on the devs minds to worry about than a modding tool/support for a modding community only consisting of less than 15 people lol, it doesnt make any sense when you think about it, working to improve the core of TF and grow the project would be a priority no matter how you look at it, so i think in general people need to be patient, since a lot of the complaints honestly come from porn hungry people eager to nut, and probably dont care much after they finish.
 
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Purple_Heart

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Oct 15, 2021
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well yea, naturally any dev wouldnt want their code stolen lol. And Henry actually seems like a reasonable person at the end of the day, adding denuvo is an anti piracy measure, yes, but its also an anti-consumer one as well, since it adds way too many hurdles even for the people actually paying for the product.

And thats really my point, Henry seems to only really do it to prevent people from just taking TF for its code and at least giving a reason to pay for a product that is actually worth paying for, its not anti-modding as many people put it, and adding mod support isnt just an easy one click solution like a surprising amount of people think it is.

i do believe Henry would work towards mod support some day, but at this point there seems to be way too much on the devs minds to worry about than a modding tool/support for a modding community only consisting of less than 15 people lol, it doesnt make any sense when you think about it, working to improve the core of TF and grow the project would be a priority no matter how you look at it, so i think in general people need to be patient, since a lot of the complaints honestly come from porn hungry people eager to nut, and probably dont care much after they finish.
See, it is a fucking loop(hole?):
No modding support -> no modding community -> no need for mod support for a non-existent modding community :KEK:
You'll never know if there will be less than 15 people or more than 1000 people unless modding is supported or allowed in ways that won't turn average (modder)joe away at the first sight.
 

あの野郎

New Member
Oct 31, 2019
12
21
i do believe Henry would work towards mod support some day, but at this point there seems to be way too much on the devs minds to worry about than a modding tool/support for a modding community only consisting of less than 15 people lol, it doesnt make any sense when you think about it, working to improve the core of TF and grow the project would be a priority no matter how you look at it, so i think in general people need to be patient, since a lot of the complaints honestly come from porn hungry people eager to nut, and probably dont care much after they finish.
I'm pretty sure the devs will eventually provide a character creator or some blender add-on to make importing characters possible. Same goes for new maps etc. One thing to keep in mind: the Devs probably rely on their income from patreon and at least I have my doubts, that a lot of the patreons would keep paying for the actual development of the game, if they could import or create new characters themselves.

Also, the game already has modding support built in. It has a working lua scripting system...
 
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loler69

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Jan 13, 2020
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See, it is a fucking loop(hole?):
No modding support -> no modding community -> no need for mod support for a non-existent modding community :KEK:
You'll never know if there will be less than 15 people or more than 1000 people unless modding is supported or allowed in ways that won't turn average (modder)joe away at the first sight.
well you kinda missed my point. What im saying is why would a Henry actively cater to something that hardly exists. Especially since the entire community is built on the fact that he made a great game to begin with, not because of modding.

Had i not felt like it, a lot of the modding interest in general wouldnt exist for TF, considering i had to basically start from scratch for most of the mods i made. But theres only a few hand full of people that actually try to actively mod the game in new ways, and instead of celebrating it we just constantly see this "antimod" hate towards Henry, its a bit much tbh.
 

loler69

Member
Jan 13, 2020
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I'm pretty sure the devs will eventually provide a character creator or some blender add-on to make importing characters possible. Same goes for new maps etc. One thing to keep in mind: the Devs probably rely on their income from patreon and at least I have my doubts, that a lot of the patreons would keep paying for the actual development of the game, if they could import or create new characters themselves.

Also, the game already has modding support built in. It has a working lua scripting system...
The sad reality is people would rather have new girls added than have new features they have to wait for.

And you do make a valid point, lua scripting is available for those who know how to use it, but again people dont care about it unless it has to do with the girls appearance, so they kind of just ignore that when saying there isnt mod support. Though in the discord we do see people making amazing scenes using these lua scripts, but at the end of the day they arent as valued which is sad to me, since just as much work gets put into those since 0.5 has been released.
 

Purple_Heart

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Oct 15, 2021
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What im saying is why would a Henry actively cater to something that hardly exists
It hardly exist BECAUSE of how it is almost impossible to make mods for the "game".

lua scripting is available for those who know how to use it, but again people dont care about it unless it has to do with the girls appearance
Because there are more people who know C#(the language used in unity) then people who know LUA scripting. Average (modder)joe knows C# and would be able to create mods with it.

but at the end of the day they arent as valued which is sad to me
Probably because they don't do anything substantial. Tell me when a "lua mod" that stops characters from leaking juices on their own is made. Or when a "lua mod" that allows transparency toggling of characters/map is made. Or when a "lua mod" that allows me to manually rotate character limbs is made. Or simply, a "lua mod" that increases performance is made.
 

あの野郎

New Member
Oct 31, 2019
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It hardly exist BECAUSE of how it is almost impossible to make mods for the "game".
Dude, no offence, but I get the impression, that you simply do not know what you are talking about.

BepinX and UnityExplorer work with the game. You can compile C# code right inside unity explorer. And if you are so inclined I'd wager you could create your own BepinX-based dll mods for TFC. You can inspect the c# assembly of the game to get a very good idea of the classes/functions the game uses.

And as you can access most game objects via the BepinX route (proven by unity explorer), no one is keeping you from creating posing tools etc. The only reason we do not (yet) have lua mods, that do stuff like that, is that most game objects/classes cannot be accessed by lua. That can easily be fixed by the devs (opening up huge modding potential).

The main reason we do not see more extensive mods (apart from lua scripting, texture editing etc.) might be, that the game is in early alpha and still in a very rough, incomplete and unoptimized state. Most (competent) modders most likely do not want to waste their time on a codebase that can change drastically within weeks and have their hard work rendered completetly useless as a result.

So please stop comparing a finished product like Honey Select, which was produced by a team of devs, who already had released several games before, to an early alpha largely developed by one guy...

On another note: Claiming that people, who can code C# in a competent manner, will have any problems whatsoever with lua scripting, is downright ludicrous.
 

Purple_Heart

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Oct 15, 2021
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Dude, no offence, but I get the impression, that you simply do not know what you are talking about.

BepinX and UnityExplorer work with the game.
Where did I say bepinex and unityexplorer doesn't work with the "game"?

You can inspect the c# assembly of the game to get a very good idea of the classes/functions the game uses.
Neat, now explain what you need to do to get a somewhat good reading of the code, since game uses il2cpp I bet that would be very, very easy thing to do, am I right?
 
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あの野郎

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Oct 31, 2019
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Where did I say bepinex and unityexplorer doesn't work with the "game"?
You wrote this:
It hardly exist BECAUSE of how it is almost impossible to make mods for the "game".
Which is just plain false. The fact that BepinX and Unity Explorer work with TFC is proof that the game is quite moddable (not to mention that the game features a functioning scripting system which is intended for modding the game), directly contradicting your statement. Just because you cannot easily read the implementation of a class/function doesn't mean you cannot implement functionality that uses classes/functions which declarations are plainly visible in "Assembly-CSharp.dll" .

Neat, now explain what you need to do to get a somewhat good reading of the code, since game uses il2cpp I bet that would be very, very easy thing to do, am I right?
I'm not wasting my time explaining basic programming concepts to someone who clearly has no idea what he's talking about. No one said it would be "very very easy". Just because YOU cannot do it, doesn't mean it is "impossible" or "super hard".

If you actually would take the time to read and understand what other people post, you'd realize that only a moron would go the reverse-engineering route and code in assembly while the codebase he is targetting is in constant flux.

Also, how many people actually wrote mods for Honey Select studio neo? Right - only a handful, because even then it wasn't trivial, one guy (Joan6694) did a lot of the ground-work. How many people were able to import custom heads into the game? Also very few. And all this took a long time to accomplish.
 

loler69

Member
Jan 13, 2020
255
380
Dude, no offence, but I get the impression, that you simply do not know what you are talking about.

BepinX and UnityExplorer work with the game. You can compile C# code right inside unity explorer. And if you are so inclined I'd wager you could create your own BepinX-based dll mods for TFC. You can inspect the c# assembly of the game to get a very good idea of the classes/functions the game uses.

And as you can access most game objects via the BepinX route (proven by unity explorer), no one is keeping you from creating posing tools etc. The only reason we do not (yet) have lua mods, that do stuff like that, is that most game objects/classes cannot be accessed by lua. That can easily be fixed by the devs (opening up huge modding potential).

The main reason we do not see more extensive mods (apart from lua scripting, texture editing etc.) might be, that the game is in early alpha and still in a very rough, incomplete and unoptimized state. Most (competent) modders most likely do not want to waste their time on a codebase that can change drastically within weeks and have their hard work rendered completetly useless as a result.

So please stop comparing a finished product like Honey Select, which was produced by a team of devs, who already had released several games before, to an early alpha largely developed by one guy...

On another note: Claiming that people, who can code C# in a competent manner, will have any problems whatsoever with lua scripting, is downright ludicrous.
wow you literally summarized how i feel about TF. I havent touched 0.5 for modding because of the reason that they are going to keep changing the game, its a valid reason as to not push for more complex mods since the devs will eventually get to it.

I feel like the most impatient players are the ones who dont understand how to make mods, and the modders already understand that letting the devs deal with certain issues is just saving themselves the time and effort lol.

Hopefully after the new update drops in the coming months, i can finally start modding again with the new systems added as well as the other modders just waiting for the release.
 

loler69

Member
Jan 13, 2020
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It hardly exist BECAUSE of how it is almost impossible to make mods for the "game".


Because there are more people who know C#(the language used in unity) then people who know LUA scripting. Average (modder)joe knows C# and would be able to create mods with it.


Probably because they don't do anything substantial. Tell me when a "lua mod" that stops characters from leaking juices on their own is made. Or when a "lua mod" that allows transparency toggling of characters/map is made. Or when a "lua mod" that allows me to manually rotate character limbs is made. Or simply, a "lua mod" that increases performance is made.
well to those comments id say, why dont you make the mods you want to see? youre obviously passionate about it.

Modding and creating in general arent easy things to accomplish period. If they were we'd see so many artists creating amazing games, but sadly that isnt the case. Skill requires time and effort, those who truly want to see their vision in the game would learn a new system in a heartbeat, after all im no coder and still managed to rip and import multiple systems in TF, and im stupid when it comes to coding lol.
 

Purple_Heart

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Oct 15, 2021
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The fact that BepinX and Unity Explorer work with TFC is proof that the game is quite moddable
I am happy for you if you think unity explorer working in a game means game is very moddable. You should probably create a few dozen mods to show us noobs the way then, no?

I'm not wasting my time explaining basic programming concepts to someone who clearly has no idea what he's talking about. No one said it would be "very very easy". Just because YOU cannot do it, doesn't mean it is "impossible" or "super hard".
Reality is modding is almost non-existent not because "game is in development" (if that was the case early access/in development games would never have mods) but because it is not convenient and easy enough for people to even think about modding this "game". The reason you are not "wasting your time to explain" is because you know it is going to confirm what I just said to be true.

If you actually would take the time to read and understand what other people post, you'd realize that only a moron would go the reverse-engineering route and code in assembly while the codebase he is targetting is in constant flux.
Woah champ, didn't realize I am a "moron" for making bepinex mods for early access/in development games even though half of them still work after so many updates.

well to those comments id say, why dont you make the mods you want to see? youre obviously passionate about it.
I wouldn't bother spending my days modding this "game". The reason being it is not easy or convenient enough for me to justify the time I'd have to spend on creating a mod for it. But feel free to tag me if we get access to the actual code someday(no, not the fucking runtime code in unity explorer :FacePalm: ).
 
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Feb 28, 2019
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Almost the middle of February and still no update.
Did brave sir Henry run away, once more? I don't really trust his propaganda employee on the discord.

Henry's got the work ethic of a dead buffalo. All we needed was modding support for new characters instead of voting on 3000 choices with ugly ones like Judy from Cyberpunk somehow gerrymandering into a victory.

Whatever he's doing now is definitely not worth the wait. If he hasn't cut loose again.
 

loler69

Member
Jan 13, 2020
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I wouldn't bother spending my days modding this "game". The reason being it is not easy or convenient enough for me to justify the time I'd have to spend on creating a mod for it. But feel free to tag me if we get access to the actual code someday(no, not the fucking runtime code in unity explorer :FacePalm: ).
well, i cant force you to do anything.

Though small, i do see many passionate people here and always appreciate the efforts they put in, because everyone here fills in the weaknesses of each other to make a great game for everyone.

But if you ever change your mind theres always a community here to support any efforts you do want to contribute to (y)
 

defp

Newbie
May 13, 2018
19
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Almost the middle of February and still no update.
Did brave sir Henry run away, once more? I don't really trust his propaganda employee on the discord.

Henry's got the work ethic of a dead buffalo. All we needed was modding support for new characters instead of voting on 3000 choices with ugly ones like Judy from Cyberpunk somehow gerrymandering into a victory.

Whatever he's doing now is definitely not worth the wait. If he hasn't cut loose again.
Rule #1:Be respectful. Opinions are fine, attacks are not

You're asking for it dude. Don't be a hater. Let Henry take a little holiday time if he needs it. If you berate and attack him because you're impatient, do you think that's going to make him want to work faster just to please you? If anything you're going to ruin it for everyone who wants some things like modding support or to have more characters imported into the game. There are good reasons that the team is approaching development in this way with the limited time and resources available.
 
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tormyzz

New Member
Oct 19, 2017
4
4
Can some darling send the link to the mod that makes men fuckable? I tried searching the thread, but couldn't find. Much appreciated! PS: would be nice for the OP to update the thread with the mod that allows it!
 

GastonX

Member
Jul 22, 2017
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117
Rule #1:Be respectful. Opinions are fine, attacks are not

You're asking for it dude. Don't be a hater. Let Henry take a little holiday time if he needs it. If you berate and attack him because you're impatient, do you think that's going to make him want to work faster just to please you? If anything you're going to ruin it for everyone who wants some things like modding support or to have more characters imported into the game. There are good reasons that the team is approaching development in this way with the limited time and resources available.
Must be your first day on the internet if you think opinions wrapped in jokes to soften them qualify as attacks... followed by saying he's asking for it, LOL. Impatient? This thread was opened in 2019, it's 2025.

Has Henry stated why he sometimes leaves for a year+ / what this "good reason" for the team approaching it this way is? The good reason is that he makes money by releasing the characters himself rather than making it easy to mod them in.
 
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