Unity True Facials [v0.58b Pro] [HenryTaiwan]

3.90 star(s) 68 Votes

Otaku111

Member
Dec 20, 2021
115
147
53
Doesn't help. I also tried run all exe with admin rights and win7 compatibility, it didn't helped :(
Idk if this game needs any of those, but I'm going to list a few things you could check, I've seen them commonly cause trouble with games in general.

- Visual Studio redistributables not installed or outdated (if you're on a x64 system, both x86 and x64)
- Drivers outdated
- .NET Framework outdated
- Game folder in a location where special permissions are needed*


p.s. - *Running a game as admin is in 99% of cases NOT needed. If you had problems that got solved by it, it's very likely you are indeed installing inside a folder on your "C:/" drive where read-write permissions are messy. Either create your own separate folder on C:/ just for games, or if possible, install them on another drive/partition
 

Qudrossomuto

Member
Jul 26, 2022
443
315
187
It does have physics, but yes some of the implementations need work and more need to be added, also the sound is a problem, sound is one of the most important aspects of a game and TF needs a lot of work there, really what we need is mod access, the community could make this a banger but I fear that's the reason they don't want to allow access, if everyone else adds things they can charge for then they can't milk that Patreon money.
That's the thing. I look at the old game and the new game, but I don't see any differences. None at all. I don't understand what they want money for.
 
Mar 14, 2018
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That's the thing. I look at the old game and the new game, but I don't see any differences. None at all. I don't understand what they want money for.
Have you tried to play or have you just opened the game one time for 5 seconds and closed it? From 0.4x to 0.5x it's a completely new game. Hell, even from 0.53 to 0.54 there are huge changes that really alter the game experience. Just go back a few pages, there are pictures comparing .53 and .54, you'll see the difference there.
As for the freemode gameplay, the only way you won't see any difference is if you're just loading random poses with random characters and not even trying to pose them around for yourself. Remember each character has a different body, you have to work a little if you want good results.
The controls can be quite frustrating, but 0.4x used to be WAY worse, leading to a lot of cursed poses. In .5x it's much easier to avoid cursed poses, that's already a win if you ask me.
I reckon some of the milking is real. But it's not pure milking, the game has had a pretty stellar progress since the hiatus, though it does need many improvements to become perfect.
In any case it might just not be YOUR type of game, in that case just move along to something that suits you.
 

-Hellfire-

Active Member
Jun 28, 2017
659
755
232
I know it'll never happen but this game would go crazy with a VR mode. Would pledge immediately for that

EDIT: Seriously though I know people are tired of hearing it especially non-VR folks so I apologize but this game solves a lot of the issues with VR h-games. For one its super to use, has good performance, and lots of options/styles. Its perfect and would solve so many VR game related problems people have
Yeah and activating VR is super easy in Unity (its a toggle..) im not talking about full-on VR work,but at least be able to use a headset in VR would be super dope,but it seems to me Henry focus is characters,characters,characters,some low priority fixes and once a year a new feature lmao
 

Aleazarek

Newbie
Nov 30, 2017
42
94
141
Game doesn't run with TrueFacials.exe, TrueFacials.bat and bin.exe, 5-10sec unity logo then window closes. What am I doing wrong?
Have you tried running the game using Ntleas? It should be in the main game folder. Use default settings, choose AppPath and find exe and then Save & Run.
 

Purple_Heart

Engaged Member
Oct 15, 2021
3,001
5,346
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As I’ve mentioned before, this "game" is CPU-intensive. This means that most, if not all of you will find yourselves limited by your processor’s capabilities rather than your graphics card. That’s why, after adding a certain number of characters, your FPS tends to stay locked, this is a clear sign that your CPU is working at its maximum capacity (as much as the game "allows"), while the GPU is essentially waiting for the CPU to finish its task.

Once you reach that point, you can increase the resolution. By doing so, you add some more workload to the GPU, forcing it to work harder by rendering a higher-quality image, rather than staying idle while it waits for the CPU to complete its work.
 
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Otaku111

Member
Dec 20, 2021
115
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As I’ve mentioned before, this "game" is CPU-intensive.
Why put "game" in quotation marks? There’s no doubt this is a game.

This means that most, if not all of you will find yourselves limited by your processor’s capabilities rather than your graphics card. That’s why, after adding a certain number of characters, your FPS tends to stay locked, this is a clear sign that your CPU is working at its maximum capacity (as much as the game "allows"), while the GPU is essentially waiting for the CPU to finish its task.

Once you reach that point, you can increase the resolution. By doing so, you add some more workload to the GPU, forcing it to work harder by rendering a higher-quality image, rather than staying idle while it waits for the CPU to complete its work.

I don't see where you are trying to go with that statement?
I mean, of course, something will bottleneck first. CPU or GPU. This is true for literally every game, without exception. One hardware component will, at some point, bottleneck first.
There are only two questions that matter in that regard: "Is the game utilizing the hardware to 100%?" and "How efficient is it at doing that?"

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Purple_Heart

Engaged Member
Oct 15, 2021
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Why put "game" in quotation marks? There’s no doubt this is a game.




I don't see where you are trying to go with that statement?
I mean, of course, something will bottleneck first. CPU or GPU. This is true for literally every game, without exception. One hardware component will, at some point, bottleneck first.
There are only two questions that matter in that regard: "Is the game utilizing the hardware to 100%?" and "How efficient is it at doing that?"

I’m using quotation marks around “game” because the title in question is essentially: pose characters, fap, quit. That doesn’t constitute a game—it’s more like a scene creator. There are no real gameplay mechanics, there are fan made scenarios but the interactivity is on the level of visual novels, where you’re just pressing buttons to move to the next piece of text.

As for your case, it appears that the GPU might be the bottleneck, but I have some doubts, especially given that you’ve filled the scene with so many characters. Try removing a few characters from the scene and see if it lowers GPU usage while keeping the FPS the same. If the GPU usage drops but the FPS remains unchanged, then it's likely a CPU bottleneck.
 
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3.90 star(s) 68 Votes