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Unity True Facials [v0.58b Pro] [HenryTaiwan]

3.90 star(s) 68 Votes

Otaku111

Member
Dec 20, 2021
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View attachment 4838805
I found this in the mediafire link that was sent by the hero here, is this safe?
is it safe now?

It has probably been asked over two dozen times – i.e., use the search function.
Also, by using the search, you can find a very likely explanation as to why it does what it does, and even a workaround the .exe if you don’t trust it after all...
And it's in the main thread and almost could NOT be more in-your-face before downloading.

1747249860857.png

_________________________________________________________________________
Bottom line is,

Use your best judgement.
 
Oct 19, 2018
18
19
126
Oh my god. Thank you so much. I thought the game is just broke and didn't even thought it could be sandboxie. Thanks to this fix it is no working.

Usually I lurk in here, but this problem took too much of my sanity that when I fixed it, and now seeing people have same problem, I've decided gotta help a fellow user out. It's not the best fix, but made the game work. So here's that.

Okay, to make things simple, game "soft crashes" due to not being able to update voice files. It cannot do that due to sandboxie locking modifying files out of sandbox. Seems like something on sandboxie side, since it doesn't "copy" them to sandbox and THEN modify.

Fix is simple, after launching and closing the game, just copy those files into the game directory in sandboxie folder.

Sandboxie fix (best I got) - What you gotta do

For example purposes, let's say you have game installed in:

True Facials game folder:
D:\TFGame

  1. Open up your sandboxie manager (I use sandboxie-plus myself)
  2. Launch game through Sandboxie
  3. If game works, nice, that's all
  4. If it doesn't (black screen), close it
  5. Go to:
    [your True Facials Game path]\Mods\Scripts\FreeMode\Voice
    (example: D:\TFGame\Mods\Scripts\FreeMode\Voice)
  6. Copy TalkMenu folder
  7. Go to your sandboxie manager, I'm using Sandboxie-Plus. RIGHT-CLICK on your sandbox, in my case it's DefaultBox (didn't bother to change name), select Box Content -> Explore Content
  8. This should open windows explorer (dunno how it goes for other OSes). Navigate to:
    drive\[Drive game is installed on]\[Path to game]\Mods\Scripts\FreeMode\Voice

    If bolded folders are missing, just create them
    (going by example above, path can be: drive\D\TFGame\Mods\Scripts\FreeMode\Voice
  9. Paste the TalkMenu from #5 inside that Voice folder from #8
  10. Go back to #2
  11. ???
  12. Profit

It might seem like shitton of work, but I just wrote it very precisely, but it's basically just copying folder from one place to another. Basically - you need to have this TalkMenu folder recreated 1:1 in sandboxie folder with actual folder (non sandboxed). This seems like a bug on sandboxie side.
 
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JhonLui

Well-Known Member
Jan 13, 2020
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Usually I lurk in here, but this problem took too much of my sanity that when I fixed it, and now seeing people have same problem, I've decided gotta help a fellow user out. It's not the best fix, but made the game work. So here's that.
This seems like a bug on sandboxie side.
Thanks a lot, this (kind of..) confirms that there re parts that Sbie don't recognise or skips.. might have something to do with the fact that a normal audio palyer don't reproduce most of the mp3 files in the "original" mod folder.
For now, if harm could be done, I already did it, but I'll surely try it out in next version.
Thanks again
 

dirani

Member
Jul 6, 2018
370
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when will they make a link for the community where we could find free .tfa models to implement our own character choices
 
Mar 14, 2018
308
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Hi. Long time user here, I always create captures that tell a story, but it’s annoying to click through them all to watch it back.

Is there anyway to group them all in a single story to play out all the captures cohesively? Or is the only way through Snappy mod, because I don’t understand that at all. I don’t really need fluid animation, just want to be able to click through everything.
You can create scripts, there's a basic tutorial for it in the discord server

Here, I'm posting a vey simple example, this way you can easily create your our visual novels, just copy what I did.
 
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selectivepaperclip

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Feb 19, 2017
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Usually I lurk in here, but this problem took too much of my sanity that when I fixed it, and now seeing people have same problem, I've decided gotta help a fellow user out. It's not the best fix, but made the game work. So here's that.
Praise be to your tinkering. How did you figure out the cause / workaround?
 

c5515546

New Member
Oct 19, 2019
2
6
187
Thanks a lot, this (kind of..) confirms that there re parts that Sbie don't recognise or skips.. might have something to do with the fact that a normal audio palyer don't reproduce most of the mp3 files in the "original" mod folder.
For now, if harm could be done, I already did it, but I'll surely try it out in next version.
Thanks again
Oh my god. Thank you so much. I thought the game is just broke and didn't even thought it could be sandboxie. Thanks to this fix it is no working.
I'm really glad it also works for you guys :)

Praise be to your tinkering. How did you figure out the cause / workaround?
Thanks.

When I started up the game, and noticed the black screen, i've headed to sandboxie folder to see if any logs are created. Since it's Unity game, it usually creates Player.log file. Inside of it was shitton of NullReferenceException, but since those pointed to null pointers, it was 0 info. There was plenty of other errors, but I didn't found them sounding critical enough

I did noticed though, something like this:
Before that massive null exception spam happens, there was this specific error message:
Code:
FileNotFoundException: Could not find file '[Path_to_your_game]\TrueFacials\Mods\Scripts\FreeMode\Voice\TalkMenu\human Done!.mp3'.
  at System.IO.FileSystem.SetCreationTime (System.String fullPath, System.DateTimeOffset time, System.Boolean asDirectory) [0x00000] in <00000000000000000000000000000000>:0
  at System.IO.File.SetCreationTime (System.String path, System.DateTime creationTime) [0x00000] in <00000000000000000000000000000000>:0
  at Module.ParseLuadata (System.String luaData, System.String moduleFolderPath, System.Collections.Generic.List`1[System.String]& luaLines) [0x00000] in <00000000000000000000000000000000>:0
  at Module..ctor (System.String name, System.String luaData, System.String moduleFolderPath) [0x00000] in <00000000000000000000000000000000>:0
  at Game.InitModules (System.Boolean isStart) [0x00000] in <00000000000000000000000000000000>:0
  at Game.Start () [0x00000] in <00000000000000000000000000000000>:0
System.IO.FileSystem.SetCreationTime according to MSDocs - " Sets the date and time the file or directory was created "

I've concluded, that - since the error is missing file BUT it actually does exist (in the path above, this file is present), that it might be worth a try to copy it to sanboxie folder. I presume it's due to how sandboxie doesn't allow modifying files out of sandbox creates this sort of conflict with the game. I have no idea why devs needed to call this method inside their game code.

But... since it's C# .dll, it might be extremely easy to create simple mod that removes that call so you don't have to copy those files. Kind of funny, this bug shows which users play this game through SBxie.
 
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JhonLui

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Jan 13, 2020
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I've concluded, that - since the error is missing file BUT it actually does exist (in the path above, this file is present), that it might be worth a try to copy it to sanboxie folder. I presume it's due to how sandboxie doesn't allow modifying files out of sandbox creates this sort of conflict with the game. I have no idea why devs needed to call this method inside their game code.

Kind of funny, this bug shows which users play this game through SBxie.
Good thinking you.
I actually tried the other way around some months ago on ver 0.54, converting the .mp3 files in a standard format but with no luck. (at the time ther was no voice mod, so maybe now it is possible).

For the last part well.. Lets just say I have more than 1 suspect due to a "too specific" spoiler recieved on the discord by the official q&a guy, as answer to a totally generic question.
Not that I care.. and maybe it was just a coincidence, yet if they had some kind of listener... I woldn't be surprised at all.

- Privacy.. on Windows?? U're joking right??-
 

bogodit

Active Member
Jul 17, 2020
556
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Getting more than 4-ish characters messes up the game, at least for me (v0.56 FYI), because when I choose a custom scene with 6 or so characters, the game doesn't load them, only a bunch of floating semi-transparent eyes. Also, the settings menu becomes erratic with the buttons (the ones with character cards) spazzing out like crazy when there's morethan 4 characters on scene. The captures section becomes unscrollable. Only after restarting the game does it go back to normal.
Or maybe something else is messing up Idk.
 
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Legaton

Newbie
May 22, 2022
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Getting more than 4-ish characters messes up the game, at least for me (v0.56 FYI), because when I choose a custom scene with 6 or so characters, the game doesn't load them, only a bunch of floating semi-transparent eyes. Also, the settings menu becomes erratic with the buttons (the ones with character cards) spazzing out like crazy when there's morethan 4 characters on scene. The captures section becomes unscrollable. Only after restarting the game does it go back to normal.
Or maybe something else is messing up Idk.
you described the problem I had when replacing a subordinate character with Gemma in the modified version, in other cases Gemma loads normally and does not spoil the game
 

Otaku111

Member
Dec 20, 2021
115
147
53
Getting more than 4-ish characters messes up the game, at least for me (v0.56 FYI), because when I choose a custom scene with 6 or so characters, the game doesn't load them, only a bunch of floating semi-transparent eyes. Also, the settings menu becomes erratic with the buttons (the ones with character cards) spazzing out like crazy when there's morethan 4 characters on scene. The captures section becomes unscrollable. Only after restarting the game does it go back to normal.
Or maybe something else is messing up Idk.
Out of curiosity I've tried loading up my scene with 15 characters.
my FPS tanked as expected, but nothing seemed odd at first glance.
 

JhonLui

Well-Known Member
Jan 13, 2020
1,184
1,173
284
Getting more than 4-ish characters messes up the game, at least for me (v0.56 FYI), because when I choose a custom scene with 6 or so characters, the game doesn't load them, only a bunch of floating semi-transparent eyes. Also, the settings menu becomes erratic with the buttons (the ones with character cards) spazzing out like crazy when there's morethan 4 characters on scene. The captures section becomes unscrollable. Only after restarting the game does it go back to normal.
Or maybe something else is messing up Idk.
you described the problem I had when replacing a subordinate character with Gemma in the modified version, in other cases Gemma loads normally and does not spoil the game
It seems the new characters (0.55 and 56) does not react well to presets other than the default poses.
Specially loading old scenes the characters wil seldomly get stuck in a pose (comprehensible as the bone structure has changed).
As for the modded commands they tend to get "too busy" and react differently for every char:
- Identical starting pose for the 3 in video, different behaviour and Tifa gets Hip-stuck.

View attachment output.mp4
 
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Purple_Heart

Engaged Member
Oct 15, 2021
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Getting more than 4-ish characters messes up the game, at least for me (v0.56 FYI), because when I choose a custom scene with 6 or so characters, the game doesn't load them, only a bunch of floating semi-transparent eyes. Also, the settings menu becomes erratic with the buttons (the ones with character cards) spazzing out like crazy when there's morethan 4 characters on scene. The captures section becomes unscrollable. Only after restarting the game does it go back to normal.
Or maybe something else is messing up Idk.
I can load scenes with 10 characters. Are you using any mods or modded scenes?
 

TFfan1

Member
Jul 8, 2024
342
425
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Good thinking you.
I actually tried the other way around some months ago on ver 0.54, converting the .mp3 files in a standard format but with no luck. (at the time ther was no voice mod, so maybe now it is possible).

For the last part well.. Lets just say I have more than 1 suspect due to a "too specific" spoiler recieved on the discord by the official q&a guy, as answer to a totally generic question.
Not that I care.. and maybe it was just a coincidence, yet if they had some kind of listener... I woldn't be surprised at all.

- Privacy.. on Windows?? U're joking right??-
some people from discord lurk over here and have even written, answered and shared information and some others from f95 are in the discord´s comunity
 
3.90 star(s) 68 Votes