There is one way by displaying dialogue and one without.
If you want to keep the dialogue you can do like this
Code:
posetitle1(actorA, actorB)
*game.OnTimer(x)
actorA "text"
posetitle2(actorA, actorB, y)
*game.OnTimer(x)
actorA "text"
In this case x is the time the text is going to be displayed on screen before going to the next pose. You can see I added a y value to the second pose, it's the transistion time from one pose to the next, you should only use it if your poses are not too different, the more movements you demand the more likely it is to crash, so be careful and do some testing.
If you want to do it without displaying a text you can use it like this:
Code:
posetitle1(actorA, actorB)
*game.OnTimer(x)
ReturnContinue()
Play_Posing()
posetitle2(actorA, actorB, y)
*game.OnTimer(x)
ReturnContinue()
Play_Posing()
Notice the indentations on this one, pose title, timer function and posing function are all on the same level, ReturnContinue() is one level deeper
You can also use the same structure to add features, for example
Code:
posetitle2(actorA, actorB)
game.AddRepeatAnim(2, || actorB.Shoot(), actorB.Penis)
*game.OnTimer(3)
game.RemoveAnim(actorB.Penis)
ReturnContinue()
Play_Posing()
In this case you'd activate auto cumming for actorB and after 3 seconds it deactivates, in this case you'd most likely get a single cumshot, since it usualy takes close to 2 seconds from one shot to the next (it does depend on the fluid amount you have set for the scene itself)
Hope it helps, and let me know if I can help with any other question you may have. I have also added a txt file with the correct indentations so you can just copy into your sript and just change the names and timer values as needed