Create and Fuck your AI Cum Slut –70% OFF
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Unity True Facials [v0.58b Pro] [HenryTaiwan]

3.90 star(s) 68 Votes

TFfan1

Member
Jul 8, 2024
342
425
149
is there a link to the older versions of true facials?
as of 2025, there is only one other "supported" version of TF out there: 0.4b. There even are some mods for it in discord. If you want a very specific version of the game (0.3, 0.2, etc) you wont find them anywhere beside some highly questionable Chinese sites. If what you wanty is a previous 0.5, maybe you'll find them here in some previous posts
 

TFfan1

Member
Jul 8, 2024
342
425
149
Processor AMD Ryzen 7 5700X 8-Core Processor, 3401 Mhz, 8 Core(s), 16 Logical Processor(s)
no GPU? if you dont have a dedicated gpu that might cause the game to crash. Ill pass your specs to the#feedback channel.

Edit: Also, are you using any mods? if so which ones? all this info goes straight to the # bugs channel, like a bug report. Also, ram, display resolution and actual information besides your cpu helps a lot
 
Last edited:

Nick_1357

Active Member
Aug 4, 2017
862
1,235
368
Is there a guide or anything for a new player trying out the modded 0.56 version from OP? Like any tutorials for the mods?
 

nezz82

Newbie
Nov 6, 2019
48
28
183
no GPU? if you dont have a dedicated gpu that might cause the game to crash. Ill pass your specs to the#feedback channel.

Edit: Also, are you using any mods? if so which ones? all this info goes straight to the # bugs channel, like a bug report. Also, ram, display resolution and actual information besides your cpu helps a lot
yeah sorry my gpu is a nividia geforce rtx 4060 ti
the mods installed are the ones it says in the post i quoted
 

JhonLui

Well-Known Member
Jan 13, 2020
1,182
1,173
284
yeah sorry my gpu is a nividia geforce rtx 4060 ti
the mods installed are the ones it says in the post i quoted
Your rig should run the game no problem well above 60fps.

*Edit: check at bottom first!

Did you try the clean version on first page before the AIO modded one? was it working?
... you need both the game file and the file called "mods" which is actually the additional characters.

If the original has the same problem, try the solution by gghhoosstt123 deleting: lib_burst_generated.dll in the "bin/plugins folder" (do a search.. I'm not sure it was the right file).

If the normal game now works, try the same on the AIO version... if no go, than try to dl and install the mods on the clean game one by one as listed 2-3 pages back from here and good luck.

also

{If you updated the Gpu driver via Nvidia App after January you may also want to perform a clean reinstall with DDU, they messed up big times with the 50series drivers, look for tutos on YT}.

---------edit----------

I forgot... check the size of the Common.lua file in the "mods/scripts"folder of the Aio Modded, if it's 17KB change it with this one (original) it solved for me on 0.55
 
Last edited:

aliennaire

Newbie
Aug 8, 2017
44
6
128
There is one way by displaying dialogue and one without.

If you want to keep the dialogue you can do like this
Code:
posetitle1(actorA, actorB)
*game.OnTimer(x)
actorA "text"
posetitle2(actorA, actorB, y)
*game.OnTimer(x)
actorA "text"
In this case x is the time the text is going to be displayed on screen before going to the next pose. You can see I added a y value to the second pose, it's the transistion time from one pose to the next, you should only use it if your poses are not too different, the more movements you demand the more likely it is to crash, so be careful and do some testing.

If you want to do it without displaying a text you can use it like this:
Code:
posetitle1(actorA, actorB)
*game.OnTimer(x)
   ReturnContinue()
Play_Posing()

posetitle2(actorA, actorB, y)
*game.OnTimer(x)
   ReturnContinue()
Play_Posing()
Notice the indentations on this one, pose title, timer function and posing function are all on the same level, ReturnContinue() is one level deeper

You can also use the same structure to add features, for example
Code:
posetitle2(actorA, actorB)
game.AddRepeatAnim(2, || actorB.Shoot(), actorB.Penis)
*game.OnTimer(3)
    game.RemoveAnim(actorB.Penis)
    ReturnContinue()
Play_Posing()
In this case you'd activate auto cumming for actorB and after 3 seconds it deactivates, in this case you'd most likely get a single cumshot, since it usualy takes close to 2 seconds from one shot to the next (it does depend on the fluid amount you have set for the scene itself)

Hope it helps, and let me know if I can help with any other question you may have. I have also added a txt file with the correct indentations so you can just copy into your sript and just change the names and timer values as needed
It does help. Especially the auto cum. I assume doubling or tripling the timer means more cum?
 
Mar 14, 2018
308
946
169
It does help. Especially the auto cum. I assume doubling or tripling the timer means more cum?
No, that is the time between cumshots, there's a cooldown that cannot be changed and is connected to the amount, higher amounts equal longer cooldown. The 2 I have there should be close to 2 seconds on low amounts (0.2 or lower), but can take up to 5 seconds or even longer if you have higher amounts. 2 is the maximum amount you can set via the menu, you can edit the lua file to have higher amounts but not only it's not a huge difference, to the point 3 and 50 will give you pretty much the same results, it will break the game and only shoot dust after a while and raise the cooldown to the stratosphere.
 
3.90 star(s) 68 Votes