Thank you for your attention and feedback.Idk.. physics are one thing, collisions are a whole other story.. Yet I trust his vision (alone).
For the moment it should be easy for the guys good with .lua to make an animation where (for example) you massage a butt spreading it and so on...
But an action-reaction type of automation I'm afraid needs something more radical
Of course, I understand that "action-reaction" is more suitable as a rewrite of a fixed scene. In a game like this, where there is free control of limbs, this is probably not even possible (or requires very professional skills and archaic time), however, I will give you an example. When the hips hit other hips (here we have a fixed input and output, a certain vector, as well as a fixed action that we can only accelerate and slow down, make more abrupt) and here, I think we can insert a scenario where the hips of the dominant side reacted to the impact of the hips. Now this blow is less realistic and more like a conflict of models from the point of view of physics, the joints of the legs react incorrectly when others try to put pressure on them, and the butt simply enters a different texture. That's the whole point of my question. And I just hope that someday they will be able to pay attention to it, I'm sure. These changes will make the project better.
Of course, Henry's vision suits me. Like you, I believe that the changes already made are no less important. Well, I'm just even more interested in this project.