DraxisSilencer1000
Well-Known Member
- Aug 26, 2020
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Max number will be 3? I don't remember any of that. And a couple months ago the Dev was already disappeared.According to the game developer, the game will no longer be promoted but mods will be available. In terms of mods, male and female characters, and it is also possible to add new locations and interact with several characters, the max number will be 3. I read This in the discord a couple of months ago. It's strange that no one is still talking about it
So I'm talking about why they don't do anything. But I remember this post, it's a pity that they don't do anythingMax number will be 3? I don't remember any of that. And a couple months ago the Dev was already disappeared.
As far as I recall he vanished with no mention of cutting nor slowing the development. The last thing he was discussing was the mods, but disappeared without a trace. Three interactable models are news to me as well, although it was suggested here and on Discord quite often. It has been suggested here that making three models work in Henry's code would be quite an ordeal though. But hey, maybe that's the 0.5 he's working on now. We can dream, eh?So I'm talking about why they don't do anything. But I remember this post, it's a pity that they don't do anything
I hope it was all true and we will see at least the modsAs far as I recall he vanished with no mention of cutting nor slowing the development. The last thing he was discussing was the mods, but disappeared without a trace. Three interactable models are news to me as well, although it was suggested here and on Discord quite often. It has been suggested here that making three models work in Henry's code would be quite an ordeal though. But hey, maybe that's the 0.5 he's working on now. We can dream, eh?
This seems unlikely to have anything to do with the situation. If his goal was money then eking out every bit he could with each minor update on a monthly basis would be more efficient than big spread out releases. It seems the developer probably has issues with balancing work, life, keeping focus on projects, and a certain degree of OCD with their project quality.As I can see, he will "upgrade" this 'lil' project when he runs out of money.
This is probably an issue with your PC not having enough processing power causing physics engine updates to produce bad results. I've never seen any issues like this at all with the most recent release. The only issue I've ever seen is when a leg turns at a very bad angle that a normal human can't handle and gets pinned on the other model or environment and doesn't have the room to move which would be user error trying to fiddle with posing.I wish but doubt it. The game physics already bug out with just 2 models, and the game really needs to add in the option to lock certain bones in place in order for that to work. For instance if you are facefucking one the girls and you increase thrust or depth too much they just start bending / ragdolling backwards. Another example is when the girl is giving you head for instance sometimes you just want her upper body to move back and forth but for some reason her legs are flapping like butterfly wings.
Adding group sex would probably make the models spasm and ragdoll horribly with how the current physics are.
No, is not an "issue" with his PC, go to the Discord of the game, literally happens to everyone, if you go over any bending limits or if you clash the models too much, the stuff that guy said will happen.This seems unlikely to have anything to do with the situation. If his goal was money then eking out every bit he could with each minor update on a monthly basis would be more efficient than big spread out releases. It seems the developer probably has issues with balancing work, life, keeping focus on projects, and a certain degree of OCD with their project quality.
This is probably an issue with your PC not having enough processing power causing physics engine updates to produce bad results. I've never seen any issues like this at all with the most recent release. The only issue I've ever seen is when a leg turns at a very bad angle that a normal human can't handle and gets pinned on the other model or environment and doesn't have the room to move which would be user error trying to fiddle with posing.
I've never seen it occur, ever, with the models I stick to. Feel free to suggest which pose and precise settings to cause this to occur with 100% reliability, because if it in fact happens to "literally everyone" despite my never seeing it then it should happen 100% of the time when set exactly as stated so I should be able to verify if it happens to me. I just loaded the game and attempted with max depth, several speed options, max thrust, male neutral and female movement bias, a massive dick even and still could not cause it to occur.No, is not an "issue" with his PC, go to the Discord of the game, literally happens to everyone, if you go over any bending limits or if you clash the models too much, the stuff that guy said will happen.
Have you ever tried moving the models around lol? Like grabbing their arms to change their position, or grabbing their head, or moving their waist around. Literally it is the easiest and most blatant thing to reproduce in the game's physics whenever there is any collision between the character models when it isn't the penis and black hole orifices that defy conservation of matter.I've never seen it occur, ever, with the models I stick to. Feel free to suggest which pose and precise settings to cause this to occur with 100% reliability, because if it in fact happens to "literally everyone" despite my never seeing it then it should happen 100% of the time when set exactly as stated so I should be able to verify if it happens to me. I just loaded the game and attempted with max depth, several speed options, max thrust, male neutral and female movement bias, a massive dick even and still could not cause it to occur.
Maybe the dick is a "little" too big? lolHave you ever tried moving the models around lol? Like grabbing their arms to change their position, or grabbing their head, or moving their waist around. Literally it is the easiest and most blatant thing to reproduce in the game's physics whenever there is any collision between the character models when it isn't the penis and black hole orifices that defy conservation of matter.
For instance legs moving and flapping silly, just go into the game, very first pose called "kneeling still", turn the girl's head to face the guy, middle mouse click on the guy's waist so the cock auto aligns. Then move the girl's head so it auto plays. You can see her waist and legs begin to move by themselves instead of the upper torso just pivoting.
Or go into flatiron position simply make the male body smaller, move it around a bit you will see the spasms. Or Facial Ground, middle mouse click the waste and see the girl bend backwards almost instantly, you can change male body size and move it around to see the different spasms.
It has nothing to do with computer processing power and but rather the how game physics (collision ) is set up as I stated.
Also here is aYou must be registered to see the linksto show you how easy it is.
It is not the dick that causes the spasm. It is the fact that his hips bumps into her thighs.Maybe the dick is a "little" too big? lol
And even if it was his dick it disproves what Bobkilan said here.I just loaded the game and attempted with max depth, several speed options, max thrust, male neutral and female movement bias, a massive dick even and still could not cause it to occur.
I know, just kidding after watching your previous clip. The game always had strange behaviors on a lot of hardware. It's such a shame the dude is gone once again, this could really the best sex sim out there.It is not the dick that causes the spasm. It is the fact that his hips bumps into her thighs.
For instance here is anotherYou must be registered to see the linkswith the inverse. Giant girl and small guy, the female model spasms due to the collision between the thigh and hips.
And even if it was his dick it disproves what Bobkilan said here.
At this point I will just call you a troll, now if you are gonna say my PC is "bad" and therefore I have these bugs, I can run any AAA game at over 60 fps, so I very much doubt that's the issue, is not a difficult situation to replicate either, just bend the models beyond "human" limits and they will go crazy, sometimes their legs or arm will look "broken", is not hard to achieve, otherwise the game is fine. So I literally have no idea why are you keeping the contrary for the sake of it.I've never seen it occur, ever, with the models I stick to. Feel free to suggest which pose and precise settings to cause this to occur with 100% reliability, because if it in fact happens to "literally everyone" despite my never seeing it then it should happen 100% of the time when set exactly as stated so I should be able to verify if it happens to me. I just loaded the game and attempted with max depth, several speed options, max thrust, male neutral and female movement bias, a massive dick even and still could not cause it to occur.
I have tried moving the models around but that isn't the issue that you described. You were originally talking about just when it was performing the normal animations such as setting depth too much. This is completely different from what occurs if you move around improperly then do something so it was honestly your fault you gave a bad initial description. Meanwhile, what I precisely described was exactly moving characters such as their leg into bad spots (user error, not a game issue) is the only time I've seen it.Have you ever tried moving the models around lol? Like grabbing their arms to change their position, or grabbing their head, or moving their waist around. Literally it is the easiest and most blatant thing to reproduce in the game's physics whenever there is any collision between the character models when it isn't the penis and black hole orifices that defy conservation of matter.
For instance legs moving and flapping silly, just go into the game, very first pose called "kneeling still", turn the girl's head to face the guy, middle mouse click on the guy's waist so the cock auto aligns. Then move the girl's head so it auto plays. You can see her waist and legs begin to move by themselves instead of the upper torso just pivoting.
Or go into flatiron position simply make the male body smaller, move it around a bit you will see the spasms. Or Facial Ground, middle mouse click the waste and see the girl bend backwards almost instantly, you can change male body size and move it around to see the different spasms.
It has nothing to do with computer processing power and but rather the how game physics (collision) is set up as I stated.
Also here is aYou must be registered to see the linksto show you how easy it is.
As we can see the issue is you. In clip #1 you make the body sizes so disproportionate it causes issues. Hell, in real life the legs would snap off. You need to adjust the angle of the male and her legs and make sure they're not colliding, and don't make the dick go so freaking deep when your making the size so large. This isn't even a physics engine problem. This is a you problem. Clip #2 we see that you incorrectly moved her hands shoving them into the ground causing her model to hit with movements. This is, again, a you issue not a game issue. It might be nice if she moved her arms and hands to compensate when pressed too far against physical matter so they don't penetrate but it is an early game and the bigger issue is in fact you just not posing properly.It is not the dick that causes the spasm. It is the fact that his hips bumps into her thighs.
For instance here is anotherYou must be registered to see the linkswith the inverse. Giant girl and small guy, the female model spasms due to the collision between the thigh and hips.
And even if it was his dick it disproves what Bobkilan said here.
Nah, it is just an issue of you failing to read what was said. Aesir gave one description for an issue, but it turned out he was talking about posing which had nothing to do with what was originally described. Your initial response to me was about posing, which was not what Aesir's and my original post was about which was primarily default posing and things like deep depth causing issues.At this point I will just call you a troll, now if you are gonna say my PC is "bad" and therefore I have these bugs, I can run any AAA game at over 60 fps, so I very much doubt that's the issue, is not a difficult situation to replicate either, just bend the models beyond "human" limits and they will go crazy, sometimes their legs or arm will look "broken", is not hard to achieve, otherwise the game is fine. So I literally have no idea why are you keepin the contrary for the sake of it.