- Apr 2, 2024
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Just out of curiosity - do you use more advanced workflows with ComfyUI, or sticked to basic A1111 or something similar?
I actually don't use ComfyUI or A1111. I have a different workflow where I use PromptChan for initial image generation and then edit those images with various ai and editing tools if that answers your question.Just out of curiosity - do you use more advanced workflows with ComfyUI, or sticked to basic A1111 or something similar?
I am. And I can't wait for you to see what's in store. I am remaking the game currently, and it will be even betterHey, if you don't mind then I have a question for you. Are you a solo developer? Because this is the best HTML game I have ever played. With so many routes and stuff I have replayed it a lot of times and it honestly is soooo good that I don't see a solo developer creating it all by themselves.
Mannnnnnnnn I legit cant waitt for what you have in store for us. If you don't mind can you tell me what all do you use for working on the game (Apart from HTML obviously )I am. And I can't wait for you to see what's in store. I am remaking the game currently, and it will be even better
Thank you for the kind words.
I use a twine engine (Twine Sugarcube). Combined with JavaScript and a touch of CSS.Mannnnnnnnn I legit cant waitt for what you have in store for us. If you don't mind can you tell me what all do you use for working on the game (Apart from HTML obviously )
Hey! Sorry to ask you this since I know you're busy and have a lot of things on your plate but, do you plan on adding player-focused Netori into the game? Where the PC (player character) steals other people's LI's. Just wanted to know, sorry if it's a repeated question that you had answered before.I am. And I can't wait for you to see what's in store. I am remaking the game currently, and it will be even better
Thank you for the kind words.
Heya!Hey! Sorry to ask you this since I know you're busy and have a lot of things on your plate but, do you plan on adding player-focused Netori into the game? Where the PC (player character) steals other people's LI's. Just wanted to know, sorry if it's a repeated question that you had answered before.
Do you plan on adding more members to your team? Or do you plan on just going solo?I use a twine engine (Twine Sugarcube). Combined with JavaScript and a touch of CSS.
I would most definitely love to have more people working on the game. But first, I need to grow the game financially to afford a team. In any case if it happens sure if not I'll just keep going at itDo you plan on adding more members to your team? Or do you plan on just going solo?
I really hope it does and that too soon! I will try and learn twine and Java so that I can help out in anyway possible!I would most definitely love to have more people working on the game. But first, I need to grow the game financially to afford a team. In any case if it happens sure if not I'll just keep going at it
Will probably be a long while, there's a rework in progress rn.update when
What hentai is this fromWhat is the name of the hentai when the landlord comes and fuck lnledya when you don't have enough money on Sunday night
update when
I mean, it is being updated, just not so quickly on F95. Version 62, 64, and 65 have already been released.Will probably be a long while, there's a rework in progress rn.
Let me explain what's happening with the updates. Initially, I planned to release 0.62 publicly when 0.65 was done. However, after completing 0.64, I realized I wanted to enhance the game significantly - making it more interactive and story-rich. I discussed these remake plans with my Patreon members, and since releasing 0.65, the feedback has been overwhelmingly positive.I mean, it is being updated, just not so quickly on F95. Version 62, 64, and 65 have already been released.
I can only guess that the dev is hoping for more subscribers for Patreon's release cycles, it's also a 1 man operation atm hence the slow updates. I HATE reworks as it greatly slows the game progress and parts of the game are often removed entirely. Even still, I love the story so far. Hopefully this "rework" doesn't remove anything and the game doesn't stall for the sake of constant reworks.