There is no right answer to this. There will be people that find the dialogues in this game too short. I think Azienda keeps them in good spot, but in general it is better to have too long dialogues because we can skip /skim over, if there is not enough text to get you going there is nothing to be done.I have a complain/critique about this game. I hope the author will see this. But more important I just want to know if people on this forum agree or disagree with my points. I'll try to be constructive.
It's about the writing, not the story in general just how the dialogues and inner thoughts are written. I'm not a writer, I am shit at anything to do with language and writing, be it my native one or English. And I am a relatively slow reader, but I like reading. So all my complains come from intuition and personal "enjoyment"(how easy is to wack off to it).
It feels like parts of the game the dialogue is dragged on, and stretched with filler. It's just boring to go through it. Same idea is expressed in 3 dialog boxes. And it goes on and on and on. I had couple of examples but I deleted the previous version of the game, with all the screenshots. But to give you an example, is like this:
Dialog1: His dick is so big.
Dialog2: It's big as my arm.
Dialog3: What a monster.
It's a oversimplification. But all 3 express the same idea "bid dick". If you want me to show game examples, ask(I'm lazy). Playing the game I encountered this many times. It didn't add anything. I know repeating the same thought can emphasize the idea. But in porn it kinda feels the opposite, like the idea is diluted, and minus to horny.
Sometimes it works, sometimes it's repeating the same idea by adding additional info. For example:
Dialog1: His dick is so big.
Dialog2: The biggest dick I have seen in my life.
Dialog3: Will this dick even fit.
dialog4: This dick stretched my through to the max.
dialog1 just states the facts. dialog2 adds more info about the character. dialog3 compares and thinks about the future. dialog4 remembers what happened in the past. This one I took from this game too. How good horny dialogue should be. It's just feels like the author sometimes just starts being lazy. I say at least 20% of dialogue can be shortened and made less tedious to read.
This complain is more retarded, but I hate 3-5 words dialog boxes, I hate clicking and clicking again and again. And this game has shit ton of them. But this is just my preferences.
To finish this constructive criticism Ill say what I liked about the game. Felix is a nice written character. Lovable fuckboy student + the teacher. It's a nice combination. We don't really need a stereotypical bad scary guy. How it was in the last game. It feels like the author put a lot of thoughts in him. Still the game isn't finish maybe he still is. its hard to understand more from present content.
I wish in the future we have 2 more perspectives, the students. Daniele and her cuck with the black geek. Should be something interesting to have 4 perspectives instead of 2, this is something I never seen in a game like this. and they can mingle and intertwine with each others routes.
Sentences are kept short during scenes so they are easy to read and don’t take your focus away from the action.
As for why certain things get repeated :
- because audience finds those exciting
- it is something that happens when you cant focus your thoughts and we must remember Sophie is having her brains fucked out
- it has something to do with pacing and yes fillers are needed – notice in some games you have the text filled with sound imitations – TtP doesn’t have those.