The funny thing about the ruckus over it leaking, to me, is that there doesn't have to be one. Other smaller patreon developers have to worry about games leaking and it affecting their income, but Azienda is the only one I see flipping out about it. One developer I support puts a request not to leak content at the top of each patreon release with the statement that doing so can affect his income by up to 30% and if that happens the quality of the project will go down because he relies on artist commissions for some of the assets. When it does leak early he approaches the leaker in DMs and discusses why leaking it early is a problem. Because he engages with his market directly and with the leakers without causing a scene he tends to have better results, it's been almost a year since the last very early leak happened. There are ways to handle it that don't result in a thread mocking you and possibly resulting in earlier leaks happening again.