Iexist
Engaged Member
- Jul 20, 2018
- 2,156
- 3,557
I honestly don't know for sure, but I suspect some amount of default telemetry might be present. Telemetry is everywhere these days. Thing is, from talking with one dev about it, it seems like if you just put links to your Patreon in the game, or anywhere in general, Ren'Py automatically tries to ping the server to see if it's available at boot even if no one clicks the link. It might be possible to alter that behavior, but most indie devs don't have that kind of know-how. Most pick-up Ren'Py specifically because it's easy to use even if you're not particularly good at coding.Is this the default behaviour of Ren'py games (meaning, without adding any special code for it), or is it something that is possible (by coding it into the script files of the game)?
In Azienda's case, the game is intentionally set-up so it can auto-update itself, but it's not particularly hard to block, nor is it hidden. The game literally tells you about it at boot so it's not like they're trying to sneakily mine your data. It's not like the miles of telemetry stuff like Triple A games have hidden behind a metric ton of legalese...