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Development showcase
Alright, as I said last week, this showcase is a mix of all kind of things.
Lets start things of with some teasers, although I don't have very many of those.
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I pretty much only managed to finish the first variation for the morning scenes and a bit of the second, which isn't too little in terms of render count but still below what I can normally do in one week. The problem was that I probably overdid it a bit with this whole improvement business, as StudioNeo kept crashing while rendering. I'll probably get myself some bigger ram sticks next week and hope that that will solve the issue, otherwise I might have to tone it back down again, as rendering with constant crashes really is a pain in the buttocks.
But while where at it, here is a small comparison so you can see the actual improvements. All in all it pretty much boils down to up scaling which makes everything a sharper and some adjustments to the graphics preset to somewhat keep it with the old style of things. I think you can see the difference especially well if you pay attention to the hair.
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You might have noticed over the last few development updates that I spend quite a bit of time tweaking and reworking things. Most of these changes are pretty small like changes to fingers, feet, position of eyes and other things that are not very noticeable. One thing I changes across the board however are the eye shaders, the biggest improvement being that they are a bit sharper and especially that they interact dynamically with lightning which should make the eyes look a bit more alive during animations. Here are just a few comparison shots.
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Another bigger change are the characters heights. These have been all over the place right from v0.1. I did already do quite a bit of tweaking over the course of the updates, especially increasing the height of some of the characters on the lower end, but it remained messy and inconsistent. Accordingly I did take the time bring all the characters heights in line. There are still noticeable height differences but things should look less weird now and I think a bit more “realistic” In any case, here is a updated height comparison for (I think) all characters that made an appearance.
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Its been quite a while since Julia's character preview, where I not only showed off her model but also her husbands. Her husband however I remade completely for his appearance in v0.9. Here is a look at his new model.
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And lastly, because I wasn't able to finish it for the last showcase, here are a few previews of the last map for v0.9.
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Anyway, that's it for this months showcase. I'm not going to lie, it wasn't quite as much progress as I was hoping for, but I got kind of lost in the whole improving and tweaking business. That said, I do think that the visuals are approaching a stage where I can say that I'm very happy with them and don't see too much more room for further improvements. Now I just have to hope that 24gb of additional ram will actually fix the crashes.