That is why I explicitly wrote smaller, not faster.
Developer will hopefully choose his own pace, but a smaller update is more manageable and in Baibai's case, where he works in stages: script, maps, scenes, translation, final testing - a big update will exhaust the developer and make him rush. Baibai said he dislikes translation phase the most, probably procrastination kicks in at that stage.
As a dev myself, I don't...agree. The "1 update per month" standard that gets pushed is what causes devs to rush and over-exhaust themselves in my opinion, and it has an impact on the pacing of the story as well.
For example, you're not going to end your new update in the middle of a scene or a line of dialogue. Most the time, you'll try to make it so things have wrapped up in some tidy fashion; either a cliffhanger, or a lovely moment, or the end of the day, etc. This means if you're 80% done with your scene but you're 90% of the way to your deadline, you'll rush. If you've been holding to a
short update cycle, you don't want to break that. If you've been holding to a
longer one, then what's one or two more weeks, really?
Furthermore, if something in that update is unpolished on release, the dev doesn't want to spend much time going back and fixing it because they need to get started on the next scene pronto since they only got a month till it's "due."
Now, I know you didn't say he should do exactly 1 update per month, but my point is that longer updates allow for more freedom in how scenes can be blocked out and handled. It can be taken too far, yes, but 3-5 months is great imo.
I also think BaiBai is being way, way too hard on himself, and that's why some of us feel inclined to tell him to take all the time he needs. I think a
certain amount of pressure (or rather, enthusiasm) is healthy for a dev, but I think he's got enough of that currently.
All of that said, it depends on the person/workflow, and you could be right that BaiBai might enjoy a
somewhat shorter update cycle. But I think it's more important to "pressure" him to do what he feels comfortable doing above all else.
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If you are fine with 3-6 months in between releases how do you remember the details of the game? Are you at all interested in the plot then or just wanking off? Are you replaying the game from start to finish each time?
To be honest, once the new update's out, my plan is to start the game over and just skip through most the text, stopping at areas that don't seem familiar (I also wanna get a different corruption/love ratio with certain LI's now that I understand how it works). But overall, yeah, I remember the story surprisingly well without having read it in months.
To be fair, I'm not limited to 1-2 hours of reading per week, so that might be a factor for you.