On the other hand, this game has given me hope in my own push to begin developing my own games. Now that I am done with Uni and have a great job that will probably go full-time, I can finally start developing my own games without worrying about school or not having an income. Snat's game has inspired me to put my own ideas into reality, but without the shitty feature creep he has been consumed by. I'm tired of waiting for other people to make games of stuff I like, so I'm going to get off my ass and start drawing, animating, and playing with 3D models as part of 2026 resolution. My BA in computer science has given me the tools and methods to avoid spaghetti code. I will make it a goal to release a full game, regardless of quality, by the end of this year. I want to show myself that I can do it, and also be able to say I finished a game in a year while Snats has taken FOREVER TO FINISH ONE!