Hi guys!
* I have not put a Save game system yet because the game is still short.
And in 15 days I'll probably be bringing the version 0.03 with more characters and finally the arrival of the protagonist at home (I'm having many ideas during the development that I just delayed his arrival)
I do not intend to create many characters and do not complete any, I will only introduce the characters necessary for each situation. The game will actually gain more freedom when the protagonist comes home. Because the player will gain freedom to choose where he wants to go, with whom he wants to talk or call, or call a meeting and meet his sister.
As soon as the player comes home, I'll start updating the game by packets.
What does that mean? An example: "A day at the beach" (it would be a series of events that can happen on the beach when the player decides to go there)
- New characters in this area;
- Favorable events there;
- A job for the protagonist;
- Invite to encounters in this area with characters from other packages.
- Among other possibilities.
I have already noted and created several "packages", but I will not release everything at once, precisely so as not to cause problems of delay in the updates.
Thanks for playing.