- Mar 25, 2021
- 10,884
- 23,804
I haven't played the update yet, but I do think the game will get better as it goes.I don't know. "Leap Of Faith" is IMHO the best AVN that has ever come out. Now Drifty kind of destroys everything. I didn't expect a new LoF to come out and I didn't expect it to be as deep a story. Drifty has already made it very clear that it's going to go a completely different direction. That's okay with me. I just didn't expect him to make the game so annoying. First this thing with the talents and perks. Well, he's corrected that in a way with this update. But the free roams are such an interrupter. Whenever I'm just in the flow of the story, a free roam knocks me out again.
I have nothing against free roams. Used in good measure, they can liven up a game. Sometimes they are also good for bringing together several storylines in a big event of their own and then bringing them to one level via several events in a free roam. Bringing all the threads together, so to speak, so that things can continue in a structured way. But here in u4ia I have the feeling that the game is a single free roam. That's annoying. I want to play an AVN, not an adventure game like Monkey Island.
I don't understand this hype about free roams among developers these days. It's pure point & click. If you could at least really move freely instead of having to stupidly press on arrows and objects. You have to realize: Ren'Py is not suitable for this type of game. That's why such mechanics should be used sparingly and carefully.
It would still be something I could somehow manage if it wasn't absolutely necessary to play the free roams over and over again in every game run for every additional LI. The worst part is that it's not fun at all because you feel like the game doesn't help you realize what to look for when you want to go certain ways. You run haphazardly through the game and miss all sorts of things along the way, only to realize in another playthrough that you've missed something very important to the goal of the other playthrough. In other words: without a walkthrough, the game is frustrating. But that can't be the case.
Somehow that makes me sad. "Leap Of Faith" is a 10/10 and u4ia only makes it to a 5/10 for me because of the fantastic graphics and some funny dialog. That can't be it. I have no idea how Drifty is going to fix this. I understand that it's much more fun for a developer to build more or less complex mechanics like talent systems and free roams. But ultimately the game is meant for the players, isn't it? As a developer, shouldn't you develop a game in such a way that the player finds his way through the game without frustration and also has motivation? All that's missing now are mini-games to take the fun out of the game completely.
I find the story that is told interesting. The game could be the banger. If it's true, which I suspect it is, that MC was a spare parts store for a twin (Samantha's almost-husband) he didn't know, girl, what a story! But the way AVN is presenting itself I just have so little desire for it.
I wish Drifty would sit down for a week or two and think about how he can design the game without this mass of free roams and then do a rework. The game is still at an early stage. Sure, it would take time, but it can still be saved. I don't want to know how many players dropped out during the second episode and didn't even finish a single playthrough. Let alone started more playthroughs. If this continues in episode 3, no one will want to play episode 4. Let alone any more.
I just really hope we aren't forced to be with certain women.