HiP1

Active Member
Dec 3, 2023
962
899
well yes but if mc locked steering then it will sail far from island and even if didn't then chances that it ends on island are minimal.
good idea, but we still don't know how much fuel is left. might not go that far anyway. currents could bring it back to the island, and even if not, it would be close enough to the island where everyone goes to flee and/or disappear, that's an easy prediction for anyone looking for MC. his dad also seems to have business on the island anyway, as both Teagan and Christine are hired by him, and he probably already knows his son is there anyway as he is most likely the one that orders Teagan on the phone.
 

HiP1

Active Member
Dec 3, 2023
962
899
When you download a game because the girl in the banner looks gorgeous but then she's just a small dream sequence.

View attachment 3516207

Oh well, at least the LoF slippers may be buyable in the future so not all is bad. Can't wait to raw dog Electra with them on
seems like she is an LI, as it looks like she knows MC. and her model is used in leap of faith too, if you want more of her :D
 

aliengin675

Newbie
Jun 11, 2022
21
43
Edit: Updated for EP2.03p
Edit 2: Hopefully fixed the whisky/juice not disappearing from screen

I've made a Multi Mod for this game

Features:
  • Added colored hints in dialogue options
  • Added a "HELP" button during some free roams
  • Added a "time cheat" to increase the time available during free roams (No longer needed)
  • Added a "Unlock All" button to the gallery
  • Added a scene gallery to the main menu allowing to replay scenes (Dev added own scene gallery)
Download: MEGA PIXELDRAIN
Hey, scrappy. Any chance you can add a "save name" feature to the game? There are a lot of routes to play but, for some reason, no "name your save" feature.
Edit: I'm talking about adding description to save slots. Just to make it clear.
 

qvcatullus

Newbie
Sep 17, 2020
32
36
Hey, scrappy. Any chance you can add a "save name" feature to the game? There are a lot of routes to play but, for some reason, no "name your save" feature.
Edit: I'm talking about adding description to save slots. Just to make it clear.
You *can* label a save game with one of the LIs by picking them in your phone, if that helps. The game mentions that.
 
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aliengin675

Newbie
Jun 11, 2022
21
43
Can someone explain what I missed in Synne's route? I've interacted with her at every opportunity (also using the WT mod).
Or is this a visual bug or something?

1713059417103.png
 
Last edited:

Joshy92

Devoted Member
Mar 25, 2021
10,883
23,795
I still need to play this last update but I'm waiting to see if the game comes to steam eventually.
The devs other game did so I'm hopeful this will too.
 

PickerLewd

Well-Known Member
Dec 22, 2022
1,501
1,510
I still need to play this last update but I'm waiting to see if the game comes to steam eventually.
The devs other game did so I'm hopeful this will too.
Sure it will be in all the stores, but when the game is finished, which is still a few years away :ROFLMAO:.
 

cxx

Message Maestro
Nov 14, 2017
65,127
32,840
Sure it will be in all the stores, but when the game is finished, which is still a few years away :ROFLMAO:.
well atm there's nothing which steam could whine but their rules might change and then this might not be inside steam's rules.
 

HiP1

Active Member
Dec 3, 2023
962
899
it could go in early access in steam, but there might be some rules that makes it complicated for AVN devs.
 

flaviopaganini

Well-Known Member
Feb 25, 2024
1,137
2,382
Dev Diary, April 19th, 2024
14 horas atrás
As I mentioned two weeks ago, I've been trying to finish everything in the story except for this trip we're going on and do that last. That's now completed, and only the trip remains. This week, I did the prologue, epilogue, and a guest cameo.
Story renders are at 1,447; no new animations were done this week. However, that should change in the upcoming weeks, as I expect to do quite a bit of animation work. It wouldn't be a memorable trip without a little animated nudity, would it? :)
Well, when you spend all week rendering, there isn't much to say, so here's a little preview of someone most of you've known for a while. Just remember, don't throw her off a hundred-foot cliff into an ocean full of sharks.

Have a nice weekend, stay safe out there, and Sea you next week.
 

flaviopaganini

Well-Known Member
Feb 25, 2024
1,137
2,382
Dev Diary, April 26th, 2024

I finalized the script this week, so now it's just to get the renders done.
However, there are a heck of a lot of renders left to do. Looking at the script is almost demoralizing, so my main focus is to keep putting in the hours and working through them one by one. Eventually, it will be done.
For the most part, I've been setting up the whole free-roam (as it's the only big free-roam this episode) with interactable characters, items, and so on. I also managed to save all the scenes with the wrong render setting, so they've been taking about four times longer than usual to render. Only about 80 renders were completed this week, which fits well with the almost two-hour rendering time each compared to the usual 30 minutes.
At least that part is done now, and I'm back to normal. I'll also be jumping back into the lewd scenes and animation this week, which will be a welcome change to the story renders.
Also, Lars is drunk as hell and talks about going to Valhalla. It should be worth exploring. :)
I hope you all enjoy the season, and as always, stay safe out there.
// Drifty
 

flaviopaganini

Well-Known Member
Feb 25, 2024
1,137
2,382
Dev Diary, May 3rd, 2024

Most of this week I did animations, and added almost 1000 animated frames to the count. Still got time to do quite a few story renders too.

In total, I'm at 1,612 story renders and 6,582 animated frames.

I'm hoping to give you a poll for a threesome soon. But honestly, I don't want to give you completely random candidates for it, so I'll have to see how this party unfolds to get a better idea of who'd be a nice fit for it - or better yet, not fit for it.

There's not much to add this week. Lots of posing and rendering. Animations at least let me enjoy a bit of the nice weather outside. At least in my part of the world, that's not something we see a lot of each year. Hope you're having a nice season in your part of the world too.

I'll be back with a preview next week.

Have a nice spring, and stay safe out there.

// Drifty
 

flaviopaganini

Well-Known Member
Feb 25, 2024
1,137
2,382




Dev Diary, May 10th, 2024

Since it's the month's preview this week, I thought I'd just throw out the numbers real quick, so we can jump right onto the visuals.
I've been rendering animations all week, and it just finished up a few hours ago. A bit more than 1000 frames of animations were done in total. So now it's back to story renders for a bit and see if I can build a bit of a render queue.
So, for the previews.

Now, let's talk about the exciting part-the previews. Here's Vivienne, a character I'm particularly fond of. She's the first girl I created entirely from scratch in ZBrush, which makes her unique. She has a crucial role to play in our story.


And for Tuesday... well, we can't just let her get away with trying to fool us, can we? :)


Celeste has been acting very weird so far, so it's time we learn why.


And for the end, a bit of trivia; Nyah is the first Genesis 9 model I worked with (Lars being the second). Her model is slightly bugged, so the more I move her eyes, the more crosseyed she becomes, and I have to reset it occasionally. In the end, I decided to keep it, as it fits very well with her background story, which will be revealed later on.
Hope you enjoyed the previews. Have a nice weekend, and stay safe out there.
// Drifty
 
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