hello
Drifty, heres some bugs ive noticed in v4.1
roxanne auto-path in episode 4:
if you help roxanne at her store you're put on her path even after rejecting her:
Python:
label ep4_girlsonly_reject:
$ relationRoxanne = True
the var is first sets during that scene so even if that was meant to sets it to False, it would be unnecessary as its already False by default
ep4 geneva endscreen:
Python:
if ep3_perkHelpPenelope:
$ ep4_opportunity_ge += 1
should be 'not ep3_perkHelpPenelope' to consider +1 opportunity missed (the name of these vars to count are misleading)
suggestion about the scene/gallery panel in the endscreens:
not sure if this is a good idea to spoil in advance all content available for each li since ep1
-> for instance during the endscreen of ep2, only the content up to ep2 should be visible
phone:
- during the club free roam in ep4 after each triggered messaging, the phone isn't interactable anymore at the bottom-right corner (screen 'phone' gone)
- in episode 4 if you're on tuesday club branch she's never added to contacts ->
phContactsList.append(["Tuesday", "cont_tuesday"])
- for lin the script is still checking 'ep1_hoteljob' over 'relationLin' (introduced in init04) to set the background in green
- the easter egg keep popping all the time (annoying af tbh) even when persistent.gallery02 is already True
minor dialog bug in episode 2:
after paige tell you her story, you've a choice to stay with her (1) or go to work (2) -> 'ep2_paigeOrJob' is an integer and so any number besides zero eval to True:
Python:
if ep2_paigeOrJob:
pa "Appreciate the thought, though."
meaning that line always shows up while only making sense if you picked the first choice, should've been: 'if ep2_paigeOrJob == 1:'
wrong check in ep2 about what i assume is some left over code from an old perk system:
Python:
if "Brawls" in talents_got:
in script02 and ep2_roam_hotel_p1 there are a total 3 unreachable alternated dialog lines/renders
afaik that talents_got list is always empty, so the expression should be replaced by the main trait sets at the start:
ep1 gina lewd scene:
the anim for pogo finale 'ep1_gina08anim_1' is missing frames or something, i tried to define it with loop=False and keep_last_frame=True that didn't help
(and before you ask im not using a compressed version)