I have, yet, to play the latest update. I stated this a while ago in the forums that the dev should focus on one version of the game he is currently working on. For instance, work on UFO for about a month. Do something that would further the game. I didn't break it down. I will touch on other things later. Right now, I am going to break down at least something to do to work on the game, and progress the game itself. Later, I will discuss Patreon.
Here is how I would update, etc., a game I am working on:
1) Have several people proofread the game. This is looking for grammar, spelling, punctuation, etc.
2) Set a goal, and outline how to get to the goal.
3) Write out what is going to get you to your goal.
4) Have people here read the dialogue and give feedback on that. (Or the same people in point 1.)
5) Put together what you need to get to your goal. Artwork, writing, etc.
6) Polish what you can, and release a beta test of of the game. Gather feedback, and listen to the people.
7) Do a final polish, implement the feedback, and correct spelling at that time. Then release the polished update.
8) Take a break from all that you are working on.
9) Start with the other game.
Just to add to things, I wouldn't say when I was publishing an update. Announce that you are working on one. You set the time frame.
As to patreon, I would offer people a place in the credits for the game, as well as naming characters after them, depending on their level. I would start at $1 USD, and only an early release of the version you are working on. Make it 24 hours early. Actually, all donation levels would get only 24 hours early access to games. However, each level would get artwork, and other things. And I wouldn't put anything behind a pay wall, that goes through my patreon.
Here is how I would update, etc., a game I am working on:
1) Have several people proofread the game. This is looking for grammar, spelling, punctuation, etc.
2) Set a goal, and outline how to get to the goal.
3) Write out what is going to get you to your goal.
4) Have people here read the dialogue and give feedback on that. (Or the same people in point 1.)
5) Put together what you need to get to your goal. Artwork, writing, etc.
6) Polish what you can, and release a beta test of of the game. Gather feedback, and listen to the people.
7) Do a final polish, implement the feedback, and correct spelling at that time. Then release the polished update.
8) Take a break from all that you are working on.
9) Start with the other game.
Just to add to things, I wouldn't say when I was publishing an update. Announce that you are working on one. You set the time frame.
As to patreon, I would offer people a place in the credits for the game, as well as naming characters after them, depending on their level. I would start at $1 USD, and only an early release of the version you are working on. Make it 24 hours early. Actually, all donation levels would get only 24 hours early access to games. However, each level would get artwork, and other things. And I wouldn't put anything behind a pay wall, that goes through my patreon.