Честно говоря просто лень. На этом форуме можно писать только на Английском поэтому эти сообщения удалят.
It's sad (
Until it is deleted, I will express myself as a designer, these are not even advice, but thoughts out loud, based on experience:
1. Picture formats other than (with the same image quality): .AVIF (Smallest File Size, Newest Format, HDR Support, 10/12 Bit Color Depth, Transparency, Animation), .WebP (average file size, transparency and animation support), .JPEG; are only needed for professional cameras with 10 or 12-bit color reproduction and professional tasks where compression is not important, but a minimum loss of quality is necessary for subsequent editing and high-quality printing (billboards, magazines, paintings, etc). 90% of user monitors are 8-bit, It makes no sense to use large color reproduction in renders.
2. Image resolutions above 1280x720 are needed only for photorealistic renders, where you can see the texture of the skin, irises of the eyes, the facture of hair, foliage, clothes, etc.
3. If a post-processing filter is used, especially graininess, the resolution can be lowered to 1024x576 or even 854x480, and/or the render quality can be lowered by up to 70%.
This will significantly reduce the weight of the game as a whole, and speed up the rendering process, and by eye, the quality can be distinguished only by a direct comparison of two pictures, and with difficulty and insignificant.
And yes, I used the translator)