Tool QSP RPGM Unity HTML Java Ren'Py Flash Wolf RPG UltraFast adult games compressor v3.0.7

5.00 star(s) 2 Votes

For what compressor u want mass/bulk game compress feature?

  • RPGM MV/MZ

    Votes: 8 22.2%
  • HTML

    Votes: 2 5.6%
  • I want be able to bulk compress all engines (this is not planned since too hard to add)

    Votes: 1 2.8%
  • I want to compress all xp3 files in game folder (no u don't coz some games are encrypted)

    Votes: 3 8.3%
  • I don't want this feature at all so don't waste ur time on it, just enjoy ur summer time :)

    Votes: 3 8.3%
  • I have potato PC

    Votes: 13 36.1%
  • I have average PC

    Votes: 8 22.2%
  • I have fast PC

    Votes: 8 22.2%
  • I have super PC

    Votes: 2 5.6%

  • Total voters
    36
  • Poll closed .

megalol

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Made small update v2.0.3 for UAGC (install it on UAGC version 2.0.1)

For Ren'Py compressor added .jpeg file extension support.
 

megalol

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Made update v2.1.0 for UAGC (install it on UAGC version 2.0.1)
(106 MB)
For Ren'Py compressor added H.264/H.265 video compression support (highly experemental) by recompiling dlls. Supported Ren'Py versions: 6.99.9-8.0.3, so in short all current except of nighly builds. There are some limitations: in short on Windows\Linux versions all most likely should be fine but for some of vers I wasn't able to build MacOS dlls/support.
So read following text with attention: if u share ur compression with this new feature to public and u decided to compress unsupported version better warn users that they can't create MacOS (for vers 7.4.0-7.4.11, Android and iOS for any ver)! UAGC would auto warn u in such cases and has option to compress video to VP9 if such unsupported version (7.4.0-7.4.11) is detected. For manual MacOS building in Ren'Py v6.99.9-7.3.5 u need to copy/replace files from ..\renpy_libs\6.99.9-7.3.5\darwin-x86_64 to ..\lib\darwin-x86_64 to add H.264 or H.265 support (not tested).
In my opinion H.264~=VP8 (not recommended) and H.265~=VP9 regarding quality and if u don't have NVIDIA GPU like 1060 or better to enable nvenc it's not worth efforts...
P.S. When compressing with H.264 or H.265 enabled UAGC updates installed Ren'Py SDK in UAGC root\main folder so if u want to revert it back to original, just run "renpy_sdk_v7.4.0-8.03.exe" there.
I didn't tested anything except Windows builds so use it on ur own risk!
P.P.S. I wasn't able to add AV1/jxl/avif support so better ask Ren'Py dev for it coz he kinda planned to add it but dunno when. Maybe I'll try it later by myself again if he wouldn't do this in future.
P.P.P.S. If u want to compress to H.264/H.265 videos manually using build in UAGC feature, make sure that don't use AAC-LC audio codec!
Upd: Don't forget to copy/backup "settings.ini" file from previous UAGC version to keep ur compression statistics!
 
Last edited:

Asenaris

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Aug 31, 2018
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Looks like there are no script_version.txt file in 'game' folder, so u need to check log.txt (u must run the game at least once) near .exe file 3rd line there would be RenPy version and u should choose it manually in UAGC SDK settings if its exists there.
Thanks
 

Asenaris

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Game has modified by dev rpa as far as I know so try to enable "use rpatool" in UAGC. U wouldn't be able to pack back to rpa (at least if using only UAGC) but rpa unpack should be fine and if not let me know...
Yeah,With Rpatool this unpacked properly
 
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Asenaris

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It became interesting why UAGC for small games with a small amount of png and jpeg consumes resources much more actively than for games with 20k images?
 

megalol

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It became interesting why UAGC for small games with a small amount of png and jpeg consumes resources much more actively than for games with 20k images?
This could depend on image type for example if image already in webp format then most likely it should take more CPU/RAM resources to compress it since it should decompress it 1st but it's just my guess and I may be wrong here. Also of course it detends on tools u are using nconvert/pingo/vips and if u limited images compressing speed or not. But if comprare with same UAGC value options I can suppose only that it depends on images format (CPU load) and its original sizes (RAM consumption).
 
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Asenaris

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This could depend on image type for example if image already in webp format then most likely it should take more CPU/RAM resources to compress it since it should decompress it 1st but it's just my guess and I may be wrong here. Also of course it detends on tools u are using nconvert/pingo/vips and if u limited images compressing speed or not. But if comprare with same UAGC value options I can suppose only that it depends on images format (CPU load) and its original sizes (RAM consumption).
https://f95zone.to/threads/house-chores-v0-11-beta-sirens-domain.34842/ (For example/Pingo/Active use 4 GB memory on 1600 Images)
 

megalol

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Apr 3, 2017
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https://f95zone.to/threads/house-chores-v0-11-beta-sirens-domain.34842/ (For example/Pingo/Active use 4 GB memory on 1600 Images)
In ultrafast mode (no images speed limit) it's OK coz it processes several images at once so amount of used RAM is multiples by amount of images processed simultaneously (for example 10 images at once needs about 10x more RAM). If u want low(er) RAM usage set image speed limit option. In my case when I've compressed Eon game there were about 70k webp images so with nconvert enabled, RAM usage was about 8Gb but that gave very fast images compression (about 50 mins) and as I've said earlier it also depends on images compression tool so pingo could possible use more RAM than nconvert.
 
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Asenaris

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In ultrafast mode (no images speed limit) it's OK coz it processes several images at once so amount of used RAM is multiples by amount of images processed simultaneously (for example 10 images at once needs about 10x more RAM). If u want low(er) RAM usage set image speed limit option. In my case when I've compressed Eon game there were about 70k webp images so with nconvert enabled, RAM usage was about 8Gb but that gave very fast images compression (about 50 mins) and as I've said earlier it also depends on images compression tool so pingo could possible use more RAM than nconvert.
But 4 GB it's Limit Processing Speed
 

megalol

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But 4 GB it's Limit Processing Speed
Try set limit to min then and see if it help (but speed would be very slow), for me on min setting it uses about 500Mb of RAM if comparing before and while compression process it running (~6Gb before and ~6.5Gb after):
1669548155054.png
P.S. Anyway what purpose of question coz if u limit something it's almost always affects the speed and I'm not fan of it so sadly I can't solve slow PC problem for u, try to install/add more RAM to ur PC in this case...
 
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Asenaris

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Try set limit to min then and see if it help (but speed would be very slow), for me on min setting it uses about 500Mb of RAM if comparing before and while compression process it running (~6Gb before and ~6.5Gb after):
View attachment 2197201
P.S. Anyway what purpose of question coz if u limit something it's almost always affects the speed and I'm not fan of it so sadly I can't solve slow PC problem for u, try to install/add more RAM to ur PC in this case...
I Prefer Balance Stability/Speed and this problem in only little games less than 2 GB
 

megalol

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Apr 3, 2017
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I Prefer Balance Stability/Speed and this problem in only little games less than 2 GB
I dunno maybe in ur case it's more like Win10 issue. I've already mentioned some time ago that helps to clean some useless standby list to get more free RAM so I advice to try to use it coz it helps a little even if u have 16Gb.
 
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5.00 star(s) 2 Votes