paywall goes boom boom dev goes cry cry oh nyo im so sadWell, and I see a few. Game is hard, I know, but balanced around BA version and many of my patrons don't use cheats despite having access to them. It's a bonus feature, not a way it's meant to be played. Anyway, one of the reasons is people breaking their saves beyond repair and reporting non-existent bugs, while they will always go with "I didn't do anything". Majority of people don't have a clue about how programming or games work, they don't read annotations either, and thus many will use your cheat on non-compatible versions as well, or with dev mode choose broken dialogue options that should be never triggered and then bye-bye working save. I've done it a million times already. Before I was treating bug reports with a grain of salt due to the existence of the cheat engine, and now I will have to do it with a full glass of it or rather ignore them altogether on this forum. Thanks, as if trying to fix all the bugs and dealing with false reports wasn't a hell already for a single dev.
Bruh. Even as a casual pirate I'm not stupid nor heartless - developing games isn't easy and it takes time, so I side with devs when it comes to charging a respectable amount of money and expecting some income. Making games is in demand to some folks and can offer a therapeutic experience. So I just described a service. Money is often given for services. Games are a product. Money is given for products.paywall goes boom boom dev goes cry cry oh nyo im so sad
One easy way to fix the feedback problem is to make the dev-approved cheats part of the free version. (AKA it is totally within the dev's capability to make their pain go away but they don't want to... for debatable* financial reasons.)Mr. Unaware is already tired of talking about the money and paywall side of issues, he's strictly talking about the maintainability of the game and the actionability of feedback. There is no viable way to read feedback on bugs for the game if people are breaking their game with stuff they shouldn't be using. He implies that this forum is a horrendous place for feedback because patrons don't use dev-approved cheats and thus don't break their game that way, yet users here use dubiously made cheats that were incompatible X versions ago, and the bugs compound higher with each version past the independent modder cheat release. No point trying to fix what you can't fix because it's not your fault.
Cheats for money are a weird grey area. People play games without cheats often. People add cheats via mods to games. So the developer does this work with official support and suddenly people want it. So it's a good thing to put a price on because anyone can make cheats but nobody else gets official support.One easy way to fix the feedback problem is to make the dev-approved cheats part of the free version. (AKA it is totally within the dev's capability to make their pain go away but they don't want to... for debatable* financial reasons.)
Fundamentally I believe that software should be free. If people like the project and are able then donations help prolong/extend/maintain it but it shouldn't be a necessity. (Beyond that there's the argument for open source but it's fair enough, particularly for young projects, for dev's to want to maintain authorial integrity.)
* It is debatable because some of us see this as a money-grabbing act that disincentivises us from contributing to the project. Maybe dev does make more money but dev definitely generates more ill will.
This much I can agree wholeheartedly with.It's good to support devs you appreciate. People should at least appreciate by being kind. Encouragement and appreciation has its own value.
How much were you paid for your post? Or me for mine? Okay, I'm being a little cheeky but I think you will get the point.This means effort has a price.
Idealistic approach to life. Many great products had to leave the free model in order to make money e.g. Docker and Terraform. In real life everyone wants to be rewarded for their work.Fundamentally I believe that software should be free. If people like the project and are able then donations help prolong/extend/maintain it but it shouldn't be a necessity. (Beyond that there's the argument for open source but it's fair enough, particularly for young projects, for dev's to want to maintain authorial integrity.)
Idealistic approach to life. Many great products had to leave the free model in order to make money e.g. Docker and Terraform. In real life everyone wants to be rewarded for their work.
There are certainly passion projects out there that people do without financial compensation and I feel the practice the industry viewing pirated content as a 1:1 equivalent of a lost sale is crazy given a lot of those instances involve people that were never going to pay anything more than free. I do dislike DRM impeding my enjoying a legitimate purchase. That aside, your comment about piracy boosting sales is generally far from being actualized but I hear it argued frequently. I've seen just as many reports of Patreon subs dropping once someone ends up on a place like yiff[.]party. Phone games have a lot of telemetry and statistics available and a lot of devs base the cost of translating or localizing on how endemic piracy is for that language because they've seen it never recoup the cost of translation. HBO was one of the biggest citations people gave on their statement that piracy was free advertising and wouldn't go after it... provided it wasn't simulcasts or HD.The value of sharing is the we don't have to do everything for ourselves. And if we we get something (for free) then we are more likely to make the effort to share something ourselves - this could even be money. In fact there are statistics to show that for commercial big name games piracy actually increases sales.
Appearance: Gigachad
This. I like the idea, but I ould prefer a male MC.Anyone know of a game like this (Sidescroller) but with a male MC?
If you mean with that my modded assembly then i have to correct you. It was quite up-to-update all the time and only outdated if a new release was released without my knowledge. Additionally the game instantly crashed with with an outdated modded assembly and would've worked without it so im pretty sure people would've understood its an issue because they modified the game and it should be very easy to instantly see why it crashed as a dev (This is meant overall and not against specific individuals).dubiously made cheats that were incompatible X versions ago
v34 will have less loading time, it will take less RAM and CPU usage is down too.It makes my head hurt because of all the loading all the time.