It's not just money, nearly everything is 4B except where float is needed.
Yeah it's kinda grindy. Well, here is my
first version.
Only features items, not stats.
Also note: With v3 Offsets will also work on any future updates. This will work as long as CE supports the matching mono version.
A modified dll (like f.e.
this) works, but well, has to be done anew for each version. Though there is the patcher now.
My script is version independend, and by now features way more, flexible to turn on/off. Intern cheats also done. On any questions best pm me.
Of course you may also use it to learn on CE (incl. asm/lua) or Unity.
It is a
Cheat Table for Cheat Engine (
You must be registered to see the links
) - also on Github (
You must be registered to see the links
- yes CE and the table are
open source). It is packed using 7Zip (
You must be registered to see the links
- you may also use peazip, winrar or any archiving-tool
You must be registered to see the links
).
How to use ct tables (
You must be registered to see the links
) There is also a
screenshot on useage attached - including how to freeze values so you don't always have to edit them.
*NOTES: Crashes should be fixed now (sry about that, missed s.t.)! If it says about being unable to allocate give it a try, else close CE/Game and retry. Generally
keeping saves before/after is advised. But if comming from an older version you may want to start a new game, because position of Items will be likely off. This is due to the way the game handles saving/loading which could be better. I could only add a full load-reader, but thats unlikely.
(If you want to manually fix it open Enable script, search for "('Base", comment these out, then edit entries by setting them to diff. values and find out which it actually is ingame, double click address column and adapt offsets.)
WARNING: Bugs and issues caused by this modification should not be reported to the dev!