It is one specific security issue they are all fixing. The reason you "see it everywhere" is that it is a universal issue that everyone has to fix individually.I still don't get it why devs post changelogs like "Fixed a Unity security vulnerability." Like I see it everywhere... Swear to god unity has no security at all, one of the easiest games to hook...
Make an update that you can bring back Rick or Ben, maybe call one of them and ask them for forgiveness, and then there's an event like the one where they go back to work after being fired and the boss fucks her, so do something like that because I don't want to start over.A bit earlier this time, so Merry Christmas, lads!
Public Release - UiTC v45a Basic
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View attachment 5556499
Ah, fuck, didn't notice they paywalled my post again... Thought I managed to sort it out. If they block my changelog again, I'll start linking SS as the first website instead, but I was in a hurry and just copy-pasted stuff from the last time. My bad.It's a bit funny to still post changelog on patreon extra on basic posts, as since v44 the changelogs are locked behind patreon access (You must be registered to see the linkslogged-out/diff. browser for changelog). Though one can see it on itch without logging in. Ok - the dl links in thatYou must be registered to see the linkswould not work (but f.e. on the main site ofYou must be registered to see the links).![]()
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It's planned for v46, but code is a real mess, so I'll probably break a thing or two while trying to do such a thing.Make an update that you can bring back Rick or Ben, maybe call one of them and ask them for forgiveness, and then there's an event like the one where they go back to work after being fired and the boss fucks her, so do something like that because I don't want to start over.
It's a very specific engine vulnerability and it was pretty serious if someone could exploit it, so yeah, in 99,99% of cases doesn't matter, but there are all kind of players, some got scared over it, etc., and if any dev gets such an important notification about it and decides to ignore it - I would rather avoid their games personally.Thanks, I get it, but I can still pick basically any Unity game, regardless of version or even IL2CPP, and modify or hook the client to extract data.
That fixes a specific engine vulnerability, but it’s ultimately pointless...
Thanks, I get it, but I can still pick basically any Unity game, regardless of version or even IL2CPP, and modify or hook the client to extract data.It is one specific security issue they are all fixing. The reason you "see it everywhere" is that it is a universal issue that everyone has to fix individually.
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Of course, you could have found that out with a thirty second google search, if it was important to you. Why you chose not to do so, but instead act superior in a random forum thread, I'll leave up to you to consider for yourself.
Good point, to calm worried playersAh, fuck, didn't notice they paywalled my post again... Thought I managed to sort it out. If they block my changelog again, I'll start linking SS as the first website instead, but I was in a hurry and just copy-pasted stuff from the last time. My bad.
It's planned for v46, but code is a real mess, so I'll probably break a thing or two while trying to do such a thing.
It's a very specific engine vulnerability and it was pretty serious if someone could exploit it, so yeah, in 99,99% of cases doesn't matter, but there are all kind of players, some got scared over it, etc., and if any dev gets such an important notification about it and decides to ignore it - I would rather avoid their games personally.
I have an idea for an event. Tell me what you think. What do you think? When she works at night as an escort, the client will be her father. She will be surprised, but she will do it because he is her client. Yes, I know it is incest, so I ask if you can include it. If not, then the client will be Rick or Ben or even Albert. I want a character that our character knows, and then you can develop their plot later on because they know she is an escort.Ah, fuck, didn't notice they paywalled my post again... Thought I managed to sort it out. If they block my changelog again, I'll start linking SS as the first website instead, but I was in a hurry and just copy-pasted stuff from the last time. My bad.
It's planned for v46, but code is a real mess, so I'll probably break a thing or two while trying to do such a thing.
It's a very specific engine vulnerability and it was pretty serious if someone could exploit it, so yeah, in 99,99% of cases doesn't matter, but there are all kind of players, some got scared over it, etc., and if any dev gets such an important notification about it and decides to ignore it - I would rather avoid their games personally.
And where can I see a list of absolutely all the phrases in the game? Because the files at the Mega linkThe game is made in Unity, so you can use plugins like BepInEx, ReiPatcher, etc., to machine translate it. There’s even an icon in the main menu that links to a download page with a pre-configured plugin.
Meanwhile, I’m working on official support for game translations, but I’m doing it occasionally, and it’s quite troublesome to implement, so it will take some time.