yeah the game really diverted off course after dealer ,I really don't understand the direction in the development for this project. Maybe I'm missing something, but you have the core foundation of the game right in episode 0 where you fight the dealer! Everything else is just secondary, like walking around, talking, day/night cycle, etc.
For me it would make more sense to start with an arcade-like approach where you select a witch to fight and it drops you right into a fight. The most important assets, the character models, are already made. Just swap the dealer character model with new models for different fights and just re-use the same erotic scenes. That would be a great initial version and shouldn't take 6 years. Try to expand on new erotic scenes, features and ideas later when the core game is set.
And the fights with dealer / alice are so basic. I'd rather see this improved with more skills and items. Seems low hanging fruit to me and it would greatly improve the base game.
I knew back then when he started showing off le cabin and the new area that it was going downhill.
the guy is really unfocused , he should have just kept it a visual novel style game with 3d animations and animated battle sequences and invest most of the resources into the animation side of things sort of like a violated hero style game which are some of the most successful games in this genre.
but instead he's wasting time into making all of these assets , rooms ,castles , collectible items and other completely unnecessary game mechanics.