Collection Unreal Engine Under the Witch [v2024-09-24] [NumericGazer]

3.90 star(s) 116 Votes

stickypicky

Member
Apr 13, 2020
255
393
Just looked back at numeric's patreon and it took him a year and 7 months(potentially more) just to bring alice to the game.
 

stickypicky

Member
Apr 13, 2020
255
393
I believe he has more help now. Hopefully that means we'll get part 2 quicker but still without being rushed.
i hope so but we gotta take into account even if he has more help he's taking on a much larger task and making i think like 6-7 girls? so could be longer for all we know, with how the monthly updates are going ill be impressed if we get a playable version by late this year
 

stickypicky

Member
Apr 13, 2020
255
393
Would really be awesome if he did the same thing with chapter 1 and just gave us the demo with the first girl and add in the others in time
 
Oct 23, 2022
168
430


Achivements of April 2023
Thank you for your continued support, I'm NumericGazer.
This month we mainly did the following
Characters
・Modeling: Rev's hat (completed)
Backgrounds
・Modeling: Flip Spider's Castle Hall (WIP)
・Modeling: Deborah's room (Completed)
Game
・Creation of the game part

Ero
・Coordination of erotic scenes on UE5
Character
・Modeling:Rev's hat (completed)
Modeler:
Rev's hat is finished! It looks good!


Background
Concept:
・Modeling: Flip Spider Castle Hall (WIP)
This is the hall section of the Flip Spider Castle. It has a nice mood


・Modeling: Deborah's room (completed)
The quality of the stained glass has been improved and the overall room is now more complete


Game

We are regaining a sense of game development while adjusting the game system we developed in Beginnings to the current environment and organizing the data. I got a screen like this



I do so many processes of game development on my own that after a while I forget the processes of the parts I haven't worked on yet
I'm amazed at how quickly I remember them once I start working on them
Ero
This month, I finally imported an erotic scene onto UE5 and made some minor adjustments to create a quality screen that I thought would work.
I think it turned out pretty good, so I'd like to share it with you




I have several points of particular interest,
The biggest one in particular is the shape we created to express the adductor longus and gracilis of the hip joint that appear when the legs are opened.


These "details that are troublesome but should be done" are surprisingly important, don't you think?
This month, I got a sense that "I will be able to make a sufficiently fappable product." Well, I think I can manage
Schedule for next month
We will continue to make the game next month. This month, we found an animator to create skill motions, so we hope to showcase that part of the game from next month

 

Fipsi

Member
Aug 1, 2017
140
107


Achivements of April 2023
Thank you for your continued support, I'm NumericGazer.
This month we mainly did the following
Characters
・Modeling: Rev's hat (completed)
Backgrounds
・Modeling: Flip Spider's Castle Hall (WIP)
・Modeling: Deborah's room (Completed)
Game
・Creation of the game part

Ero
・Coordination of erotic scenes on UE5
Character
・Modeling:Rev's hat (completed)
Modeler:
Rev's hat is finished! It looks good!


Background
Concept:
・Modeling: Flip Spider Castle Hall (WIP)
This is the hall section of the Flip Spider Castle. It has a nice mood


・Modeling: Deborah's room (completed)
The quality of the stained glass has been improved and the overall room is now more complete


Game
We are regaining a sense of game development while adjusting the game system we developed in Beginnings to the current environment and organizing the data. I got a screen like this



I do so many processes of game development on my own that after a while I forget the processes of the parts I haven't worked on yet
I'm amazed at how quickly I remember them once I start working on them
Ero
This month, I finally imported an erotic scene onto UE5 and made some minor adjustments to create a quality screen that I thought would work.
I think it turned out pretty good, so I'd like to share it with you




I have several points of particular interest,
The biggest one in particular is the shape we created to express the adductor longus and gracilis of the hip joint that appear when the legs are opened.


These "details that are troublesome but should be done" are surprisingly important, don't you think?
This month, I got a sense that "I will be able to make a sufficiently fappable product." Well, I think I can manage
Schedule for next month
We will continue to make the game next month. This month, we found an animator to create skill motions, so we hope to showcase that part of the game from next month

I am so ready for this
 
3.90 star(s) 116 Votes