Unreal Engine Under the Witch [v2024-11-26] [NumericGazer]

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Succubus Hunter

Devoted Member
May 19, 2020
8,924
17,377
baseless claims lmao, check patreon statistic history, the dev took the high risk and attempt to overhaul the game which resulted in a drastic decrease on patron subscriber. they could just release one animation at a time to milk patron and play it safe.
Agreed.

is this dead?
Not at all, it just takes longer due to the detailed graphics. This is a first time an h game has had this level of imagery.
 

Unknown so bye

New Member
Apr 17, 2023
13
1
I have a problem with Herba, whenever she is on she skin is just bland dark and so is the hero. Out side the cave it works find i can see where each character is at but when i enter Herba's shop, the skin is just all black and can't see what each character is doing
 

acarobasito

Active Member
Sep 10, 2020
800
1,644
I have a problem with Herba, whenever she is on she skin is just bland dark and so is the hero. Out side the cave it works find i can see where each character is at but when i enter Herba's shop, the skin is just all black and can't see what each character is doing
are you been able to write your PC Cpu, GPU, and Ram?
 

acarobasito

Active Member
Sep 10, 2020
800
1,644

Thank you for your continued support, I'm NumericGazer.
This month we mainly did the following
・Opening Scene
・Background concept
・Character modeling
・Motion
・Logo

Opening Scene
This month I was mainly working on the opening scene

This is what it looks like. I'll show you a glimpse


Background Concept

Concept:
Room of the vampire witch Veradoon







The wonderful point for me is that the throne resembles an upside-down bat

Apprentice Witch Claire's Room





Excellent!
Character Modeling
Trick
Modeler:
Modeling of the trick is complete!





It looks good!
Kuro
Kuro's face was modified to look more like the original image



The face is the most difficult!
Motion
Now that all of Kuro's combat motions are complete, I will incorporate them into the UE5 project next month to see how the combat portion of the project feels

Animator:


Logo

I designed the title logo because without it, the project would not begin


The particular point is that each of the 10 witches living in the castle has one element included. I like it a lot at this point
Plans for next month
Next month we would like to make the combat part!


 

Fipsi

Member
Aug 1, 2017
154
118

Thank you for your continued support, I'm NumericGazer.
This month we mainly did the following
・Opening Scene
・Background concept
・Character modeling
・Motion
・Logo

Opening Scene
This month I was mainly working on the opening scene

This is what it looks like. I'll show you a glimpse


Background Concept
Concept:
Room of the vampire witch Veradoon







The wonderful point for me is that the throne resembles an upside-down bat

Apprentice Witch Claire's Room





Excellent!
Character Modeling
Trick
Modeler:
Modeling of the trick is complete!





It looks good!
Kuro
Kuro's face was modified to look more like the original image



The face is the most difficult!
Motion
Now that all of Kuro's combat motions are complete, I will incorporate them into the UE5 project next month to see how the combat portion of the project feels

Animator:


Logo
I designed the title logo because without it, the project would not begin


The particular point is that each of the 10 witches living in the castle has one element included. I like it a lot at this point
Plans for next month
Next month we would like to make the combat part!


It's all coming together nicely
 

predator217

New Member
May 17, 2021
8
1
do you get the full game and future updates if you buy the game from steam or just the part that is released until now?
 

midter dem

New Member
May 4, 2018
13
4

Thank you for your continued support, I'm NumericGazer.
This month we mainly did the following
・Opening Scene
・Background concept
・Character modeling
・Motion
・Logo

Opening Scene
This month I was mainly working on the opening scene

This is what it looks like. I'll show you a glimpse


Background Concept
Concept:
Room of the vampire witch Veradoon







The wonderful point for me is that the throne resembles an upside-down bat

Apprentice Witch Claire's Room





Excellent!
Character Modeling
Trick
Modeler:
Modeling of the trick is complete!





It looks good!
Kuro
Kuro's face was modified to look more like the original image



The face is the most difficult!
Motion
Now that all of Kuro's combat motions are complete, I will incorporate them into the UE5 project next month to see how the combat portion of the project feels

Animator:


Logo
I designed the title logo because without it, the project would not begin


The particular point is that each of the 10 witches living in the castle has one element included. I like it a lot at this point
Plans for next month
Next month we would like to make the combat part!


That's very good, i hope that it will be ready next month....it's been year hahaha
 
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4.00 star(s) 122 Votes