Collection Unreal Engine Under the Witch [v2024-11-26] [NumericGazer]

4.00 star(s) 120 Votes

Succubus Hunter

Devoted Member
May 19, 2020
8,601
16,644
So they use swords, shields and magic potions but they also have industrial tobacco production with modern cigarette packaging and filters made from plastic cellulose acetate fibre...weird
I was thinking the same thing with Tower of Trample and it's mention of "Lemon soda".

As for Alice and her cigarettes, that is a good question. Perhaps this universe had a witch-induced technological regression. :unsure:
 
Apr 18, 2023
2
8
I was thinking the same thing with Tower of Trample and it's mention of "Lemon soda".

As for Alice and her cigarettes, that is a good question. Perhaps this universe had a witch-induced technological regression. :unsure:
Yes, quite possible. In my head canon, the UTW realm takes place on a Daemon World within the Eye of Terror
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acarobasito

Active Member
Sep 10, 2020
771
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So they use swords, shields and magic potions but they also have industrial tobacco production with modern cigarette packaging and filters made from plastic cellulose acetate fibre...weird

yeah... I hope NumericGazer will take some extra time for checking this kind of stuff and make all the background/location coerent with the medieval/magical settings of his universe before the first relase.

Like two or three more months.
And I'm sure yor're with me in this.
 

acarobasito

Active Member
Sep 10, 2020
771
1,569
Achivements of October 2023

Thank you for your continued support.This is NumericGazer

What we did this month
・Motion
・Backgrounds
・Others
Motion
Deborah
All of Deborah's battle motions are now complete
Animator:


Xen
We are currently working on the motion for Xen.
This is a WIP of the battle start scene

Backgrounds
Concept:
Concept Art:Room of ???




The legendary aunt is coming to Flip Spider Castle!
Maybe...
Other
This month, I am working on installing erotic scenes on UE5,


I was working on the layout of combat motions, reviewing character dialogue and story lines
Future Plans
At the current pace, I think it could take at least 5-6 years to make the entire game.
Of course, we are going to do things to make it more efficient, but I feel that it could take that long.
So I think I'll start by making each character in turn and release an alpha version for each character. I feel that this would be better in terms of file size, and it would also give us more rhythm in the production process. Ideally, I hope to make one character every six months. It would be like doing Alice and Herba in the previous work, in that order.
I would like to connect them and complete the game. That would be about 10 characters, so it would take roughly 5~6 years to complete the whole game. That's a pretty rough calculation.
Anyway, I would like to release some kind of demo next year.
I hope to decide on the voice actors for the characters to be implemented in this year and commission them
Thank you for your continued support!
 

Zynthox

Newbie
Nov 21, 2019
48
45
If Alice smokes I think that's hot. Also next year for demo is totally fine the scenes in the game are already 10/10 so I can wait lol
 

NeroZee

Well-Known Member
Jun 24, 2018
1,821
5,511
What did i say? I told you all it would take at least 5-6 years to before he finishes it at this pace and you said, nah he is gonna release it next year. Of course now he realize he has to do what he has always done which is release the game in parts. It was ludicrous to think he would do the whole game and all the characters and then release them. Unfortunately i can tell you now that the whole game wont take 5-6 years it's gonna take more than that, its a shame cause who the fuck will care about this game 5 years from now let alone more.
I wish we stuck to the simplicity of the first one, just Mortal Kombat Tower climb challenge with it and that's it. No need for a massive castle with massive room for each person. Seriously look at what presumably Herbas room looks like, the whole thing looks bigger than my entire house.
 
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