And as independant creators they need our support to help them develop the game, as I commented on his patreon, I'm not okay with the direction of the development and the focus on some questionable stuff ergo I'm dropping my pledge after this month progress report.
I'm glad that I'm not the only patreon that thinks the same and I hope this makes numericgazer and his team to focus on an early build or a small demo.
Numeric throwing a bunch of different features in the game will cause the quality of other more important features of the game to fall.
What he had going with the 1 on 1 battles was nice and simple.
I mean, I love an open-world game, but he's being too ambitious with this. I would've been fine if it was small boss levels like with Tower of Trample where it's just the lady and a couple interactable bits and pieces around the level.
It's his game so he can choose what he wants to do, but he'll be losing fan interest if the game gets an update every half a year, and with the progress updates being only once a month.