It's been like what 5 years? And we've only seen 3 girls thus far. I mean you can do the math.
Look.let them cook
i ain't reading allatLook.
I mean im just a filthy unappreciative coomer consumer and all but someone should really sit this guy down and have the tough love discussion about how not a single person cares about the complex level design, quest system or the pseudo final fantasy tier fetch items gameplay and graphics or whatever and that everyone just wants to watch the goth chick step on dick.
The crumbs of H content that slips through his monthly posts of pure autism obsessing over pillar and tower designs maybe 2 people will stop to glance at while holding their dicks are the only thing keeping this game relevant.
Agreed, really wish more devs would focus more on the reason why people play these games. A couple of my favorite games have been indefinitely delayed because the creater obsessively writes and rewrites dialogue until they feel it’s perfect to them when I reality a lot of people are prob just blowing past it to get to the coom scenesLook.
I mean im just a filthy unappreciative coomer consumer and all but someone should really sit this guy down and have the tough love discussion about how not a single person cares about the complex level design, quest system or the pseudo final fantasy tier fetch items gameplay and graphics or whatever and that everyone just wants to watch the goth chick step on dick.
The crumbs of H content that slips through his monthly posts of pure autism obsessing over pillar and tower designs maybe 2 people will stop to glance at while holding their dicks are the only thing keeping this game relevant.
You know... you have your point. X-DLook.
I mean im just a filthy unappreciative coomer consumer and all but someone should really sit this guy down and have the tough love discussion about how not a single person cares about the complex level design, quest system or the pseudo final fantasy tier fetch items gameplay and graphics or whatever and that everyone just wants to watch the goth chick step on dick.
The crumbs of H content that slips through his monthly posts of pure autism obsessing over pillar and tower designs maybe 2 people will stop to glance at while holding their dicks are the only thing keeping this game relevant.
Couldn't have said it better. I can't help but think how many characters and animations could have been made if he just kept using the formula we saw in the 2018 demo with the original witch. Just a simple turn based combat with a clean background, nothing more was ever needed.Look.
I mean im just a filthy unappreciative coomer consumer and all but someone should really sit this guy down and have the tough love discussion about how not a single person cares about the complex level design, quest system or the pseudo final fantasy tier fetch items gameplay and graphics or whatever and that everyone just wants to watch the goth chick step on dick.
The crumbs of H content that slips through his monthly posts of pure autism obsessing over pillar and tower designs maybe 2 people will stop to glance at while holding their dicks are the only thing keeping this game relevant.
I actually find it even more annoying when games have over-reaching levels and navigation between the content we're here for it. It's padding to make the game feel longer. Like having to run around massive designed levels with a 'plot' just to get 2-5 scenes absolutely is draining and has made me drop coomer games before I even see the scenes.Look.
I mean im just a filthy unappreciative coomer consumer and all but someone should really sit this guy down and have the tough love discussion about how not a single person cares about the complex level design, quest system or the pseudo final fantasy tier fetch items gameplay and graphics or whatever and that everyone just wants to watch the goth chick step on dick.
The crumbs of H content that slips through his monthly posts of pure autism obsessing over pillar and tower designs maybe 2 people will stop to glance at while holding their dicks are the only thing keeping this game relevant.
A lot of what you said is flat out wrong, UE5 is a lot better in regards to polygons and performance over UE4. UE4 can only handle a few million polygons vs UE5's 10 billion. Plus if you're running a 6+ year old card and still expecting it to run the most up to date video games, there's no helping you. Literally the only card that can get away with that is a NVIDIA 1080 series or an AMD equivalent.And who doesn't know, NumericGazer switched to UE5. No matter how well the UE5 engine is optimized, in fact you will need at least a card starting with the Radeon RX 5000, because the RX 400-500 has not been able to cope with the load for a long time. Why the hell did you have to make the transition from UE4 to UE5? The only thing that will benefit from such a transition is locations and buildings. NumericGazer's characters, as they were non-interactive, will remain so.
So your solution to him not working fast enough is... increasing his workload? Okay buddy .P.S.- Refine the witch from the demo presentation (yeah, the same one), make it interactive. For each scene, make several different modes of interaction between the character G.G. (the main character) and the witch. No matter how well and seductively it is animated, without the right interactive, these are pre-calculated animations and that's it.
I think he will relase 1 girl at time, as for the first two episodes.With how things are progressing i don't think we get a playable version till mid 2025, unless we're lucky and he releases 1 girl at a time then i think super late 2023
I am thinking this too, just hoping someone will be released this yearI think he will relase 1 girl at time, as for the first two episodes.
This is beautiful, I love it.as I tought...
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Thank you for your continued support, I'm NumericGazer.
This month we mainly did the following
・Background
・Motion
・Game part
Background
Concept:You must be registered to see the links
・Concept art: Liese's (Succubus) room
It's great that it matches the character design.
Motion
Animator:You must be registered to see the links
Some of Kuro's combat motions are ready. In the previous work, we used assets from the marketplace for attack-type motions, but this time we created unique character-specific motions from scratch.
Attack_Motion
FrontStep_Motion
DamageReaction_Motion
Game Part
This month, I started creating the game in order from the start part of the game, such as title, opening scene, and game start. This means that we have finally stepped into the stage of connecting the assets that have been created so far and turning them into a game. Right now, I am working on the opening cut scene.
Schedule for next month
I will continue to produce games next month as I did this month.