- Jan 14, 2018
- 1,508
- 1,527
I too have tried to write games and do the CYOA style and leave the player with three options each time A what they should have done B what they could have done and C what they chose and how that effects the outcome .......its not an easy task so i applaud your efforts ....... the butterfly effect that creates can sometimes derail the story you are trying to write and in the end you are left with a mess of code. then some one says well couldn't she have done this and so you try to add that and then think about how that effects everything you have written ....and if you keep going it get worse and worse because that leads to more options ........ and before long the game starts taking on paths that you never intended ..... lots of them leading to more bad endsI'm reluctant to comment on this topic as I'm enjoying the discussion and understand and respect the different points of view. However, I thought you might enjoy knowing the writer's intention.
Firstly, in many of the events the MC makes illogical choices BECAUSE she has peculiar kinks. I tried to show (particularly in the blackmail arc) how she would allow herself to be placed in compromising positions because it gave her an excuse to explore her sexual desires. She could never openly cheat on Mike, but if she had no choice because she was being blackmailed or had to complete a mission or follow orders then she could justify it to herself.
Secondly, this is Fiction and there is no attempt to make the plots believable or likely. Most fiction relies on readers suspending disbelief in order to enjoy a yarn.
Thirdly, I am not trying to make a game where all outcomes are possible; where everything has a choice. Quite the opposite- I'm trying to make a story where some things MUST happen to keep the integrity of the narrative and to keep erotic events happening. This story is about a girl with peculiar kinks and ambitions so giving her the choice, for instance, not to have the kinks is a different story. Whilst I agree that a much better game would allow every event to be optional, it would take longer to do. It isn't a case of just having an opt-out of events (not least because if you opt out of every event then nothing happens). Taking part in an event has an impact on future events, things people say, how people behave or react in the future. You literally have to make two (or more) games.
I can see both sides of the "credibility" argument, but I'm just trying to make an enjoyable romp with fast updates.
So i am glad you are sticking to your guns on this point ..... your art and writing is superb in my opinion ...and I am always of the mind set when i see complaints about a story ....if they dont like it they can try to write their own game ....and THEN THEY MIGHT GET IT ........its not as easy as it looks to be sure .
keep up the good work and dont let the naysayer's get to you