VN Ren'Py Undercover with Nora [v0.2.0] [Inceton Games]

4.00 star(s) 8 Votes

Bob69

Uploading the World
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Compressor
Mar 2, 2019
16,650
196,388
Well, I meant Inceton specifically. At least the crack hasn't needed to be changed in the last 5 game updates for different games, so maybe they gave up.
Well lets hope. Am not asking for this update. Remind me next game of them. Sam is to busy rn.
 

DIKHammer

Member
Dec 30, 2024
197
263
anyone having trouble loading with URM?

I'm sorry, but an uncaught exception occurred.

While loading the script.
Exception: Could not load from archive 0x52-URM/classes/API.rpyc.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "D:\VG\AVN\Undercover with Nora\Undercover_With_Nora-v0.2.0_-_PC\Undercover_With_Nora-v0.2.0-win\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "D:\VG\AVN\Undercover with Nora\Undercover_With_Nora-v0.2.0_-_PC\Undercover_With_Nora-v0.2.0-win\renpy\main.py", line 470, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "D:\VG\AVN\Undercover with Nora\Undercover_With_Nora-v0.2.0_-_PC\Undercover_With_Nora-v0.2.0-win\renpy\script.py", line 359, in load_script
self.load_appropriate_file(".rpyc", [ "_ren.py", ".rpy" ], dir, fn, initcode)
File "D:\VG\AVN\Undercover with Nora\Undercover_With_Nora-v0.2.0_-_PC\Undercover_With_Nora-v0.2.0-win\renpy\script.py", line 892, in load_appropriate_file
raise Exception("Could not load from archive %s." % (lastfn,))
Exception: Could not load from archive 0x52-URM/classes/API.rpyc.
 
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Maviarab

I will have the penne all'arrabiata
Donor
Jul 12, 2020
12,038
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anyone having trouble loading with URM?

I'm sorry, but an uncaught exception occurred.

While loading the script.
Exception: Could not load from archive 0x52-URM/classes/API.rpyc.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "D:\VG\AVN\Undercover with Nora\Undercover_With_Nora-v0.2.0_-_PC\Undercover_With_Nora-v0.2.0-win\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "D:\VG\AVN\Undercover with Nora\Undercover_With_Nora-v0.2.0_-_PC\Undercover_With_Nora-v0.2.0-win\renpy\main.py", line 470, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "D:\VG\AVN\Undercover with Nora\Undercover_With_Nora-v0.2.0_-_PC\Undercover_With_Nora-v0.2.0-win\renpy\script.py", line 359, in load_script
self.load_appropriate_file(".rpyc", [ "_ren.py", ".rpy" ], dir, fn, initcode)
File "D:\VG\AVN\Undercover with Nora\Undercover_With_Nora-v0.2.0_-_PC\Undercover_With_Nora-v0.2.0-win\renpy\script.py", line 892, in load_appropriate_file
raise Exception("Could not load from archive %s." % (lastfn,))
Exception: Could not load from archive 0x52-URM/classes/API.rpyc.
Yeah won't work with URM. UCD works fine though.
 

Lounatick

Cheerleaders' dev
Donor
Game Developer
Jan 30, 2019
300
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The biggest dream of inceton is being banned from f95zone,all his games.he already said he hate f95zone and dont need f95zone for advertizing his games.
Sure, it's easy for them to say that when most of their player base came from here first. But now that they're big...
As for me, I’ll never let you down F95!
 

LoGyMW

Active Member
Nov 21, 2022
547
533
I can't believe ep 2 came out lol, i was starting to lose hope, this was the only new game of theirs that seemed interesting
 
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Allenebs

Member
Oct 5, 2024
145
336
You don't have weird taste, it's the market dynamics at work here. A number of reasons combined IMO:

1) The market for straight forward porn game is larger than the one for real visual novels with sex in the first place.

2) Proper AVNs take time to build up and cannot generate revenue as fast as pure sex games, so many developers tank due to financial constraints after a while.

3) More interactive games beyond AVN like sandbox, adventure, RPG, resource management etc. require sophistication and calibration that most developers cannot handle. Starting is easy, but once the programming complications come in many are unable to proceed.

4) Costs much less in $$$ and time to develop pure sex games i.e. no need to spend much time writing, proof reading, testing, coming up with setting and customized renders etc. Just look at the new Daz3D games popping out everyday - pick up a few available assets, slap them with generic animations and do up a few simple lines porn story and one is good to go.

Nora is the only Inceton game that has a more solid story beyond just a MC going around lusting for sex, so it's going to end up costing more and needing time for a fanbase to build up.
Proof please.

1) Everywhere I look the only really financially successful devs are making games where sex isn't even secondary, it tertiary. This dev for example, they're not killing it bc they make sex games, they're killing it bc they've got like 12 games going at any given time. This is a STUDIO churning out visually outdated content en masse. And they likely aren't even paying a living wage.

2) High quality sex animations are significantly harder to produce. Maybe back in the days of Inside Jennifer, this dev was producing high quality animations, now they're at the bottom. Those scenes are by far the most expensive/time consuming and easy to completely fuck up.

3) In a some cases people trying to use Ren Py would be significantly better off using URE or Unity. It's really not significantly more complex, especially if you're spending on a more in-depth tool kit. It's just those engines do have a not insignificant upfront cost. I'd highly suggest you look at the interview with Nate Purkeypile on Youtube where he discusses going from being an art lead to solo developing his own game and how simple it was for him in URE compared to what it takes in proprietary engines. And it's not bc those tools aren't available in those engines, it's that they're not allowed to use those tools bc bureaucracy.

4) Not if it's actually done right, which is why most pure porn games struggle to make $300 a month on Patreon. Kinetic novels make jack shit and that's what you're describing as being the "successful" games. They're not. They piss people off as much as NTR when they aren't labeled.

The entire point of a porn GAME is the interactivity. What you're saying people want from porn games is... lol fucking porn. That's WAAAAAY more widely available. The internet's a fucking thing. The vast majority of it is quite literally porn. Maybe some people still prefer old school Playboys, but most people don't. Even just looking through the threads of the most successful VN's and you see people ridiculing others for being able to get off to those games bc that's not why they're successful.

You can very easily and quickly disprove everything you're claiming with a quick search w/o leaving this website. Search VN's, popularity, rating, views, reactions, etc and you're going through several pages of story driven VN's before you get to any popular porn focused VN.
 
Aug 18, 2019
208
617
Sure, it's easy for them to say that when most of their player base came from here first. But now that they're big...
As for me, I’ll never let you down F95!
Yeah,when they were small they are all polite and come here frequently.But after making fortune on steam, started to treat us like scum,commoner.probably now he thinks he is a burgeois haha.
 
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LoGyMW

Active Member
Nov 21, 2022
547
533
I swear to God, this game is like some other dev made it and not Inceton. It actually has some funny scenes, which no Inceton game had ever. I really hope they keep this one going, IMO its fast becoming my favorite game from them
 
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Maviarab

I will have the penne all'arrabiata
Donor
Jul 12, 2020
12,038
29,249
I swear to God, this game is like some other dev made it and not Inceton. It actually has some funny scenes, which no Inceton game had ever. I really hope they keep this one going, IMO its fast becoming my favorite game from them
Different writer. His own game is very good also. My Sisters and Me.
 
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hoshin0119

Member
Nov 24, 2021
262
445
Yeah,when they were small they are all polite and come here frequently.But after making fortune on steam, started to treat us like scum,commoner.probably now he thinks he is a burgeois haha.
It's not right to illegally copy and enjoy for free something that was created through someone else's hard work and effort. Many people here say that developers have benefited from F95 because it gives them exposure, but when did any of them ever ask for their games to be advertised here? You keep talking about "advertising," but that's just self-justification for playing games for free. No matter how much this place is a piracy site, at the very least, you should have some shame, bro.
From the very beginning, every time they uploaded their games on Patreon, they asked people not to illegally copy and upload them to piracy sites. But those requests have been ignored, and yet some people still claim that developers have benefited from the "advertising" here. If they don’t seem to want that kind of exposure, then just remove all their games from F95 and stop "advertising" them. If that actually causes them to lose income and suffer losses, they will come here themselves and ask for the exposure.
 
Aug 18, 2019
208
617
It's not right to illegally copy and enjoy for free something that was created through someone else's hard work and effort. Many people here say that developers have benefited from F95 because it gives them exposure, but when did any of them ever ask for their games to be advertised here? You keep talking about "advertising," but that's just self-justification for playing games for free. No matter how much this place is a piracy site, at the very least, you should have some shame, bro.
From the very beginning, every time they uploaded their games on Patreon, they asked people not to illegally copy and upload them to piracy sites. But those requests have been ignored, and yet some people still claim that developers have benefited from the "advertising" here. If they don’t seem to want that kind of exposure, then just remove all their games from F95 and stop "advertising" them. If that actually causes them to lose income and suffer losses, they will come here themselves and ask for the exposure.
piracy dont make devs lose income,there was studies with statistics showing that,.besides i was patron many times thanks to this site,and i am a patron now .to finnish,if they wanna be banned from here,so be it.although its a fact they needed f95zone in the beginning.his games are losing patrons day by day from 4500 two years ago to 2000 now,the problem is their games dont appeal to the public like before.
 
Last edited:

hoshin0119

Member
Nov 24, 2021
262
445
piracy dont make devs lose income,there was studies with statistics showing that,.besides i was patron many times thanks to this site,and i am a patron now .to finnish,if they wanna be banned from here,so be it.altough its a fact they needed f95zone in the beginning.his games are losing patrons day by day from 4500 two years ago to 2000 now,the problem is their games dont appeal to the public like before.
ok, have a good day bro.
 

AlterdStates7

Member
Feb 18, 2020
229
512
piracy dont make devs lose income,there was studies with statistics showing that,.besides i was patron many times thanks to this site,and i am a patron now .to finnish,if they wanna be banned from here,so be it.although its a fact they needed f95zone in the beginning.his games are losing patrons day by day from 4500 two years ago to 2000 now,the problem is their games dont appeal to the public like before.
I'd say they're losing patrons because they're the closest thing to a corporate AVN dev at this point. The Ubisoft of smut, if you will. :LOL:
 

Lounatick

Cheerleaders' dev
Donor
Game Developer
Jan 30, 2019
300
1,024
It's not right to illegally copy and enjoy for free something that was created through someone else's hard work and effort. Many people here say that developers have benefited from F95 because it gives them exposure, but when did any of them ever ask for their games to be advertised here? You keep talking about "advertising," but that's just self-justification for playing games for free. No matter how much this place is a piracy site, at the very least, you should have some shame, bro.
From the very beginning, every time they uploaded their games on Patreon, they asked people not to illegally copy and upload them to piracy sites. But those requests have been ignored, and yet some people still claim that developers have benefited from the "advertising" here. If they don’t seem to want that kind of exposure, then just remove all their games from F95 and stop "advertising" them. If that actually causes them to lose income and suffer losses, they will come here themselves and ask for the exposure.
I'm a developer, and I promote my games here—it’s bringing me visibility, and I’ve simply adapted the way I earn money to fit the environment.

They have benefited a lot from this community. Want proof? Me. I discovered Inside Jennifer right here on this forum. I loved it from the first time I played, and it was one of the games that inspired me to become a VN developer. After that, I subscribed to their Patreon for several months. And I know I’m not the only one who did.

Let’s be real: the adult industry—whether films or games—has always been among the most pirated since, well... the dawn of the internet. And yet, creators still make good money because they’ve adapted their revenue models. Just look at platforms like Pornhub.

You can’t change the world. You adapt to it.
Sure, maybe some devs don’t need the visibility from this community anymore—but let’s not forget how much it helped them in the beginning.
 
Last edited:

hoshin0119

Member
Nov 24, 2021
262
445
I'm a developer, and I promote my game here—it’s bringing me visibility, and I’ve simply adapted the way I earn money to fit the environment.

They have benefited a lot from this community. Want proof? Me. I discovered Inside Jennifer right here on this forum. I loved it from the first time I played, and it was one of the games that inspired me to become a VN developer. After that, I subscribed to their Patreon for several months. And I know I’m not the only one who did.

Let’s be real: the adult industry—whether films or games—has always been among the most pirated since, well... the dawn of the internet. And yet, creators still make good money because they’ve adapted their revenue models. Just look at platforms like Pornhub.

You can’t change the world. You adapt to it.
Sure, maybe some devs don’t need the visibility from this community anymore—but let’s not forget how much it helped them in the beginning.
Thank you for your kind response.
First of all, since English is not my native language, my sentences might sound a bit awkward. I hope you understand.

What I mean is… regardless of whether their profits have increased or decreased, if they don’t want something, then it shouldn’t be done. Even if they don’t mind losing income and don’t want the so-called "advertising effect," their wishes should be respected. The fact that piracy might have led to increased profits does not justify illegal copying.

If we were to follow the logic that we can’t change the world and must adapt to it, that would be like saying we should just give up on stopping drug distribution and instead adapt to it. Some developers, like you, might value the additional revenue that comes from exposure, but others don’t. That should be respected. Developers have even implemented DRM and other restrictions to prevent their games from being pirated. That shows that they hate illegal distribution more than they fear losing income.

Once again, the actual increase in revenue is not what matters. The problem is that even when developers explicitly say they don’t want their work to be pirated, some people justify it by saying that it increases their profits. In the end, that’s just self-justification.

Of course, like you said, I also think that this is something we can never truly change. I just want to say that illegal piracy should not be treated as if it were an unquestionable right. If we are going to enjoy someone else's work without permission, we should at least have the decency to feel ashamed.

I want your business to thrive.
Have a great day.
 
Last edited:

Lounatick

Cheerleaders' dev
Donor
Game Developer
Jan 30, 2019
300
1,024
Thank you for your kind response.
First of all, since English is not my native language, my sentences might sound a bit awkward. I hope you understand.
Thank you for your arguments and for keeping the discussion peaceful—it's not often we get to exchange like this, and I really appreciate it. :)
English isn't my first language either, but from my point of view, your sentences were just fine!

What I mean is… regardless of whether their profits have increased or decreased, if they don’t want something, then it shouldn’t be done. Even if they don’t mind losing income and don’t want the so-called "advertising effect," their wishes should be respected. The fact that piracy might have led to increased profits does not justify illegal copying.
I totally understand and respect your position, really. I used to feel the same way — it comes from a place of idealism and respect for creators, which is admirable.

But here's my perspective now:
  • It's idealistic to think that because someone doesn't want something, it simply shouldn't happen. Unfortunately, that's not how the world works. People, generally speaking, don’t care — or at least, they don’t care enough. The idea that "their wishes should be respected" sounds great on paper, but reality is messier.
  • As for the idea of illegal copying, I try to avoid generalizing too much about what's legal or not, because laws vary so much between countries, cultures, and contexts. What's considered illegal in one place might be entirely acceptable — or even encouraged — somewhere else. Illegality isn't always a moral compass; it's often just a reflection of who has power and how they want to protect it. (Sorry for getting a bit philosophical there — couldn’t resist! :LOL:)
That said, I do think there's value in supporting creators when we can, but I also think it's important to understand that the world isn't as binary as "right or wrong" when it comes to these topics.

If we were to follow the logic that we can’t change the world and must adapt to it, that would be like saying we should just give up on stopping drug distribution and instead adapt to it. Some developers, like you, might value the additional revenue that comes from exposure, but others don’t. That should be respected. Developers have even implemented DRM and other restrictions to prevent their games from being pirated. That shows that they hate illegal distribution more than they fear losing income.
I get your point, and I’m not saying we shouldn’t try to change the world — just that assuming people will act based on what’s right or respectful is… optimistic, to say the least. We can fight drug distribution and acknowledge that it's still happening on massive scales, right?

Personally, I’m not going to fight against drugs — not because I think it’s good, but because it’s not my role, I don’t have the tools, and I know the system behind it is far bigger than me. Same with piracy. I’m not going to dedicate energy to fight something that’s deeply rooted in how the internet and digital culture work.
I don’t actively encourage piracy either — but I also don’t believe aggressive anti-piracy measures solve anything. Often, they just hurt legitimate users more than actual pirates. Some devs hate piracy. Others hate DRM more. There’s no universal stance even among creators.

So yeah, respecting a dev’s wishes is a nice idea — but the world doesn’t operate on “nice ideas.” It runs on behavior, access, convenience, and reality. And in that context, pretending piracy is just about disrespect feels… overly simplistic.
(Again, not defending it — just acknowledging the complexity.)

Once again, the actual increase in revenue is not what matters. The problem is that even when developers explicitly say they don’t want their work to be pirated, some people justify it by saying that it increases their profits. In the end, that’s just self-justification.
On my side I find it a bit off, to be honest, turning your back on a system only after you’ve benefited from it. It’s like saying “I don’t want this anymore” now that you no longer need it.

Of course, like you said, I also think that this is something we can never truly change. I just want to say that illegal piracy should not be treated as if it were an unquestionable right. If we are going to enjoy someone else's work without permission, we should at least have the decency to feel ashamed.
I get your point, but I believe piracy can sometimes be a necessary evil. Some people simply can’t afford the content, or live in regions where it’s not even available legally.

Personally, I think all forms of creation should be accessible to everyone — the world has become far too mercantile. That said, creators and devs absolutely need to make a living to keep creating — I fully support that.
So there has to be a balance, a fair middle ground between access and support. And to me, this forum combined with platforms like Patreon is actually a pretty good example of that balance.

That was just my 2 cents :)

I want your business to thrive.
Have a great day.
Thanks! Have a great day too!
 
4.00 star(s) 8 Votes