VN Ren'Py Unfckit [v0.1] [Qap]

2.50 star(s) 4 Votes

Qap

Newbie
Sep 11, 2017
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my advise to that, would be to aproach other devs who use similar engine for tips on how to have better rendering results, camera possitions, posing and in general things that could imporove your scenes.
someone mentioned a game, that if I recall is made with sims4 which has very good renders ( I think there is definately some post work) and hopefully the dev could offer some advise.
you may have to, at some point get an image editor software, the free I know of is gimp, which has recently had an update.
it will take some time to invest on working your skills up, but it will be worth the effort
WOW! Thanks a lot, I will try. I'm also thinking using VAM. Wow some people can be helpful thanks again!
 
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Beast Within

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Nov 9, 2017
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WOW! Thanks a lot, I will try. I'm also thinking using VAM. Wow some people can be helpful thanks again!
vam is also good, though personaly I dont know much about it. from discussions I had with devs and players in general, it has very good animations and physics ( jiggle, hair physics etc) which add a lot to the end result. and there are plenty of devs who use that engine as well, so you have a source of information and hopefully helpfull devs who are willing to offer their insight.

as an out of topic, my personal favorite engine ( though it has its cons) is HS2, but when I was chosing the software I would use for my game, I just couldnt make it to work on my pc back then so I turned to daz3d, which is mostly a free software, that centers around realism with its render engine (IRAY) it does have its cons as well though but you can achieve some realy stunning results.

I shifted towards blender lately, but its learning curve is a bit steep.

I would say, something that you may want to consider going forward on which software to chose, would be how suported it is.

for VAM and HS2 you can find plenty information on "how to's" and workflows, plus I believe plenty of free resourses to build your library.
daz has a ton of tutorial online and it is extremely user friendly BUT takes time to master. though you can achieve very good results on a short time.
blender has propably the biggest community and you can find pretty much anything and everything. but as I said, it needs time to learn your way around it, but once you do, there is no limit on what you can do.

the only immidiate problem with daz and blender would be your rig, since for IRAY ( daz) to work, I think you need Nvidia, while for blender its a bit more forgiving though you will still need vram and a descent gpu.
 
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Qap

Newbie
Sep 11, 2017
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vam is also good, though personaly I dont know much about it. from discussions I had with devs and players in general, it has very good animations and physics ( jiggle, hair physics etc) which add a lot to the end result. and there are plenty of devs who use that engine as well, so you have a source of information and hopefully helpfull devs who are willing to offer their insight.

as an out of topic, my personal favorite engine ( though it has its cons) is HS2, but when I was chosing the software I would use for my game, I just couldnt make it to work on my pc back then so I turned to daz3d, which is mostly a free software, that centers around realism with its render engine (IRAY) it does have its cons as well though but you can achieve some realy stunning results.

I shifted towards blender lately, but its learning curve is a bit steep.

I would say, something that you may want to consider going forward on which software to chose, would be how suported it is.

for VAM and HS2 you can find plenty information on "how to's" and workflows, plus I believe plenty of free resourses to build your library.
daz has a ton of tutorial online and it is extremely user friendly BUT takes time to master. though you can achieve very good results on a short time.
blender has propably the biggest community and you can find pretty much anything and everything. but as I said, it needs time to learn your way around it, but once you do, there is no limit on what you can do.

the only immidiate problem with daz and blender would be your rig, since for IRAY ( daz) to work, I think you need Nvidia, while for blender its a bit more forgiving though you will still need vram and a descent gpu.
Nice thanks, very informative! Hmm... Lots to think about.
 
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Teddy5564

New Member
Oct 23, 2022
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got my comment removed for off topic for calling the development lazy for using the sims. i thought you wanted criticism????
 

Qap

Newbie
Sep 11, 2017
20
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157
got my comment removed for off topic for calling the development lazy for using the sims. i thought you wanted criticism????
Huh? I didn't report any posts. Listen I don't want to censor anything here, even the person that called me incel n shit was not reported by me. Not a gentle soul, don't have big ego just making a game.
 
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Kurokazewa

Member
Apr 22, 2018
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Something I realized a while back is that, regardless of a game being made with Honey Select, Koitatsu, Daz3D, or even Sims, you can always have a wide range in quality. What we call "lazy" is in my opinion, more commonly due to a combination of a lack of rendering quality, like shaders not blending a scene well. As well as a lack of setting. By setting, I mean the background enviorment used in the scene. Often, the scene will be left with an empty background. Placing characters as needed with only bare-minimum furniture, such as a couch and tv. It makes the scene feel empty and therefore it feels like there was a lack of effort placed. As a side note, I'll mention in the case of HS and Koitatsu especially, you also get alot of people who use the default male MC rather than customizing him even slightly.

screenshot0001.png

I don't play Sims 4 and don't know what quality options it has, but I will say it is a more difficult medium to work with from what I have seen. This is not me hating on it in the least. Just that if this is what you want to go with, it may be a struggle to get everything right. But at the end of the day, that's something that would be true regardless of where you get the renders.

Overall. I don't think there is enough material here to render a verdict either way. Some scenes feel at least decently fleshed out, some still feel empty, but nothing is great imho. I do give credit for improving the art quality in general, but I still think there is more that could be done to improve it. Sadly I'm not an expert with that so I can't exactly advise on what the issue is, only that I feel it could use something more. Regardless, its early days for this game and has plenty of room to improve.
 
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2.50 star(s) 4 Votes