Daxter250

Forum Fanatic
Sep 17, 2017
4,669
12,700
fooling around with some possibilities using the free save functionality.

seems like loading into a scripted conversation before a session works just fine, once you are on the mpa however you get error'ed out

1697318318720.png 1697318411122.png

loading into a fight insta errors.

inbetween morning session and midday session, everything works fine, til AFTER a challenge fight, then it breaks:

1697322229265.png

super odd behavior, ngl.

i will test this out again with a higher local storage value to see, if it causes any difference. (edit: same stuff sadly, even after cranking up the local save by 100).


something completely different here (used an unmodified html file to make sure): the yellow box doesnt align with the icons on the map

1697318676961.png

edit: another funsie i found (dunno if its on purpose or a bug though):

1697324288773.png

her relation check is amazing xD
 
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WitheredTulip

Newbie
Jun 19, 2022
57
22
I've already played through the sequence once, and I remember it bothering me because I felt like wasting my time constantly reloading. I can't motivate myself to play the newer versions of the game because of this encounter, as nice and tempting as the other new features may sound to me.

That a whole external guide is needed to get through this encounter is IMHO telling of how annoying (obnoxious?) it could be perceived by some players who don't care about "puzzle" gameplay in RPG/simulation (especially smut) games.

I love RPGs, I love story games, I love simulation games, but I can't stand puzzle (video) games, precisely because more often than not they require clarifying stuff that only makes perfect sense in the mind of the author.
Truthfully, you don't need perfect stats. The way the game works, there's multiple options for you to take: you could not speak to Nersmais and go for a worse ending, you could encourage other characters who want to support Val into speaking to Nersmais, you could get the ending where Nersmais makes you aide him before speaking.

Guides help to get the best ending for Nersmais, but in general, with his interaction + realizing he's got hypnosis and getting it yourself, you can get good ending pretty reliably just by using your brain, listening to his points and countering them intuitively.

I got good ending after a couple save restart, but only because I spent a while tryna figure out how to get the hypno to work (which is the least intuitive part).

It's not that you can't stand puzzle games, it's that you can't stand losing. You can completely ignore Valtan, you can take a buff from the demon girl to help.

Although I will admit if you're a physical build you kinda struggle figuring out his reactions, social builds thrive here. It wouldn't make sense in the grand scheme of the story for physical builds to excel at mental gymnastics.

You can take several half measures and still get the shape shifter ending A.
 

Reinyn

Newbie
May 22, 2017
94
119
Truthfully, you don't need perfect stats. The way the game works, there's multiple options for you to take: you could not speak to Nersmais and go for a worse ending, you could encourage other characters who want to support Val into speaking to Nersmais, you could get the ending where Nersmais makes you aide him before speaking.

Guides help to get the best ending for Nersmais, but in general, with his interaction + realizing he's got hypnosis and getting it yourself, you can get good ending pretty reliably just by using your brain, listening to his points and countering them intuitively.

I got good ending after a couple save restart, but only because I spent a while tryna figure out how to get the hypno to work (which is the least intuitive part).

It's not that you can't stand puzzle games, it's that you can't stand losing. You can completely ignore Valtan, you can take a buff from the demon girl to help.

Although I will admit if you're a physical build you kinda struggle figuring out his reactions, social builds thrive here. It wouldn't make sense in the grand scheme of the story for physical builds to excel at mental gymnastics.

You can take several half measures and still get the shape shifter ending A.
Of course physical builds can excel at mental gymnastics. Anyone be annoying then a warhammer to the face is a solid argument anytime. Problem solved.
 
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francisdrake

Newbie
Feb 21, 2019
89
69
I see it's 0.4 on the Patreon version does anyone know if it properly advances the story with everyone leaving for the next location?
 

Kagarus

Member
Sep 28, 2017
186
283
I see it's 0.4 on the Patreon version does anyone know if it properly advances the story with everyone leaving for the next location?
The changelogs on the patreon are public, so you can read the 4.0 yourself :) - seems to be primarily a lot of system updates. I suspect events preparing the next adventure will come with the next few updates.
 
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TBCheese

Newbie
Sep 30, 2017
32
38
* Artume starts the game with first, vaginal and anal virginities taken.
Artume: I'm so sweet, I know how to hold hands without reading a scroll.
Also Artume (In 4.0): I've never been kissed, but I've been fucked in the pussy and ass (and maybe mouth, cause oral isn't tracked?)

So, let's see... she's into submission and bondage, but not romance or foreplay? Checks out.
 

DeepInteractivity

Member
Game Developer
Mar 16, 2020
391
703
I see it's 0.4 on the Patreon version does anyone know if it properly advances the story with everyone leaving for the next location?
Not yet. Version 0.4 required me to do a few changes that had to be pushed on the version that would break save compatibility. Since I was running out of time to progress the history proper and still publish this week, I decided not to rush it.

Artume: I'm so sweet, I know how to hold hands without reading a scroll.
Also Artume (In 4.0): I've never been kissed, but I've been fucked in the pussy and ass (and maybe mouth, cause oral isn't tracked?)

So, let's see... she's into submission and bondage, but not romance or foreplay? Checks out.
:sneaky:

Is there a way to enable history / the back button?
The back button from other Twine games requires a complete game state for each step that you're capable of going back to. Since Unholy Arts deals with a considerable amount of data, enabling this button makes the game crash for a lot of players pretty fast.
 

sbarabaus

Member
Dec 29, 2017
269
237
i'm playing 3.26 and i think i've hit a bug

i joined a sex scene started by Nash and Val during conversation, Nash is holding Val down and i can't cancel their position even if i'm currently leading
no character has lead disabled in this scene
 

Zenneto

Member
Nov 22, 2019
177
78
What relationship do you need to challenge Claw in place of Nash? I've been trying different things for hours and it doesn't work.
 

DeepInteractivity

Member
Game Developer
Mar 16, 2020
391
703
i'm playing 3.26 and i think i've hit a bug

i joined a sex scene started by Nash and Val during conversation, Nash is holding Val down and i can't cancel their position even if i'm currently leading
no character has lead disabled in this scene
Not a bug, you aren't meant to be able to cancel positions you aren't a part of. This is meant to make positions to last for some extra time in scenes with 3+ characters, since they used to last for very short periods in a past version, but this might be reconsidered depending on player feedback.

What relationship do you need to challenge Claw in place of Nash? I've been trying different things for hours and it doesn't work.
There is no real check in that option, the idea of letting someone else her own battles for her is nonsense in Nashillbyir's mind. Letting you fight alongside her is a compromise she can accept. I can change the formatting in that passage if it's too misleading. (I don't remember this part apparently, keep scrolling)
 
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loligarden

New Member
Oct 25, 2023
5
13
It's actually a bit complicated & I struggle to describe it because there are many individual steps to take, so I hope you can forgive me if I am not too accurate here. When you walk to the caverns you probably noticed the "special" path you can take right at the entrance (It's in the room where you run into Ate), the one that seems to rely on your stats a bit to make progress at certain points. There are basically 2 "Quest" rooms which are part of the maze, 1 has a stuck shapeshifter that you can save and the other has Valtan. You will recognize them by paying attention to what the description says, these 2 rooms are occasionally blocked off (and they let you know if you can freely enter or not by their description too, not just by being greyed out, so just read properly if you want to find them easily). Sadly I am not sure which is which, I am 95% sure one of the rooms is connected to 11, but you will have to try around a bit, unless someone else has a better memory than me & explains it better.

Honestly, if I were you, I'd make a save right at the start of the cavern content (after the first night which marked your arrival) and rush to the cave system just to try around a bit, once you found Valtan you'll know where she is, can reload & then get to her whenever you please. I'd suggest doing it early as possible tho, and, just as a tip, make sure to first meet her, then afterwards look for the shapeshifter in peril
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could someone reexplain this, can’t find this bitch. I can only find the spot to save the trapped shapeshifter

I found her but I literally don’t even know what I did different. I tried for like 30 mins earlier today than 15 rn before I was finally able to reach the right tunnel instead of the other one. I may just be retarded but Jesus why is this so difficult to find
 
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Orphanus

Well-Known Member
Oct 25, 2019
1,061
1,698
could someone reexplain this, can’t find this bitch. I can only find the spot to save the trapped shapeshifter

I found her but I literally don’t even know what I did different. I tried for like 30 mins earlier today than 15 rn before I was finally able to reach the right tunnel instead of the other one. I may just be retarded but Jesus why is this so difficult to find
There is 2 special tunnels, 1 leads to the trapped shapeshifter, the other leads to Val. Just keep an eye on the stuff that pops up when choosing tunnels, there are only 2 that can be blocked at times.
 
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WitheredTulip

Newbie
Jun 19, 2022
57
22
There is no real check in that option, the idea of letting someone else her own battles for her is nonsense in Nashillbyir's mind. Letting you fight alongside her is a compromise she can accept. I can change the formatting in that passage if it's too misleading.

Ive had her accept it with cheated supporter stats before I swear...
 

Acidwriter

New Member
May 3, 2022
6
23
I finally got around to trying this, and I saw the dev posts here, so I figure this was a good place to drop some praise. Really impressive project, can't overstate how intriguing I find the overall concept and execution. It’s the magical monstergirl battle fuck hypnotic corruption BDSM hermaphrodite polycule fantasy that anyone with taste can’t help but appreciate. I love the characters, I love the concept, and I can hardly wait to see more.

I had some notes, but then I took a look through the code (really appreciate leaving it open source) and it seems you are already working on most of the things that I wanted to bring up. I’ll list them out anyway, though, in case I misread something.

The sex scenes need a way to make the extras in an orgy more active when the ‘lead’ system limits continuing actions to one character at a time, and a way to more easily initiate 3p or get extras involved in CA with partners when they don’t have the lead. I stumbled into an orgy with every candidate participating and was amused to see most of them standing around frotting for most of it because lead kept changing before penetration could get underway. Pretty hilarious, frankly. Characters who are ignored in a threesome gaining enmity is also a truly amusing touch, well done with that, and the ability to invite them to extra mount seems a simple solution if denial isn’t your goal/kink.

The merchants showing up randomly is a pain, at least give an option to sacrifice a resource like energy to go and find them at the end of the day, or pay a fee to have them show up the next day, something that isn’t just RNG. Even if they just show up on a regular and predictable schedule, that'd be an improvement. More ways to make money would also be appreciated, such as bets on your or other’s fights, cash payout from losers in lieu of merit, modeling bondage gear to satisfy the merchant’s kink, offering a submissive contract in exchange for cash/merit points, tutoring fees, there should be plenty of options. Once there are more ways to get money, more ways to spend it would also be nice, such as resource restoration consumables or extra lessons, etc.

Bondage gear expiring after 5 days seems over-balanced, especially since removal by rematch is a thing. I get that having everyone walking around like leather mummies would break the game, but there should be some narratively integrated justification for escape more satisfying than the temple’s inconsistent efforts to level the competition field. Having to do something sneaky like break into another candidate’s room to search for the key (or toss the place after sex), or convince a stronger candidate to challenge your binder for release would be a lot more engaging. Even a last resort option of the temple intervening (comparable to high infamy punishments) with some kind of associated disadvantage for needing that kind of help would also be a major improvement over an arbitrary time limit.

Supposed adults needing to consult a manual to determine how their genitals fit together perhaps makes some sense in a world without the internet, but some content gated behind scrolls is just actively ludicrous. I will concede that oral and anal sex might not be intuitively obvious in a culture without high exposure to pornography, but ‘extra mount’ being in a separate unlock is just absurd. ‘Ho hum, these empty holes of this consenting beautiful person are waving around right in front of me, but she’s already nailing that other babe, so I’ll just sit over here and wank.’ Just comedy cold, the very definition of video game logic.

I struggle to see the point of altered states as they are currently implemented. In my limited testing, simply spamming an action that best leverages your stats consistently outperforms tracking altered states and attacking currently sensitive bodyparts. This is a shame as the greatest weakness of both the sex system and the combat system is a lack of incentive to carefully track the ongoing activities and alter the commands you are entering. Especially in dominant or submissive sessions where the lead will not change, the game effectively incentivizes you to setup your preferred actions and then rush the scene to the end (at least once one is done exploring the currently available content).

A system with clear diminishing returns for repeated stimuli or very large bonuses for setting up sensitivity and then following up on that groundwork would help to gamify the sex scenes instead of leaving them as a novelty to eventually be skipped over on one’s way to the relationship points reward at the end. For that, I would say altered states shouldn’t be temporary with semi-randomized magnitude and duration, but something you can spend rounds stacking up with foreplay to later payoff with a full sex act, not expiring until orgasm. Perhaps an orgasm brought through one line of sex acts could setup a multiplier for a different one and a malus to repeating the previous one, incentivizing actually staying engaged with the sex scenes and strategizing to melt your partner. The extra damage caused by teasing chastity gear near orgasm and needing to time orgasm denial are already placing one fool on this path, so I'm sure you already get the idea. The danger here, of course, would be putting a tedious amount of extra clicking into sex scenes, which is already trouble in their current state with the cumbersome radio button and dropdown menu user interface.

The same basic problem applies to combat, where there is practically no reason to pay any attention at all to what your opponent is doing. As far as I can tell, one simply has to keep buffs applied while spamming your best stat-based attack. You may win or lose that way, but switching to sex acts, even with the opponent at zero control, never stops being a risk with minimal upside considering their terrible accuracy. Pouncing would be the exception here, but I will come back to that. As for buffs, having to refresh them over and over is a pain as well as archaic game design, just make them a toggle that works continuously but comes with a downside, such as tanking certain stats while increasing others, increasing your vulnerability to a certain damage type, or having a large lump resource cost to activate. Debuffs having a limited duration is fine, but there should also be a way to purge them or extra synergies for combining them.

The pouncing system seems to have been fundamentally underutilized, although it is so close to perfection, it just barely misses the mark by being optional and risky. As I said before, you can win the battles without ever doing anything sexual at all to your opponent, and with certain stat spreads, that might even be your meta strategy for fights. That’s fine, but it does kind of take the ‘fuck’ out of battle fuck. What’s the point of setting a fantasy world where people are magically compelled to settle their differences with sexual submission wrestling when you can also just settle a fight by kicking, clubbing, or burning someone into ‘aether disruption’?

I really think orgasm via actual sex act should be the only victory condition for the combat system (with the possible exception of combat against monsters as they are currently implemented). Attacks that reduce control / non-lust resources shouldn’t cause lust damage, or at least they should all wait to do so until the primary resource they reduce is zeroed and overflows to lust (sort of a masochism switch being flipped, I suppose). The exclusive goal of combat should be to disrupt your opponent and pounce on them, or the equivalent magical or mental effect of eliciting sexual peak, as an unavoidable mechanic rather than an alternate option with substantial risks. Kicking someone into submission and then dragging them off to ‘rape’ them in the aftermath is fine and all, but it doesn’t seem to adhere to the theme this project has been building.

Out of pure symmetry, it really seems like there should be a way to spend social drive to reduce the opponent’s control and social drive, although short of a ‘vicious mockery’ type spell I couldn’t really suggest how to achieve that.

Struggling in an ordinary clench shouldn’t throw the opponent off and drop their control, it should just change who is on top. Alternately, I propose a ‘counter’ option alongside struggle to achieve that effect. Rolling around in a tangle of genitals is more interesting than taking turns jumping on top of each other.

Any particular reason combat doesn’t provide training exp? Even just calculating how much resources were spent and getting a flat / inefficient bonus to related stat training would offset the opportunity cost of fighting challenges vs. building stats. It also makes narrative sense that live sparring would be an excellent form of training/exercise. I presume it’s just annoying to code or balance, which is a perfectly valid excuse.

I can’t help but feel that there should be more interactivity as a submissive character / a social focused character. The hypnosis content line is delightful, I wouldn’t trade it out and hope to see it develop much more, but there should be other options for getting an edge as someone unlikely to win a contest of physical/magical might and thus unlikely to be the sexual aggressor. Creating a mood in a conversation that gets someone to agree to something they usually wouldn't is a pretty barebones advantage for what is one of the three major stat builds currently viable. ‘Topping from the bottom’ with some combination of actions and debuffs should give one a fighting chance at out damaging someone that has pounced on you. Simply making charisma a damage factor of ‘push back’ damage for those being topped seems like a low-effort way to simulate this (i.e. the sub coquettishly attempting to please the top). For sex scenes where you are being topped, targeting the dominant’s fetish / altered states should give you something to do other than passively pushing back, with the potential to render them infatuated with you or obsessed with pleasure as much as dominance and suggestible to your negotiations. This would be the moe succubus approach rather than the dominatrix succubus approach.

Lastly, while I do enjoy your world building, characterizations, and storytelling, I feel like the strongest element brewing in this game is the emergent storytelling made possible by the character AI/desires and the player’s ability to influence it through seduction and combat. While there’s a sharp limit on how many ‘paths’ and ‘endings’ you can write into something like this formally, RNG can create an enormous amount of engaging content just through the day-to-day interactions of the candidates. Alliances forming between lovers and collapsing through NTR, collecting a harem of submissives, only to have one grow jealous of the others and turn on you, submitting to a bull futa while biding time to slip a cage on her and turn the tables—those are stories that write themselves as the accumulation of points and random numbers play out. Ironically, the plot of the game actually gets in the way of enjoying that emergent storytelling experience by forcing you into the framework of the formal narrative. So, I would recommend, once you get the story sorted out to your satisfaction, adding a bonus ‘battle royale’ mode on some kind of arena map without any story breaks and with the narrative-essential balancing elements such as bondage and servitude relief removed. Let the character’s personalities be randomized (or customized), scatter resources across the map, allow the setting of bondage traps or ambushes, have monsters roam the map as wildcards, I think it would have a ton of potential as an alternative game mode.
 

Orphanus

Well-Known Member
Oct 25, 2019
1,061
1,698
I fundamentally disagree with your opinion on turning orgasm into the sole victory condition for battles. They aren't exclusively meant to be battle-fucks (Edit: They are meant to be a power struggle where the combatants use whatever tools in their arsenal they wanna utilize), that is 1 valid strategy and makes sense for certain characters, depending on their motivations and strengths, but what you propose takes away agency from the player in a major way for no gain other than that you and some others might prefer if it worked like that. It's not as if anywhere in the game it's said the world exclusively revolves around that, it's just that, contrary to our reality, it actually is a thing at all. Of course people can still beat up one another in a non-sexual way if they are strong enough or have enough magical abilities to do so.
 
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4.20 star(s) 24 Votes