- Sep 4, 2020
- 55
- 8
If they think they're going to lose the challenge, it's normal, yes. If they refuse the challenge and you want to fight anyway, you should just assault.if i challenge someone they refuse is this normal?
Do you mean you get stuck in a screen or that you fail one of the checks to keep advancing the scene?during the event where claw is your slave and you show her to padmiri i can't progress
stuck in the sceneDo you mean you get stuck in a screen or that you fail one of the checks to keep advancing the scene?
I can't replicate the issue on my own, so I'd thank you if you sent me your save. Also, just to confirm, please tell me in which version you're playing.stuck in the scene
nevermind i solved it still thanks for the help.I can't replicate the issue on my own, so I'd thank you if you sent me your save. Also, just to confirm, please tell me in which version you're playing.
SE ShunnedByHerOwn RepairHerImage
, the property supValPardon
is checked, rather than supsValPardon
.Thanks for the report, though it was already fixed in version 0.3.2.Bug: in the text ofSE ShunnedByHerOwn RepairHerImage
, the propertysupValPardon
is checked, rather thansupsValPardon
.
First the easy answer, regarding animations. All I can say is that I don't really give a flip about animations in general, except for the purposes of giving a quick visual indicator of important aspects of a scene - which I prefer without animations anyway, and wouldn't be accomplished by a sprite any better than the portraits already do. (The only thing I'd get out of it is "this character is present, and having sex", and watching them thrust their hips is just a distraction that doesn't provide any new information.) That said, I know a lot of people treat animations as a dealbreaker and only play games that have them. I don't know how many of those people there really are, but they exist. I also don't know whether or not sprite animations would be enough to satisfy them.This aside, I was recently asking for feedback regarding the future development goals on Patreon, including animations for sex scenes and a spin-off simulation game, perhaps someone here is interested in reading and sharing their ideas:You must be registered to see the links
Right now I'm trying to keep saves compatible between all versions 0.3.X, and will likely keep doing so until right version version 0.4. It's giving me some headache to keep track of all potentially missing variables and taking security measures to update this data at different checkpoints, but otherwise it would be far too disruptive to play through the first adventure on many different playthroughs. Please make sure that you read the Save Compatibility text file on every version you play to ensure that you keep compatible saves made at the correct timeframes.Since saves aren't compatible between versions and I hate restarting games, I've been waiting for a lot of progress to be made before giving it another shot
You probably stopped playing around day 11-12. As of version 0.3.1, you have main story events until day 22, and the adventure begins after day 25 in version 0.3.2. There are also a bunch of random events, some of which might only take place under the right conditions (check the random story events guide file, there will be in-game ways to find out about these requisites in the future).Since saves aren't compatible between versions and I hate restarting games, I've been waiting for a lot of progress to be made before giving it another shot. Last time I played, the game stopped right after the succubus gives you your first(?) power.
The player doesn't have access to new hypnosis actions yet, but there's a new mechanic for battle scenes that makes energy and willpower damage to overflow into lust damage if the target has ran out of those resources, so you could win by spamming hypnotic glance. It's not an optimal strategy (and personally I find it a bit boring) unless you pick a fight against a NPC low on willpower. Spoilers for latest supporter version and future plans regarding more hypnosis content:For that matter, how feasible is it to play this way in the current version of the main game? Last I checked, there was just a single option for "hypnotic glance" as a social action (and a combat action that couldn't be used to achieve victory) unlocked at the very end of the existing content
One of my goals with the core code of Unholy Arts (and the code of this side project, by extension) is to be able to create simulated scenarios that cater to very different kinks at relatively low cost, so I'd do well in figuring out ways to customize the settings to allow what you're looking for. You mention:Anyway, the only thing I'm really interested in with this or any other game is mind control. This refers to pretty much any form of "unnatural" mental change in one's favor. (...) One would think that means I lean towards scenarios focused on domination, and that's true, except for one major caveat: Pretty much any "mundane" forms of domination are very unappealing to me. This includes everything from aggressive behavior/rape, bondage, punishment, and even just "social displays of dominance" (i.e. bullying). To put it another way, I'm more interested in things that make someone desire to submit and obey rather than things that sap their will to fight back
But perhaps a more appropriate way to recreate the playstyle you're looking for would be the Village Life scenario, with options to provide the PC and some/all/none of the NPCs with hypnosis social actions, which would remove the forceful domination that you're not interested in.With that in mind, something like the villagers and monsters one sounds like it could be really appealing if, instead of outright subduing and dominating (as the only option), a human character might have access to a special "monster-taming magic" that makes a captured monster obedient, and can be further worked on to gradually mold them into the type of pet/slave/attack dog you want them to be.
Even with the added context of the response given to Rosen King, I have to say that I am personally not super interested in a side-game, I already really enjoy the concept of "futanari monastery simulator" and I quite like the characters. But I think it can be a good idea if a sizable ammount of your supporters are requesting content that wouldn't fit into Unholy Arts' design, I also know that quite a few devs work on side-projects to avoid burning out if nothing else.This aside, I was recently asking for feedback regarding the future development goals on Patreon, including animations for sex scenes and a spin-off simulation game, perhaps someone here is interested in reading and sharing their ideas:You must be registered to see the links
yeah this having a bunch of neat events is fine. but nested requirements quickly lead to instances where people aren't going to see them and then complain about "Lack of content" even if there are a lot of things you've madeI was just wondering how rare are you intending the random events to be. Asking as just looking at the requirements for some, it seems it will be pretty easy to get none of them unless there is a ton of them for all cases.
If you have to be partnered with X (nash for eg.), then it's a 1/5 chance (5 NPCS). If you have to be sub (sub vs dom, that's now 1/10). Then if you can't be in any bondage 1/20 (assuming 50/50 chance) and so on.
So many exclusion checks pretty quickly brings up the chance to never seeing it. So either you have to have a ton of events so at least some get seen... and avoid paths where non will, or game will seem empty on the day to day training time (not the plot daily events). And you'll be spending lots of time making stuff that mostly won't be visible content.
One way to avoid that is to have one split like being partnered with X (to choose a path), and then have all the other switches just change the content, as opposed to making it not trigger. Like if being in bondage is stopping it, have the check just add in a bit to remove it so it makes sense, but still play the scene.
Just a thought after looking at the changelog listed requirements for random events.
Pretty much.I guess the idea would be to have them reflect the current positions in battle and during sex (idle, on knees, mounting from behind, mounting from the front, etc)?
Well, ironically, I do feel it's a bit more fun when there's some sort of conflict, even fighting. The problem is when that fighting and assault and abuse is exclusively supposed to be "the sexy part". Or... maybe I'm not conveying this right. It's kind of hard to pin down. But if some monster were to attempt to rape and dominate my character, but I wrestled them to the ground and managed to slap a magic collar on them that filled them with a desire to please me, that would be fun. Having the uncertain and magically suggestible monster then go through training to gradually teach her to fully embrace what I have in store for her would be fun. What wouldn't be fun is slapping a regular collar on them and chaining them to a wall, then whipping and punishing them until they learn to sit when I say sit. And trying to have sex with someone while they're still saying "no" (or in the case of this game, "no u") is pretty much the same.But perhaps a more appropriate way to recreate the playstyle you're looking for would be the Village Life scenario, with options to provide the PC and some/all/none of the NPCs with hypnosis social actions, which would remove the forceful domination that you're not interested in.
In order to alleviate this problem, egalitarian sex was divided between normal egalitarian sex (which allows 3rd characters to join as well), and exclusive egalitarian sex, and NPCs don't use the latter. If you're still having issues with this, should I assume that they're leaving you behind because they proposed dominant/submissive sex?and then watch them leave with another NPC in the middle of a discussion to shank each other
Playing on normal I've beaten Claw both times I've played through this (once in the most recent version, not sure if any balance changes were made after the first time). It didn't seem too hard so I would think it'd definitely still be possible on the Hard difficulty.Is it possible to beat claw in the first fight?
First, thank you very much for your reply.In order to alleviate this problem, egalitarian sex was divided between normal egalitarian sex (which allows 3rd characters to join as well), and exclusive egalitarian sex, and NPCs don't use the latter. If you're still having issues with this, should I assume that they're leaving you behind because they proposed dominant/submissive sex?
I know it doesn't solve the entire issue, but if you want private conversations you can get an NPC to follow you and then go to your bedroom or theirs, other NPCs cannot go there so you should be able to have a private conversation without being interrupted.First, thank you very much for your reply.
To give you some context, my understanding is that the "merit" feature isn't the fully implemented thing yet that it will be once we get closer to a more stable end-game. There is no point for me to try to earn some, as there are no consequences yet if I lose some.
Therefore I try to give my character some other "temporary" goals and/or motivations. One of these motivations is to play my character out according to rivalries, friendships, romances and other power-play aspects (Dom/subby) that I have artificially planned out in my mind and set for each NPC before even starting a run.
For example, I could want my character to see Claw as a fearsome rival, Ate and Nash as genuine friends and potential romantic partners, Mir as someone pretending to enjoy being a sub but actually hiding strong dom tendencies, and Val the reverse.
If Claw talks to my character, she would most likely try to shorten the discussion. With Ate or Nash, the discussion would be light-hearted instead. With Mir or Val, there could be plenty of innuendos. Basically, the "mood" would never be the same, and the "result" should never be the same either.
As the discussion system currently works, my character can start a discussion with Nash, it heating up to lead to some foreseeable "quality time", with both characters being "worked up", but then suddenly Claw and Mir showing up, and the whole business suddenly not making any sense any more, with Nash suggesting to have sex to one of the other NPCs who agrees. Either my character gets invited (and she has no reason to willingly accept with Claw heading to the same bedroom), or she is not and then just watches her potential mate leaving to "cheat" on her without being able to do anything about it.
Again, I am aware that the game is not player-centric (which is good in my book!) and not just a simple romance simulator with specific LIs, like "Mass Effect" for example. To me, the game seems to be designed to be much more than that : playing out relationships between 6 (more?) characters, within a competition, and managing to steer them in a direction that they eventually benefit to us, the player, to "win" the game.
However, I think that the relationships *specifically* involving the PC should play out differently. Going back to the scenario I've described above, Claw should have to assault my character to get a chance at having sex with her, otherwise my PC would never agree to it. Nash or Ate should seek out more intimate face-to-face discussions. Mir or Val could very well be involved in threesomes or more with the PC, but with their own purposes in mind (eventually submitting to or dominating her). If there are to be discussions between several parties with "conflicting" interests, they should never lead to sex, but maybe serve to "work out issues" between characters, with mediators who don't necessarily have to have just benevolent intentions either. There could be "bribes", betrayals, drugging, forceful captures of 2 or more vs 1 and all kind of scheming really.
I'm not sure this is possible with how the current "discussion" system works.
As a final side-note, relationships between NPCs themselves are fine, as the player can already try to influence them by bad-mouthing or delivering praises.