- Jan 23, 2019
- 179
- 108
I'm going to agree with above posters re: the social system. While it looks very polished and complex, it feels... needlessly so and (especially since there's no tutorial or other resource to explain it) far too hard to parse. Also, the AI is predictably rather dumb about the whole thing (such as constantly initiating gestures you auto-decline, raising negativity in both characters with no input from you), which I have to assume would be easier to work around with less stats. Barring radical changes (and potential dumbing down) of the game's system, however, I'd like to have a comprehensive guide on what each stat does and how to raise/lower it. Make it optional if you feel it's 'spoiling' too much.
That negative aside... I really do like the characters and the story as presented so far. It has good potential to be a game actually worth reading through, which is a higher bar than most realise.
That negative aside... I really do like the characters and the story as presented so far. It has good potential to be a game actually worth reading through, which is a higher bar than most realise.