Are the jobs you can work each day predetermined or are they randomized? So far it seems random but I know there's a calendar.
Do you think in the future we might get a visible map of the temple? I've gotten lost and run in circles wasting my time a few times already.
Speaking of time, while I know the right side of the screen has the current time and date and such do you think it would be possible to have a schedule of an average day in the temple below the clock, and an option for a 12 hour clock? You know:
X:XX to X:XX - Training
X:XX to X:XX - Work
X:XX to X:XX - Social
I assume the <X:XX is the way to tell when the current period ends but idk, it still mildly confuses me when I go to do something and don't have enough time or such.
Lastly, the tooltips for training are extraordinarily small and don't always have information on what they do (Reading energy doesn't mention anywhere that it increases perception, and many things don't mention at all what resource they cost. None of this is a problem in the work menu). Similarly, actions in combat don't really have any tooltips for what they do (I inflict debuffs on enemies but what do they do) or what resources they cost. I believe this is what some people were talking about in the last few pages. A little bit more transparency would be great in these situations.
Do you think in the future we might get a visible map of the temple? I've gotten lost and run in circles wasting my time a few times already.
Speaking of time, while I know the right side of the screen has the current time and date and such do you think it would be possible to have a schedule of an average day in the temple below the clock, and an option for a 12 hour clock? You know:
X:XX to X:XX - Training
X:XX to X:XX - Work
X:XX to X:XX - Social
I assume the <X:XX is the way to tell when the current period ends but idk, it still mildly confuses me when I go to do something and don't have enough time or such.
Lastly, the tooltips for training are extraordinarily small and don't always have information on what they do (Reading energy doesn't mention anywhere that it increases perception, and many things don't mention at all what resource they cost. None of this is a problem in the work menu). Similarly, actions in combat don't really have any tooltips for what they do (I inflict debuffs on enemies but what do they do) or what resources they cost. I believe this is what some people were talking about in the last few pages. A little bit more transparency would be great in these situations.