damppanties

Newbie
Jul 24, 2019
35
15
Hey, I've been waiting for more content (having skipped a few versions) and I'm trying to play v0.4.6 but it seems like the events just don't start even when I continue multiple days, currently on month 3 day 1. Are there requirements to activate them or do I need to start over again? :cry:
 

DeepInteractivity

Member
Game Developer
Mar 16, 2020
400
739
Hey, I've been waiting for more content (having skipped a few versions) and I'm trying to play v0.4.6 but it seems like the events just don't start even when I continue multiple days, currently on month 3 day 1. Are there requirements to activate them or do I need to start over again? :cry:
Sounds like you skipped the start of the second adventure due to playing past it on a version when it wasn't yet implemented. Is this the case? If you're trying to play events that aren't tied to any specific day, you can go to the Stars Tower and check if there are any events for which you don't fulfill the requirements yet.
 
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DeepInteractivity

Member
Game Developer
Mar 16, 2020
400
739
Hello, can I translate this game and forward it to share it?
Sounds like a pretty tall order, but sure. For most of the game's text you may want to load the game on Twine, but for dynamically generated texts (those for sex scenes, for example), you may want to edit the code files instead and import them into Twine. You can find those here:
 
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Elona Spiral

Member
Aug 31, 2020
190
173
Ah this game, it's been a while since I've checked it out, I believe the version was v0.2.3 back then.

I wonder how much has the game been developed since then.
 

iamnuff

Well-Known Member
Sep 2, 2017
1,669
1,215
Ah this game, it's been a while since I've checked it out, I believe the version was v0.2.3 back then.

I wonder how much has the game been developed since then.
Had the same thought, but I each time I try it out, I end up reaching about the same part and then just dropping off again.
It starts kinda slow.
 

Richius

Newbie
Jun 15, 2021
34
12
Ah this game, it's been a while since I've checked it out, I believe the version was v0.2.3 back then.

I wonder how much has the game been developed since then.
Had the same thought, but I each time I try it out, I end up reaching about the same part and then just dropping off again.
It starts kinda slow.
A lot of content has beeen added since then. The story continues a lot further with new places, characters, and of course lots of new scene with the starting characters as well. I would recommend keeping a save file next time you reach the end of content, then you can continue from there. Some content is added in the beginning of the game, but most new content is added by progressing the story.
 

tacosnap123

Active Member
Mar 3, 2018
596
167
rip this game was waiting for it get a good chunck finished so whats all left to do after a trip to the slime village
 

manscout

Well-Known Member
Jun 13, 2018
1,294
2,167
rip this game was waiting for it get a good chunck finished so whats all left to do after a trip to the slime village
After the first adventure ("slime village") there is a second sandbox period with some new events (not quite as event-dense as the first ingame month, but still a lot of good stuff in there) and then there is the full intro to the second adventure (Nash's village), the second adventure has most of its sandbox elements already implemented but only a couple of events done before development was terminated.
Another promising game died
I respect a lot that the dev didn't want to string the supporters along or get paid without being able to get work on the game done, but it is very sad that it came to needing to decisively end the game's development. This game was very special both in terms of its gameplay systems and story writing. I don't even think the pace of the game's development had been bad outside of the last few months either, a bad faith actor might say this was just a twine text-based game and it shouldn't take over a decade to be finished, but the vast majority of good indie adult games take at least that long even when having many rudimentary elements or also using "simpler" engines (The Last Sovereign and MGQ Paradox come to mind), and to me Unholy Arts was definitely up there as one of the good indie adult games.

I swear if I (metaphorically) ever win the lottery I'm going to open a publishing studio centered entirely around restoring dead indie adult games, there's a lot of incredible game design ideas and stories I have just never seen done anywhere else that unfortunely never got completed.
 

sbarabaus

Member
Dec 29, 2017
305
269
Another promising game died
this sucks because the game had great potential
i never understood why the dev kept spending energy working on secondary features like the animations instead of just progressing with the story
at the end of the day, the sandbox days and especially the mini events at the beginning of the days are still the coolest part of the game
 

tacosnap123

Active Member
Mar 3, 2018
596
167
After the first adventure ("slime village") there is a second sandbox period with some new events (not quite as event-dense as the first ingame month, but still a lot of good stuff in there) and then there is the full intro to the second adventure (Nash's village), the second adventure has most of its sandbox elements already implemented but only a couple of events done before development was terminated.

I respect a lot that the dev didn't want to string the supporters along or get paid without being able to get work on the game done, but it is very sad that it came to needing to decisively end the game's development. This game was very special both in terms of its gameplay systems and story writing. I don't even think the pace of the game's development had been bad outside of the last few months either, a bad faith actor might say this was just a twine text-based game and it shouldn't take over a decade to be finished, but the vast majority of good indie adult games take at least that long even when having many rudimentary elements or also using "simpler" engines (The Last Sovereign and MGQ Paradox come to mind), and to me Unholy Arts was definitely up there as one of the good indie adult games.

I swear if I (metaphorically) ever win the lottery I'm going to open a publishing studio centered entirely around restoring dead indie adult games, there's a lot of incredible game design ideas and stories I have just never seen done anywhere else that unfortunely never got completed.
ooo nashes village
 

Richius

Newbie
Jun 15, 2021
34
12
Very sad to hear this news. I suppose the Deep Interactivity still reads this forum, so: thank you very much for what you've build, I can imagine it was a hard decisions to stop the development, but your health and enjoyment of life are most important. You can be proud of what you've done, Unholy Arts is a unique game combining interesting story with cool (and technically impressive) gameplay. Wishing you all the best, good luck in life!
 

DeepInteractivity

Member
Game Developer
Mar 16, 2020
400
739
Thanks a lot for your words, everyone. I appreciate not only your support now, but also your encouragement through all these years. Without it, I would have probably given up much earlier.

sbarabaus I'm planning on making a few posts on itch.io explaining what were the plans for the story, including both the specific subplots and other mysteries of the Valley, if only to give some closure to myself and everyone who was invested in the story. I'll post here again to mention it when I'm finished with those.
 
Sep 27, 2020
256
284
Thanks a lot for your words, everyone. I appreciate not only your support now, but also your encouragement through all these years. Without it, I would have probably given up much earlier.

sbarabaus I'm planning on making a few posts on itch.io explaining what were the plans for the story, including both the specific subplots and other mysteries of the Valley, if only to give some closure to myself and everyone who was invested in the story. I'll post here again to mention it when I'm finished with those.
Wish you the best and take care of yourself!
 
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Wyrtyn

Newbie
Nov 7, 2022
63
137
I believe i called the game too ambitious for it's own good in my review and i guess i was correct. Ultimately, if you break it down, it would take an odd decade for the game to be fleshed out once you examine what's missing.

A bit sad that there's not gonna be an epic 20 hour romance adventure between best gal Claw and Rose, but thankful for what we had. Three cheers for a great game mate. And i hope the new year finds you well.
 
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