1.0.8 was released on dlsite with various bug fixes and game balance adjustments
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Update history: Bugs fixed in Ver. 1.0.8
■ If you enter the Church of the Homeless at Night without having met the medicine boy, the game will stop working.
■ If you enter the second floor from the courtyard without opening the teleporter, you will be locked out of the underground temple.
■ In the dungeon event with the medicine boy, talking to him does not progress the event.
■ After progressing through Gustave's events to a certain extent, if you force your way into the Senate, which you are not supposed to be able to enter, you will be locked in.
■ If the monster's restraining attack is successful and you immediately use an item to escape, you will lose your chastity.
■ The flower seller at Drinking Ordo has an abnormal number of anal experiences, which is a condition for anal sex.
■ Some NPCs' inventory does not respawn even after a round trip.
■ After fighting the Goblins in the Garden, your clothes will temporarily not be reflected.
■ When fighting monsters in flashbacks, there are cases where a restraining attack will not work no matter how many times you try.
■ Other bug fixes
Game balance adjustments
■ The basic attack power of strength-based weapons has been increased.
■ A shortcut has been added to the second floor of the underground temple, which can be accessed from the courtyard explosion route.
■ An NPC has been added to the 2nd floor, Insect Poison Swamp, who gives hints about the Sealing Stone.
■ The conditions for selecting an ending have been adjusted to reflect the player's actions. Specifically, to achieve an ending with an individual partner, the flag must be set and displayed in the special relationship section of the status screen. (However, because the ending is also affected by the protagonist's chastity and sense of right and wrong, just because it is displayed in the special relationship section does not mean that you will necessarily be able to see it.)
■ Fixed an issue where the status abnormalities inflicted by ability equipment, ``Bleeding, Deadly Poison, Stun, Curse,'' were incorrectly set to inflict status abnormalities for the protagonist rather than for the enemy, resulting in the enemy's status abnormality resistance being ignored.
(This will correct the situation where bleeding and poison were inflicted on spirits and skeletons, and abnormal status effects were inflicted on bosses at 100% success rate.)
■ Adjusted the flower selling prices of some NPCs and the reward amounts for completing quests.