And to jump on what other ship ? Every RPG Maker game is a potential malware. Every Unreal game is a potential malware. Every Ren'Py Game is a potential malware. Every Game Maker game is a potential malware... Every fucking piece of software that is proceeded on your computer is a potential malware. Even this forum is a potential malware, through it's javascript applets and its ads.
You know the software security has its own literature: we just have a degree of trust we give into tools.
Nobody is
perfectly sure about its own software anymore, ever heard of
You must be registered to see the links
?
That's why a big provider into gaming industry merging with a known maleware company is basically a drop of trust in the tools, and that's all that matters.
I don't have big experience with engines, but alternatives do exists:
from the 'raw' libgdx (Java),
to pygame itself (if you into python),
Godot (multiple languages and bindings),
there are a lot of things moving in Rust Languages,
frameworks for JavaScript/TypeScript,
and somebody even made games with PHP!
I have proven what I believe to be evidence in the piece of message you did not quote.
You can dig into my game (Legacy of Hestia) since it uses Unity.
I'll probably won't find anything, but will let you know if something catches my eye,
thanks for your permission.
There is a huge difference between bad practices and purposely taking a decision that will surely kill their Game Engine and therefore their pockets.
Of course, I do agree.
I'm just choosing a safe spot where I can receive the least possible damage.
That means nothing though.
You can only claim that it is not currently happening in the small space you know, because it is the only thing you can prove.
Anything else is always a potential threat in future, because the future is unknown.
I believe I gave you a better reply upper in this post: I just share my concern between other gamers.
I could just do my own and stay put as everybody else just lurking the topic.