Unity is merging with ironSource a know malware provider

Will you still trust new unity installs going forward?


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Deleted member 1121028

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Amazing how people bite into fearmongering so easily, this sale means almost nothing.

As if any company would spend 4.4b to instantly tank the product they just bought, save your complaints to when/if anything actually happens instead of reading too deep into another conspiracy...
Looking into it, I think it's massively overblown. Doesn't help ex-EA ceo is quite a shitposter.

That said I found Unity to be in a weird spot. 4.4b for IronSource, 1.6b for Weta... That's some serious money... While the engine is running in all direction like a headless chicken without clear direction or roadmap. Contrary to what I read in the 1st page, no major company use Unity. No future AAA titles either. I don't see any ambitious game using HDRP (a lot has been poured in) even on a lesser scale (please correct me). Feel like they don't know what that engine should be.
 
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Winterfire

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People are probably voting thinking the title of the topic is true
I voted "no" despite being one of the first ones calling out the fear mongering.
There are many reasons why you shouldn't trust new releases... And it all boils down to the fact Unity makes bad decisions and always has been :p.
 
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Winterfire

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While the engine is running in all direction like a headless chicken without clear direction or roadmap.
It has a clear direction: Whatever makes it the most money.
They could choose to invest on the devs and improve their engine, but they are clearly taking a different road... Probably they bet on the engine's popularity.


Contrary to what I read in the 1st page, no major company use Unity. No future AAA titles either.
That is false, but it is completely understandable that you think so, since this is one of the big brain Unity moves for their "marketing"...

When it comes to any other license beside the free one, the developers have the choice to disable Unity Logo, which of course they do.
The only ones that must keep the Unity Logo are those using the free license, the same ones that will make garbage games on day 1 and even throw them on Steam for everyone to hate.

Considering how popular Unity is, it means a ton of garbage games throw the engine's name to the dirt while those who can actually use the engine properly have the chance to opt out from showing the Unity logo.
It does not take much to realize how bad of a marketing move this is.
 
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Jofur

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That said I found Unity to be in a weird spot. 4.4b for IronSource, 1.6b for Weta... That's some serious money...
IronSource was a merger, not an acquisition. No money changed hands, the corpo lizards just traded stocks with each other.
While the engine is running in all direction like a headless chicken without clear direction or roadmap. Contrary to what I read in the 1st page, no major company use Unity. No future AAA titles either. I don't see any ambitious game using HDRP (a lot has been poured in) even on a lesser scale (please correct me). Feel like they don't know what that engine should be.
For a company like Unity it's all about diversifying. Right now they make most of their money from (mobile)game monetization, thus the merger, but it's never good to rely on only a single source of income.

It's easy to think of Unity as a fairly small company(lord knows it often feels like it with how neglected some part of their editor are), but they have 5000 employees, more than double the number of employees than Epic Games has. They have a staggering number of people that work in a staggering number of different fields, many not even related to gaming(E.G Weta).
 

anne O'nymous

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Contrary to what I read in the 1st page, no major company use Unity. No future AAA titles either. I don't see any ambitious game using HDRP (a lot has been poured in) even on a lesser scale (please correct me). Feel like they don't know what that engine should be.
There's no AAA title, but I'm not sure that there's no major company using Unity. It's just that they aren't the company we expect to found since Unity is massively used for mobile devices games.
This explain some of their acquisitions, but also confirm your last sentence. They clearly don't know what their engine should be, since they both try to make it a competitor for Unreal and the top engine for mobile devices.
 

anne O'nymous

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I voted "no" despite being one of the first ones calling out the fear mongering.
There are many reasons why you shouldn't trust new releases... And it all boils down to the fact Unity makes bad decisions and always has been :p.
It's the reason why personally I haven't voted. I'll not trust them less because of their last purchase, but I don't trust them either. And obviously I don't think that malware are fine.
 

gingisep

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That poll looking like unity made the wrong call
Call it a "media shitstorm due to unfortunate series of circumstances" or a "genuine mistrust on a private company now shifting focus on ad monetization", the damage has been done and will last for quite some time.

To me.. this gives another hidden hint: they care little for dev/gamedev communities,
they are probably focusing on sub-contracts of small agencies making clone-copy of mobile games.

That would explain why some of the most-desired features are just the carrot by the end of the stick: nobody gonna get them, but will keep small devs in line.

At this point they don't care if people talk good or bad, as long as the press covers the title to keep them afloat.
 

underthemoon

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It's hilarious that so many people are suddenly concerned about malware when you guys probably download exes off this site and install them without thinking, assuming they're safe (which they most likely are)
 
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Winterfire

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It's hilarious that so many people are suddenly concerned about malware when you guys probably download exes off this site and install them without thinking, assuming they're safe (which they most likely are)
There is no setup (at least in all the games I have ever tried in this website), and all games are tested before being uploaded.
Besides, it does not take too much effort to drop an executable in VirusTotal before running it (or playing porn in a VM).
 
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MrSilverLust

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Contrary to what I read in the 1st page, no major company use Unity. No future AAA titles either. I don't see any ambitious game using HDRP (a lot has been poured in) even on a lesser scale (please correct me).
I don't think the engine was ever target to be used by AAA studios, anyway. Those usually make their own engines. But still, the video game said to have made the biggest profit ever - genshin impact- made by one of the biggest video games companies in the world, was made on Unity. Although, yeah, it's huge on mobile and with micro transactions... which makes it exactly the type of game that could benefit from this merge.

Other than that, indie studios that can't afford to develop their own engines are the target audience of unity. And there are plenty of games that reached huge levels of popularity in the last years made in unity: among us, fall guy, hollow knight, disco elysium, and many others.

But your observation that big AAA games that want great realistic graphics aren't being made using unity HDRP seems to be correct. Here's a that use it. After a quick glance, I didn't find any big AAA games.
 
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Winterfire

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I don't think the engine was ever target to be used by AAA studios, anyway. Those usually make their own engines.
That is actually very rare, and some do not even make it from scratch... For instance, Creation Engine used by Bethesda was made from GameBryro.
 

Deleted member 1121028

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I don't think the engine was ever target to be used by AAA studios, anyway. Those usually make their own engines. But still, the video game said to have made the biggest profit ever - genshin impact- made by one of the biggest video games companies in the world, was made on Unity. Although, yeah, it's huge on mobile and with micro transactions... which makes it exactly the type of game that could benefit from this merge.

Other than that, indie studios that can't afford to develop their own engines are the target audience of unity. And there are plenty of games that reached huge levels of popularity in the last years made in unity: among us, fall guy, hollow knight, disco elysium, and many others.

But your observation that big AAA games that want great realistic graphics aren't being made using unity HDRP seems to be correct. Here's a that use it. After a quick glance, I didn't find any big AAA games.
Oh, I didn't know Genshin Impact was made in Unity. Interesting. I studied a bit the shader part (its replication in Blender/Eevee) not so long time ago, and man it still gives me headaches. Nonetheless merge make more sense in that way tho.
 
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OsamiWorks

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There is no setup (at least in all the games I have ever tried in this website), and all games are tested before being uploaded.
Besides, it does not take too much effort to drop an executable in VirusTotal before running it (or playing porn in a VM).

There is a notable person who has a lot of games on this site that does seem to have malware in the few times i've checked their rips but im not sure how harmful it actually is, im pretty sure its just your friendly foreign intelligence agency collecting date. Also this might make people paranoid, but people should be aware that VirusTotal is good except realistically it only catches older things. One of the earliest things I learned about attacking systems was how to modify software using an already known exploit and executing that on a target machine. Virustotal is the main tool you use to check for AV evasion, when your exploit no longer gets flagged on virustotal, then you can run it on your target without being stopped. Its a good countermeasure and better than nothing, but there are a lot of people who can get around it and Im sure the average hacker can
 

Deleted member 1121028

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There is a notable person who has a lot of games on this site that does seem to have malware in the few times i've checked their rips but im not sure how harmful it actually is, im pretty sure its just your friendly foreign intelligence agency collecting date. Also this might make people paranoid, but people should be aware that VirusTotal is good except realistically it only catches older things. One of the earliest things I learned about attacking systems was how to modify software using an already known exploit and executing that on a target machine. Virustotal is the main tool you use to check for AV evasion, when your exploit no longer gets flagged on virustotal, then you can run it on your target without being stopped. Its a good countermeasure and better than nothing, but there are a lot of people who can get around it and Im sure the average hacker can
Open the window and take a deep breath.
 
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MrSilverLust

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That is actually very rare, and some do not even make it from scratch... For instance, Creation Engine used by Bethesda was made from GameBryro.
Yeah, I admit I don't have a lot of knowledge about this, I might be talking out of my ass. I guess it also depends on how we define very rare or triple A companies.

I was just thinking, for example, of the Witcher series/ciberpunk made in the red engine, although they seem to be moving on to ue5. EA has frostbite, ubisoft has snowdrop, Rock star has rockstar advanced game engine used lastly on Red Dead redemption 2. Nintendo also has their own secret engine enclosed under NDA. Blizzard also seems to be using a new in-house game engine to develop Diablo IV. Some of Sony games, like God of War, were also made with their own in house engine. Square enix used for a while the Luminous Engine, although the final fantasy vii remake was done using UE.

Just right here, we can see that most of the biggest companies use or have used in house made tools. Although, I do not know if these engines are completely made from scratch or adapted from an existing one, like the example you gave. It might very well be the case.

Perhaps the need for an in house engine is decreasing with the release of UE5.
 

Winterfire

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Yeah, I admit I don't have a lot of knowledge about this, I might be talking out of my ass. I guess it also depends on how we define very rare or triple A companies.

I was just thinking, for example, of the Witcher series/ciberpunk made in the red engine, although they seem to be moving on to ue5. EA has frostbite, ubisoft has snowdrop, Rock star has rockstar advanced game engine used lastly on Red Dead redemption 2. Nintendo also has their own secret engine enclosed under NDA. Blizzard also seems to be using a new in-house game engine to develop Diablo IV. Some of Sony games, like God of War, were also made with their own in house engine. Square enix used for a while the Luminous Engine, although the final fantasy vii remake was done using UE.

Just right here, we can see that most of the biggest companies use or have used in house made tools. Although, I do not know if these engines are completely made from scratch or adapted from an existing one, like the example you gave. It might very well be the case.
Nintendo has many Game Engines (custom), but it has also used other Game Engines (such as Unity) and of course there are third party that could use any other engine. It's a bit of a mixed bag.
Blizzard also used Unity for Hearthstone, and as far as I know, all the engines you have mentioned are "fully" custom.
It's not like everything is written from scratch, but it is still a pretty big deal (which companies of that size can afford to do).

There are other genres of games, such as Visual Novels or 2D, where building a custom game engine is possible even for smaller companies.


Perhaps the need for an in house engine is decreasing with the release of UE5.
Not quite.
There is a reason why Bethesda still uses Creation Engine (other than the need of retraining the whole staff and other costs because of changing the game engine used), and that is because they would still need to rely on a third party engine.

If there is a bug, or a feature needed, or anything that requires access to the engine, they can do it.
I would stay this is the biggest advantage to an in house engine.

Of course UE5 is highly tested and reliable, hence why so many AAA companies use it and feel at ease with switching... Which is also why Unity will never get the same treatment (Not at the same level, at least).
 

Laikhent

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I voted "no" despite being one of the first ones calling out the fear mongering.
There are many reasons why you shouldn't trust new releases... And it all boils down to the fact Unity makes bad decisions and always has been :p.
I guess some people voted "no" because they are unhappy with Unity. Whether it's because it's being left behind by UE in terms of providing stuff to developers, or because of recent unpopular measures like those layoffs.
 
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Winterfire

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I guess some people voted "no" because they are unhappy with Unity. Whether it's because it's being left behind by UE in terms of providing stuff to developers, or because of recent unpopular measures like those layoffs.
It was left behind by UE since day 1 tho