Like I said. You're searching for variable names, there are actually no variables including a dot.View attachment 1841127
View attachment 1841129
//Edited Better Picture//
I dunno about Renpy enggine, but it seem right. I search a.love//.happiness//.energy
orcharactername.love//.happiness//.energy
and it shows "no results" //in picture above//. I use this method to shorten the search time in the game with many characters in the game. Indeed, sometimes there are variables that cannot be scanned at all. For example in the game "Lewd Town Adventures" you can only search for "day" and "money", but not with "love" and "corruption" stats. I don't know, maybe this game is still under development.
Can you add this feature to wish list?
- Automatically appends to groub variables (if groub is already created).
- Can store "drop down" variables (variables inside drop down included).
- Edit multiple variables.
- Added multiple variables (with select / checklist section).
Thanks
And your wishes are noted
I'm honored this is your first post is over 4 yearsfirst i just want to say thanks for this amazing mod, its fantastic and so are the updates to it.
a couple ideas to add/consider for future updates.
an option on watchlist to change a variable +1 / -1 or quick toggle from true/false without the need to open it.
an option to pause/auto open the path variables when they exist. sometimes it auto advances and you miss the chance/dont have the option to click on it.
- I don't think I want quick buttons on the watchpanel. I want a cleaner watchpanel/less buttons. But I'm planning on optimizing some stuff there
- I'm aware it sometimes auto advances while a path is detected. This depends on the game's implementation. But I'm going to see if I can prevent this somehow
Awesome that you're supporting URM in your ports!Hi 0x52 Glad this is working well on Android!
Is there any chance we can get a setting for the number of search results per page?
Probably won't make a huge difference for PC users but in Android the keyboard takes up a huge amount of screen space. View attachment 1841178
On the roadmap is a task to make URM "touch-aware", when this is implemented the overlapping keyboard issue should also be solved.