- Feb 7, 2022
- 268
- 259
Actually, note I am useing URM with Project Myriam myself (I do a patch for that game for a specific kink), and I have not had any problem, although I do not use those functionalities (I only follow and change variables and sometime make choices in the menu that in theory I could not make, while testing the patch), which means it is not the full URM support that is broken, only those functionalities.Took me a while to figure out what's causing this. But this seems to be a bug in Ren'Py 7.4.1. It was fixed in 7.4.5.
You could try this using theYou must be registered to see the linksto fix the issue.
I've seen this once before. It seems to have something to do with a corrupted save image.Why does this error appear? This didn't happen before
Ps: I used version 1.15 because in my opinion it had a better interface but even using the current version the same error occurs. View attachment 3626156
Shipping here or in PV?I've seen this once before. It seems to have something to do with a corrupted save image.
If you can share your save(s) I could see if I can find what exactly causes this.
And an option to have no gradient would also be welcomed!Make the gradient start at the top of the textbox. Also an option to align the settings from the textbox and the namebox would be nice, fiddling with custom colors to have both boxes with the same color is painful on a slider.
View attachment 3642566
That's already there, there's a "Gradient" checkbox.And an option to have no gradient would also be welcomed!
I'm not sure what you mean? You mean one gradient that includes the name and text?Make the gradient start at the top of the textbox. Also an option to align the settings from the textbox and the namebox would be nice, fiddling with custom colors to have both boxes with the same color is painful on a slider.
View attachment 3642566
Whatever you preferShipping here or in PV?
No, you can't add additional choices using this mod.Is there any way to modify scenes in game with this?? Like I want to play a different scene when selecting a choice or even better can I add a new choice with this?? is it possible?? If yes can anyone plzz explain to me how to do that?? I'll ve in your debt..
You can add that too, but in this case i'm requesting that the gradient start at the top and end at the bottom. You want the colored background to be where there's text to facilitate reading.I'm not sure what you mean? You mean one gradient that includes the name and text?
Ah... you mean reversed aka transparant at the bottom instead of the top.You can add that too, but in this case i'm requesting that the gradient start at the top and end at the bottom. You want the colored background to be where there's text to facilitate reading.
My bad, I mean an option to remove the gradient for the default text boxes.That's already there, there's a "Gradient" checkbox.
NoIs this mod opensource?
There's no universal way of doing thatMy bad, I mean an option to remove the gradient for the default text boxes.
Thank you very much for clarifying that.. Can you suggest me any apps or ways to modify choices/scenes?? Thanks in advance..No, you can't add additional choices using this mod.
You could just save a scene/label and replay it whenever you want.
That game is using a nightly build, and URM won't support those. They're meant for testing, not active development.Ren'Py 8.3.0.24051201+nightly
Sun City 0.1
Thanks for the info, didn't know about nightly build thing.That game is using a nightly build, and URM won't support those. They're meant for testing, not active development.
hello0x52 hi getting errors with this game https://f95zone.to/threads/sun-city-v0-1-ff-digital.208732/
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I do. Latest version of URM and latest (0.72) version of Take Over, and it crashes on startup giving the following error:Anyone else have trouble getting this to run on Take Over
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 385, in script
with None
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 385, in script
with None
KeyError: u'x52Overlay'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 385, in script
with None
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 385, in script
with None
File "renpy/ast.py", line 1397, in execute
renpy.exports.with_statement(trans, paired)
File "renpy/exports.py", line 1682, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2656, in do_with
self.with_none()
File "renpy/display/core.py", line 2683, in with_none
for layer, d in self.compute_scene(scene_lists).items():
File "renpy/display/core.py", line 2838, in compute_scene
rv[layer] = scene_lists.make_layer(layer, self.layer_properties[layer])
KeyError: u'x52Overlay'
Windows-10-10.0.22621
Ren'Py 7.4.5.1648
Take Over 0.72
Mon May 20 23:00:34 2024