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Mod Ren'Py Universal Ren'Py Mod / URM [2.4.1] (mod any Ren'Py game yourself)

5.00 star(s) 36 Votes

Vitklim

Active Member
Feb 22, 2018
860
1,178
SOURCE:

define config.rollback_enabled = True
Should the user be allowed to rollback the game? If set to False, the user cannot interactively rollback.
Sorry, should've been more specific. I knew that part, but that variable was already enabled, yet something was preventing rollback. I looked through variables to do with it in URM, after a bit of fiddling managed to figure it out.
 
Aug 5, 2021
48
9
How can we rename all same word in all the conversation at once if it also has ",", ".", "!".... etc. Like I want to rename word "John" to "David", even it is small letters, all caps, before or after has punctuations like , . !... etc. all at once.

John > David
John. > David.
John, > David,
John! > David
john > David .... etc.

Thanks for your reply.
 

pds72

Active Member
Sep 25, 2019
949
832
How can we rename all same word in all the conversation at once if it also has ",", ".", "!".... etc. Like I want to rename word "John" to "David", even it is small letters, all caps, before or after has punctuations like , . !... etc. all at once.

John > David
John. > David.
John, > David,
John! > David
john > David .... etc.

Thanks for your reply.
As long as there are no letters, it should be fine. EXAMPLE: Johnny wouldn't be replaced.


As for all caps or lower case, that's more difficult

If there was a line like, "JOHN! WATCH OUT!"
You would have to edit it manually.
If it doesn't replace the name, it may be that John is a variable.
Search for "last" while that dialog is on screen. This will show last line as it is written in code.
So it may look something like [man1]! WATCH OUT!
Here you can either replace the [man1] with DAVID or with [man1!u]
For lower case, use !l instead of the !u. I think !c will capitalize the first letter but not 100%
This only works for when it is a variable.
 

harem.king

Engaged Member
Aug 16, 2023
3,477
5,864
0x52

In the rename page, there are two methods:
1. pick a name from a list.
2. type a word to replace.

when you use 2nd method, it won't change the MC's name above the dialog box, it will only change the text inside the dialog box.

when you use the 1st option, it will insist on matching capitalization. So every time dev writes the name uncapitalized it would show the original name.

It won't let you use both methods, and it won't allow you to ignore capitalization for the 1st method.

Can you please allow the option to ignore capitalization when using the 1st method?
 
Aug 5, 2021
48
9
As long as there are no letters, it should be fine. EXAMPLE: Johnny wouldn't be replaced.


As for all caps or lower case, that's more difficult

If there was a line like, "JOHN! WATCH OUT!"
You would have to edit it manually.
If it doesn't replace the name, it may be that John is a variable.
Search for "last" while that dialog is on screen. This will show last line as it is written in code.
So it may look something like [man1]! WATCH OUT!
Here you can either replace the [man1] with DAVID or with [man1!u]
For lower case, use !l instead of the !u. I think !c will capitalize the first letter but not 100%
This only works for when it is a variable.
Thanks for your reply. Let me try.
 

Fish_lip

Member
Mar 21, 2022
117
93
Android user here (although I use the mod on PC as well). I've managed to get access to android/data/<game name>, and all I'm seeing is a folder of save files.
First question- is that where I drop the .rpa file?
Second question- how can I actually open the mod once the game is running, given the lack of keyboard in a fullscreen game?
 

DarkDaemonX

Engaged Member
Mar 31, 2020
2,415
2,654
Alright, it happened twice now, both in different games, so I can report that the progress tracker will always have 1 unread line of dialogue left no matter what.
 
5.00 star(s) 36 Votes