This setting only applies when you're saving through URM, not the game itselfI tried via Gamesaves - Ask Name before saving, both local and global are off, but the game still asks me for a save name.
This setting only applies when you're saving through URM, not the game itselfI tried via Gamesaves - Ask Name before saving, both local and global are off, but the game still asks me for a save name.
Depends on how it's implemented in the game I'd say. What game are you talking about?Is URM able to bypass a gallery option that's locked by a paywall? The content is still there but idk how to get around it
If the content is there it probably can. There's a lot of games on here with paywalls that can be bypassed if you can hack the game a little. URM often lets you see the password it's expecting right before the textbox where you'd enter it (though some games obfuscate it to varying success)Is URM able to bypass a gallery option that's locked by a paywall? The content is still there but idk how to get around it
Naruto Shinobi Lord, there used to be a pre-cracked version of it but with the new version, i'm forced to used URM but idk how to make it workDepends on how it's implemented in the game I'd say. What game are you talking about?
It's not password protected, the button is a link but if you can redirect it, you can see the gallery (but idk how)If the content is there it probably can. There's a lot of games on here with paywalls that can be bypassed if you can hack the game a little. URM often lets you see the password it's expecting right before the textbox where you'd enter it (though some games obfuscate it to varying success)
I'm sorry, but an uncaught exception occurred.
While loading the script.
Exception: Could not load from archive 0x52-URM/classes/API.rpyc.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "___\QUEEN_TRAINER-win\renpy\bootstrap.py", line 289, in bootstrap
renpy.main.main()
File "___\QUEEN_TRAINER-win\renpy\main.py", line 249, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "___\QUEEN_TRAINER-win\renpy\script.py", line 181, in load_script
self.load_appropriate_file(".rpyc", ".rpy", dir, fn, initcode)
File "___\QUEEN_TRAINER-win\renpy\script.py", line 441, in load_appropriate_file
raise Exception("Could not load from archive %s." % (lastfn,))
Exception: Could not load from archive 0x52-URM/classes/API.rpyc.
Windows-post2008Server-6.2.9200
Ren'Py 6.18.3.761
From OP:having some issues with Queen Trainer, wont start with the tool, crashes instead. Crash log bellow.
Code:... Ren'Py 6.18.3.761
From OP:
Windows-10-10.0.19045I'm experiencing the same problem as the user above me in the game Thot on Trial. The error happens during the middle of the splashscreen loading bar.
My reply was to the post above yours -- although the error looks similar, the reason is different for "Thot on Trial": the game seems to (somehow successfully) prevent loading any additional scripts. I haven't had time yet to check the scripts though, otherwise I might also have replied to your previous post
OK, I was going to report the same thing for ToT, but guess you are already looking in on it.My reply was to the post above yours -- although the error looks similar, the reason is different for "Thot on Trial": the game seems to (somehow successfully) prevent loading any additional scripts. I haven't had time yet to check the scripts though, otherwise I might also have replied to your previous post![]()
I'm experiencing the same problem as the user above me in the game Thot on Trial.
I got a quick fix for you (without having looked at the game scripts at all, because it's quite late for me already...)OK, I was going to report the same thing for ToT, but guess you are already looking in on it.
lib\python3.9\multiprocessing
within the game's directory to something like multiprocessing.old
...).I might wait myself, as ZLZK mod still works with it as is. I normally like to do the 1, 2 punch of both, but fine with just the 1. Thank you though for figuring out a temporary fix.I got a quick fix for you (without having looked at the game scripts at all, because it's quite late for me already...)
In case you don't know what "unren" is or how it works, see this (it's quite an old version I think, there might be newer/better versions out there, but it's the one I still use. Only thing to note: for decompile to work, I have to rename the
- Install the game
- Also install the "Crack" for the game that's linked in the game's OP
- This will allow you to "unren" the game!
- Install URM
- "unren" the game (which will also unren URM, because we've already added it to the game -- this is important!)
- Optional: you can delete all *.rpa files after a successful "unren" to save some disk space
- You also need need to decompile the *.rpyc files, otherwise it won't work -- another important step!
View attachment 4308406
- Run the game, and URM should load as expected...
View attachment 4308465lib\python3.9\multiprocessing
within the game's directory to something likemultiprocessing.old
...).
And if you don't want to hassle with this stuff yourself, wait until someone smarter than me figures out what scripts to change so it loads URM just fine without having to unren and decompile the game ;-)
I don't mind decompiling the game, but the 15 script files in the game failed to decompile even with the patch...I got a quick fix for you (without having looked at the game scripts at all, because it's quite late for me already...)
I know, but you don't have to worry about those files. The main thing that needs to be extracted and decompiled is URM, which should be successful. It might even work without extracting/decompiling the game's files at all...I don't mind decompiling the game, but the 15 script files in the game failed to decompile even with the patch...
This would be seriously interesting metaprogramming, but also may not be possible, depending on how renpy compiles downYou mean find places in the code where a variable is modified? Not something I'm looking to implement. It would be pretty complicated to get this even close to reliable.
$
. It might be as simple as hooking into the store and wrapping some of its built in functions, but I am not a python expert, so this is probably me oversimplifying.Without any more information, nobody will be able to help you. Please explain your issue in more detail (what game are you playing, what are you trying to achieve, what are the steps you're doing etc.).sigh ....at this point I willing to pay someone to do the replay scenes for me. The info on the first page is not working for me.
URM's codeview already kind of detects variable changes. Things likeThis would be seriously interesting metaprogramming, but also may not be possible, depending on how renpy compiles down$
. It might be as simple as hooking into the store and wrapping some of its built in functions, but I am not a python expert, so this is probably me oversimplifying.
$ somevar += 1
are doable, but there are many edge cases. Like variables that are modified through a function or screen.