Path detection is really a key feature but i agree that some code implementations bring to continuous path detection.. so you may miss the really important path split.That's going to be up to how that game's dev coded the game's language options. I've seen a few games like that, where there are path detections every few lines because there are just a ton of if statements in the code. Has nothing to do with URM itself other than that URM is telling you about them. KoGa's music mods often do the same thing, popping up a path notification when the music starts and stops because of how KoGa coded the jukebox part of the mod. Unless 0x52 has some way of telling trivial path changes apart from more important ones (which may be a subjective measure anyway), it's probably something you'll have to live with for that game if you want to use URM and still have path detection.
The idea of a kind of "black list" or a filter in the path detection would be really useful in some games/mods (KoGa's music is a perfect example)