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Mod Ren'Py Universal Ren'Py Mod / URM [2.6.2] (mod any Ren'Py game yourself)

5.00 star(s) 49 Votes

0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,774
7,284
712
i am new to this thing and have some questions...1)as i mainly want to use this for choice detection ,then do i need to use this ever for the game which already have an written wt/wt mod?(i like to play original games made by the dev or at least as original as possible) 2)if i put this file in my desired game's folder and then again delete it from the game folder then will the game be like before?(i mean by doing so can i make the game like how it was before using urm?so that if any problem happen during using urm /if my mood change i can switch back to my original game)
When you only use URM for choice detection and you do not change anything, your game will not be affected and is "back to original" when you delete URM.
 

Bahamut Zero

Engaged Member
Apr 27, 2017
3,072
2,417
439
0x52 First of all, thanks for the mod, which I always find useful in many games. Even though I'm not a native English speaker, it sometimes takes me a while to understand all the functions :LOL:
Anyway, sorry for the question. But I was wondering if a similar mod could be created for Unity games.
Lately I've seen some developers starting to use Unity as an application. I was wondering if it would be possible to make a similar mod there too, so I could manage the various variables or replace various phrases. But since I'm not a programmer or someone who makes mods, I don't know if that's possible or not.
 

LinXuan67

Newbie
Dec 25, 2021
52
37
141
I am playing How to Fix the Future, but no matter how I change the value of the game will be restored to the original, this Mod does not seem to work, anyone know how to fix it?
 
Last edited:

Hello231

Member
Oct 6, 2024
136
17
47
When you only use URM for choice detection and you do not change anything, your game will not be affected and is "back to original" when you delete URM.
oh,thank you and what about the first question...should i use this (only for choice detection)for those games which already have written wt or wt mod?what will you suggest?stuck with the written or mod one or urm will be better even in this case?
 

valkyria13

Member
Jul 7, 2020
116
43
193
Hello, Im playing How to Fix the Future and when i put the mod in the game folder it is changing the language of teh game to Russian both in menu and ingame. And there is not any choice in Preferances to change it back. Can someone help?
 

shmurfer

Engaged Member
Dec 29, 2019
3,086
4,743
387
oh,thank you and what about the first question...should i use this (only for choice detection)for those games which already have written wt or wt mod?what will you suggest?stuck with the written or mod one or urm will be better even in this case?
Why would it matter if the game has a walkthrough mod or not? They do different things. If you want to see possible choices, hidden dialogue or edit variables use URM.
 

Hello231

Member
Oct 6, 2024
136
17
47
Why would it matter if the game has a walkthrough mod or not? They do different things. If you want to see possible choices, hidden dialogue or edit variables use URM.
well,as wt mod games also shows choices like urm(marks point besides choice option and says possible result),so,thought if it is worth to use urm in stead of the mod one.....another help :) won't i just use the extracted zip file of the urm in my game folder given by the dev?then,where are there some specific zip file for some games mentioned in the 1st thread,isn't universal ?then,why are there some different files for some specific games,what is special about them?(sorry for bothering?)
 

shmurfer

Engaged Member
Dec 29, 2019
3,086
4,743
387
well,as wt mod games also shows choices like urm(marks point besides choice option and says possible result),so,thought if it is worth to use urm in stead of the mod one.....another help :) won't i just use the extracted zip file of the urm in my game folder given by the dev?then,where are there some specific zip file for some games mentioned in the 1st thread,isn't universal ?then,why are there some different files for some specific games,what is special about them?(sorry for bothering?)
URM isn't a walkthrough mod, ignore the fact it does something similar to your walkthrough mod.

Some games need the file to be extracted, some don't. But they all go in /game/ of a renpy game. The idea is to be universal,it isn't and games where it doesn't work get reported here to find out whether its bad programming from the game dev, user error or whether 0x52 needs to do something different.
 

elbo911

Active Member
Dec 1, 2018
852
1,657
217
then,where are there some specific zip file for some games mentioned in the 1st thread,isn't universal ?then,why are there some different files for some specific games,what is special about them?(sorry for bothering?)
Those are kinda presets for certain games. In URM you can search for certain variables and then favorite them for later use, so you won't have to do the search again everytime you wanna access them. Things like love points you accumulate for LIs in certain games, or typical decision points where pathes branch off. The posted presets already have that done for you, based on what that particular game needs.
URM can do many more things though, for example you could make a gallery unlocker with it or use it to modify text box appearance. If you click the links in the games presets list, you'll oftenly get taken to that specific mod's post and see what it does.

Given the kind of questions you're asking, I warn you to be careful using URM though. I don't mean to belittle you, but to me it seems like your understanding of how Ren'Py (or coding in general probably) works is rather limited.
WT Mods are easy to use in the way that they'll simply point out additional info to you, like what choice gives you which points or whatever. In URM, you'll have to look for the involved variables yourself, and therefore know what to look for and how. It's much more powerful than a simple WT mod, but that makes it more dangerous too if you don't know what you're doing.

Not meaning to demoralize you, just be aware that some trial and error might be involved while learning the ropes. And again, I don't mean to insult you or anything, I'm by no means an expert on the matter myself, not even close. ^^
Just a genuine heads-up.
 

Hello231

Member
Oct 6, 2024
136
17
47
Not meaning to demoralize you, just be aware that some trial and error might be involved while learning the ropes. And again, I don't mean to insult you or anything, I'm by no means an expert on the matter myself, not even close. ^^
Just a genuine heads-up.
No,no !I get it and it's true that I don't know coding[just touched the programming chapter(c and c+ program) of ICT :) ]...Thanks by the way!:giggle:
 

A. Dark

Member
Aug 19, 2021
163
108
102
Unfortunately this dev caused an issue within Ren'Py itself. I could only fix this by overruling Ren'Py's build-in function SetLocalVariable(), which I don't want to do.

I have a work-around for you:
  1. Open the file renpy/common/00action_data.rpy
  2. Find the line def SetLocalVariable(name, value): (line 161)
  3. Add a line bellow that one containing: import sys
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Details:
They assigned a character to the variable sys, which is a because it's use by Ren'Py internally.
Be doing this they broke a function inside Ren'Py that URM needs.
This worked for Pale Carnation.. Thnx dude
 

Yenkazu

Newbie
May 24, 2020
26
18
148
Just change:
Python:
suspicious_modules = ["urm", "unren", "devtools", "console", "cheat", "renpy_mod"]
to:
Python:
suspicious_modules = []
Hello, thank you for your reply
I try this approach, but sadly the game still refuse to boot if URM is inside game folder, no error from the log, so the detection still working somehow
Can you check this ?
Without URM, game just boot fine
 

0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,774
7,284
712
Hello, thank you for your reply
I try this approach, but sadly the game still refuse to boot if URM is inside game folder, no error from the log, so the detection still working somehow
Can you check this ?
Without URM, game just boot fine
They tried to hide it pretty wel.

In the file scripts\MiniGame\piano-minigame.rpy, there's this:
Python:
    def IsRenpyInit():
        s = b64.b64decode("cmVucHkuZGlzcGxheS5zY3JlZW4uc2NyZWVucw==").decode()
        scr_dict = eval(s)
        keyz = list(scr_dict)
        for key in keyz:
            part = key[0]
            junk = [85, 82, 77, 95]
            ref = ''.join(map(chr, [85, 82, 77, 95]))
            if part.startswith(ref):
                q = b64.b64decode("cmVucHkucXVpdCgp").decode()
                eval(q)()
        return True
This code checks if there are any screen names that start with "URM_" and if there are, it calls renpy.quit(). You can just replace it with the following to prevent this:
Python:
    def IsRenpyInit():
        return True
 

Yenkazu

Newbie
May 24, 2020
26
18
148
They tried to hide it pretty wel.

In the file scripts\MiniGame\piano-minigame.rpy, there's this:
Python:
    def IsRenpyInit():
        s = b64.b64decode("cmVucHkuZGlzcGxheS5zY3JlZW4uc2NyZWVucw==").decode()
        scr_dict = eval(s)
        keyz = list(scr_dict)
        for key in keyz:
            part = key[0]
            junk = [85, 82, 77, 95]
            ref = ''.join(map(chr, [85, 82, 77, 95]))
            if part.startswith(ref):
                q = b64.b64decode("cmVucHkucXVpdCgp").decode()
                eval(q)()
        return True
This code checks if there are any screen names that start with "URM_" and if there are, it calls renpy.quit(). You can just replace it with the following to prevent this:
Python:
    def IsRenpyInit():
        return True
Sankyu, working as expected !!!
 

9537

Newbie
Feb 18, 2024
63
49
37
Cute rooomate 2 can't be used

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 23, in script
label start:
File "game/script.rpy", line 23, in script
label start:
File "0x52-URM/classes/labels.rpy", line 144, in labelCalled
File "0x52-URM/classes/main.rpy", line 73, in onLabelCalled
File "0x52-URM/classes/main.rpy", line 59, in afterLoad
File "0x52-URM/classes/settings.rpy", line 138, in __getattr__
File "0x52-URM/classes/settings.rpy", line 161, in get
TypeError: argument of type 'bool' is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "renpy/main.py", line 652, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 958, in run_context
context.run()
File "game/script.rpy", line 23, in script
label start:
File "game/script.rpy", line 23, in script
label start:
File "renpy/ast.py", line 777, in execute
renpy.easy.run_callbacks(renpy.config.label_callback, self.name, renpy.game.context().last_abnormal)
File "renpy/easy.py", line 313, in run_callbacks
return cb(*args, **kwargs)
File "0x52-URM/classes/labels.rpy", line 144, in labelCalled
File "0x52-URM/classes/main.rpy", line 73, in onLabelCalled
File "0x52-URM/classes/main.rpy", line 59, in afterLoad
File "0x52-URM/classes/settings.rpy", line 138, in __getattr__
File "0x52-URM/classes/settings.rpy", line 161, in get
TypeError: argument of type 'bool' is not iterable

Windows-10-10.0.19041 AMD64
Ren'Py 7.8.4.24120703
My Cute Roommate 2 15.06150extra
Mon Jul 21 09:53:26 2025
 
5.00 star(s) 49 Votes