theMickey_
Engaged Member
- Mar 19, 2020
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Sorry, don't have a crystal ball, so I don't know what game you're talking about.Any ideas what inputs I should search for in the galleries?
Sorry, don't have a crystal ball, so I don't know what game you're talking about.Any ideas what inputs I should search for in the galleries?
Yup, seems like the dev added some lines of code to prevent URM (and/or other mods) from loading.The game Confusion doesnt seem to work with URM?
i haven't played the game in a long time so IDK which game version and URM version combo i played on, but somehow URM code was somehow baked into latest save causing errors trying to load save on completely untouched final game version. isn't URM not supposed to touch save files?"without" URM?
snip
And if I remove the 0x52_URM.rpa, the game still starts and works perfectly fine. So unless you fill out proper bug report (what versions are you using, what are you doing when the issue occurred etc.) there's probably no help.
I can't say for sure, but as far as I know URM does not "put" anything in your save files. But if you use URM to change variables and stuff, those changed values will of course be part of the save file -- then again, it's just a changed variable, with no requirements for URM to be present if you load the save file at a later time.isn't URM not supposed to touch save files?
Dude thanks you a lot for your work! This "patch" saves people who want to play relaxed or test the game!Like theMickey_ said. If you want help, ask in a normal way! I actually just wanted to ignore this, because of the large text, but because I don't appreciate devs blocking mods, I decided to make a quick workaround.
Grab the attached file and extract it into the "game" folder.
I think this is the best approach for this. The attached script catches if the game tries to quit and gives you the option to prevent/cancel that.
View attachment 2744565 View attachment 2744567
F.A.Q. in the second post of this threadIs there any way to make this mod support some older games like "Mia's New Life" ??
When you get the exception "0x52: Incompatible Ren'Py engine version" when starting a game it means that the Ren'Py version used by that game isn't supported by URM.
Workaround
There's a workaround for this where you upgrade the Ren'Py version used by the game yourself. But this is not guaranteed to work.
- Download the Ren'Py SDK (I would recommend
You must be registered to see the linksand use the "Download SDK zip" below the buttons)- From the game's folder, remove the folders lib and renpy. Also remove the .exe, .py and .sh files
- From the downloaded SDK, put the folders lib and renpy and the files renpy.exe, renpy.py and renpy.sh into the game's folder
- Now run the game by starting renpy.exe (on Windows) or renpy.sh (on Linux)
That sounds like your persistent file isn't saving. Did you modify your save token?When I use URM in TheSevenRealms, the Progress Tracker keeps resetting. In-game it works fine and shows 141/1755/13184, but once I close the game and restart it, all the tracked progress is gone and it resets to 0/0/13184.
I also think it’s a persistent save issue. I saved the game normally and didn’t touch the save token.That sounds like your persistent file isn't saving. Did you modify your save token?
See:When I try to save from the URM UI, the game crashes with:
TypeError: join() argument must be str, bytes, or os.PathLike object, not 'NoneType' at 0x52-URM/classes/URMFiles.rpy:16 (saveDir).
Env: Windows 11, Ren’Py 8.4.2 nightly, Parasite Black 0.170.
Looks like saveDir() calls os.path.join() with a None value (probably config.savedir or config.save_directory). Adding a None guard/fallback should fix it. Full traceback attached.
Also. They are using a nightly build of Ren'Py. Which is likely to contain bugs and only ment for testing purposes.Interesting. For some reason the dev removed theconfig.save_directory. This results in the game not having an alternative saves location (%appdata%\RenPy on Windows), meaning, when you remove the game's dir, you saves will also be gone.
URM assumes every game has this location
I'm not going to fix this in URM, sorry.
If I understand correctly you're saying that URM doesn't work when starting a new game, but does work when loading a save?In " Mind the school" , even though URM is loaded, Alt-M does not launch the URM interface. Is there any way to solve this?
Alt- M works if I reload a savefile.
Okay textbox customisations seems to apply only after loading a save.Why is the textbox customization going back to default in gallery.....and how do i fix it?
Nvm i figured it out.Okay textbox customisations seems to apply only after loading a save.
So for the customizations to apply in gallery i would need to load a save and access gallery from within that save.....
Thing is this is fine for most cases.....but sometimes some games separate gallery from gameplay......as in u wont be able to access gallery from within a save.....therefore those customizations wouldn't apply in those cases......
Any idea what to do to make sure customizations always applies?