SexGameSluts — Who Will You Fuck First? Play Now!
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3.30 star(s) 21 Votes

Susan Xandera

Active Member
Jul 13, 2017
853
1,136
349
I FOUND THE BEST COMBINATION FOR THE SUCKY MACHINE GUN GIRL AFTER THE TUTORIAL! THE FUCKING BITS! I managed to clear it like it was a cake walk by dumping rolls into funnel + machine gun upgrades + two points into the strength upgrade + projectile speed + 2 point in defense. Even those damn, fucking annoying little speedy fucking shit stains that come out of nowhere like they're hopped up on 5 types of drugs could barely get close! Yes, those things drove me up the fucking wall constantly before I managed to even roll for the funnels after nearly 8 or so runs.
 

Perine

Newbie
Nov 28, 2021
95
83
39
Does anyone know games of this genre where you can get fuck mid battle instead of just a GOR (game over rape)? always find dissapointing when the game has the looks and the fun but all is there is like 4 cg's and is all GOR
 

Susan Xandera

Active Member
Jul 13, 2017
853
1,136
349
Does anyone know games of this genre where you can get fuck mid battle instead of just a GOR (game over rape)? always find dissapointing when the game has the looks and the fun but all is there is like 4 cg's and is all GOR
Its called 'Battle Fuck'. Lots of good games especially in RPG Maker.
 
Jul 23, 2023
335
425
138
Cheat plugin for game ver 2.4 above.
Game is using Unity 2021.3 + il2cpp.
use #679 (latest)
if you want to MTL, use the plugin.

Install BepInEx BE and extract cheat plugin to BepInEx\plugins\

Cheats : (Universe_Treasure_cheats_net6.dll) v1.0.1
  • F1 : HP Max (999999) toggle. (but sometime not work?)
  • F2 : Atk Max toggle. (one shot one kill ?)
  • F3 : Battle Coin + 1k
  • F4 : Collect Exp items
  • F5 : Win a game. (return to base)
Functions are built-in for test(for dev). I'm just use it.



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can you drop 100% save and cheat engine tablet with infinite hp, resources and upgrades pls
My game actually freeze every 1 minute mark or when large group of enemies spawn...is this normal for you guys too ?
Same here, it's because of poorly optimized map entities, the game is laggy when it's unloading and loading enemies to the battle map
So i don't know what to think of the game.

The gameplay itself is not bad, but damn, 30 real life minutes missions, just to lose at 1 or 2 minute left because of the stupid amount of mobs at the end, and you can't upgrade your weapons anymore.

Plus your punished for losing.

Well, i guess this game is not for me, too bad i like the artsyle.
the dev made it hard af, i barely beat 10-15 mins, but there's another 30 lmao
Is poetry slang for bad mtl or good mtl?
what's poetry? i'm living under a rock
 
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kumarin

Engaged Member
Feb 19, 2022
2,619
4,604
387
can you drop 100% save and cheat engine tablet with infinite hp, resources and upgrades pls

Same here, it's because of poorly optimized map entities, the game is laggy when it's unloading and loading enemies to the battle map

the dev made it hard af, i barely beat 10-15 mins, but there's another 30 lmao

what's poetry? i'm living under a rock
save file is at
 
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Sum Gi

Active Member
Nov 10, 2017
692
1,194
266
The balance is pretty fucked as the more weapons and slots you unlock, the longer it takes to get an ascended weapon, which is necessary to survive on the faster mode.
what's poetry? i'm living under a rock
poetry is slang for the hardworking translation efforts of our beloved machine overlords. Called poetry because it's so eloquent obviously.
 
Last edited:
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Xynlodal

New Member
Sep 23, 2020
9
58
53
So as a vampire survivor autist, I've been making my way through all the hentai parody clones I can find and squeezing them for all of their content (gameplay) while honestly ignoring any sex scenes (Don't ask why I find this fun)

This game has given me... quite a bit of content and frustration on my journey to 100% the gameplay half. I'm almost done, with most gene point upgrades unlocked, and I'm only missing 1 weapon unlock. But I figured if anyone else is stupid enough to want to spend however long to actually play the game, I can give some tips and tricks I've learned:

-To unlock the other characters, you just need to find the first point of interest (PoI) in their related level and kill the boss it spawns. It will auto-extract you afterwards and count as a mission success. This means you can just set the timer to 10 minutes (the PoI will spawn in the 5-6 range), not care about building for a full run, and run them WAY before you're comfortable running whatever difficulty the level is
-For unlocking the other menus, the arsenal is locked behind the black hair girl, and the stat upgrades are behind the pink hair girl
-Each girl has a focus, some better than others. Blonde hair gets more exp + innate hp recov, black hair has more crit + damage (good for initial clears of levels), tan girl/tank is "tankier" and slower (all locked behind stat upgrades and her personal challenge completions, so ignore her early game tbh), and pink hair is made for farming (Innate currency drop bonus + challenge requirements are to the fucking moon)
-In the arsenal, the rows matter for item categorization. Base weapons on the top row and passive skills on the bottom row. Which column they're in also matters, because if you can get the weapon to max level and the passive (at all, it doesn't need to be max) in a mission, you can evolve the weapon to a superweapon using a boss chest (It can then be leveled 5 more times for more damage).
-The only exceptions to the previous point is the last 3 weapons and last 1 passive if you scroll all the way to the right. The passive move speed doesn't combine with anything. Instead Bomber A and Bomber B combine to make the super weapon (this means it takes 16 level ups to get the superweapon instead of 8, but it also combines them into 1 item slot, freeing up the other slot for another weapon. Because this allows for a superweapon without an affiliated passive, it allows for you to run up to 6 superweapons, the 5 passives related to the other superweapons, and then have a flex slot for your final passive. Similarly, the last weapon slot is Funnel E. It doesn't combine with anything and has no associated passive. In terms of balance, Funnel E tends to be a halfway point between a base weapon and superweapon, it's stronger than a base weapon by far, but weaker than a superweapon. This does make it a cheap weapon to pick up for shorter runs, as it requires less investment and gives more payoff, but falls off harder in a longer run.


--Some of the weapon combinations I recommend most are:
1. Gatling Turret/Funnel [Machine Gun (Gun Turret/Funnel) + Growth (EXP boost)] - Easily the strongest superweapon in my opinion, and the starting weapon of the pink hair/farming character, the actual base weapon kinda sucks. It's slow, doesn't do much damage, has no AOE, and feels like shit. However, the passive Growth gives you an increase in EXP gain during your run, and faster exp = more and quicker weapons + passives. On top of that, once you've fully maxed out everything, every extra level is turned into more gene points for increasing your characters' stats. After getting the base weapon to max level and evolving it with a boss chest, the Gatling Funnels OBLITERATE the entire screen, basically until minute 25+ on even hard levels. It's quick, does lots of damage, has enough projectiles to make up for no AOE splash, pierces all targets, auto targets, and the range is large enough that it will constantly break purple crystals and kill enemies that aren't even on my screen yet. Without a doubt, a lock in choice for literally every one of my runs.

2. Light Thorn [Defense Ray + Armor] - On the immediate inverse of the first superweapon, the Light Thorn does basically no damage on its own. It'll outperform most base weapons, but you don't pick it for the damage. You pick it because it heals you for every single enemy you kill. The importance of that effect is made even higher by the overall lack of availably sustain in the game. Your alternatives for healing are breaking a purple crystal and getting a leaf, but that's RNG for what drops out of the crystal, playing a character with innate heal (blonde girl or black hair after challenge), or having the Recovery passive. Unfortunately, the recovery passive at max level only heals 1 hp per second, and is unlocked from one of the ice levels in a 20+ minute run, whereas Defense Ray and Armor are both nearly immediate, and heal 1 hp per kill (much quicker than Recovery). The actual base weapon does alright damage for the first 5 minutes, and falls off rather quickly, but is a good immediate pick up for characters with less constant starting damage, like the pink hair girl (who you'll play a lot when farming). Armor is a deceptively good passive as well, taking a flat 1-5 damage off every attack, and most attacks hit in the 5-10 range, so it's not insignificant.

Lightning round weapon recommendations:
1. Sword + Cooldown = Unsheathe (Circle AOE, good uptime, dominates early run, gets outranged by everything else later)
2. Machine Gun + Strength = Slaughter (Best Single Target Damage, 100% uptime, universal damage buff, but requires aiming and will only be good at helping with bosses tbh)
3. Shock Pulse + Samsara = Annihilation (Rotating lasers, decent uptime, fantastic damage, but Samsara buffs enemy quantity, speed, and hp values, so it makes the run harder, but drop more currency. Only really recommend while farming)
4. Missile Support + Treasure = Poison Mist (Poison puddles, always up, fast ticking damage, mostly carried by the currency increase on the passive though, so only really recommend while farming)
5.Bomber A + Bomber B = Mobius (Missile spamming funnel, good uptime, decent damage, carried by giving you a flex passive slot)
6. Mini Black Hole + Magnet = Black Hole (Slow orbs that damage fast, might have a chance to instant kill?, increases pick up range, only really recommend while farming)

Unfortunately, most of the other weapons have some major flaws that stop them from being recommended, or are just narrowly beat by other weapons doing their job better.

2 of the passives attached to said weapons are VERY good however, and are the perfect choices for a flex slot, like if you run Mobius or Funnel E, those being Revival and Lucky Day.
-Revival, as the name suggests, will give 1-2 revives at 50% hp, and acts as a fantastic safety net for a run. Its attached weapon, Beam Spray and its superweapon, Viper, both suck however. Bad damage, bad aoe, relying on rebounds to hit/do more damage, low uptime.

-Lucky Day gives a 10-50% chance for a 5th option to appear when leveling up, making it potentially easier to find the exact weapons or passives that you're trying to pick up or level up in your run. Similar to Revive, its attached weapons, Lightning Blast and Judgement, are both ass as well. They're orbital lasers with basically no AOE, slow tracking only on the target that they start by targeting (if the enemy dies, it doesn't keep moving, it just slows down and stops), alright damage, and no ability to target the same enemy with multiple lasers (for bosses)

Overall, I'd say the game is a decent time sink, has alright mechanics, poorly balance difficulty because of a lack of healing or being able to target specific upgrades to go for, you kinda just have to shuffle through the trash until you find all the stuff you want, while doing it fast enough to not fall behind enemy scaling, and it's very frustrating to restart a run after 9 minutes multiple times in a row because you haven't a single weapon level up enough to be able to kill basic enemies. Will move on to another hentai vampire survivors clone next and maybe do the same in that thread :3
 

Blortz

Newbie
Jan 15, 2018
56
32
85
So as a vampire survivor autist, I've been making my way through all the hentai parody clones I can find and squeezing them for all of their content (gameplay) while honestly ignoring any sex scenes (Don't ask why I find this fun)

This game has given me... quite a bit of content and frustration on my journey to 100% the gameplay half. I'm almost done, with most gene point upgrades unlocked, and I'm only missing 1 weapon unlock. But I figured if anyone else is stupid enough to want to spend however long to actually play the game, I can give some tips and tricks I've learned:

-To unlock the other characters, you just need to find the first point of interest (PoI) in their related level and kill the boss it spawns. It will auto-extract you afterwards and count as a mission success. This means you can just set the timer to 10 minutes (the PoI will spawn in the 5-6 range), not care about building for a full run, and run them WAY before you're comfortable running whatever difficulty the level is
-For unlocking the other menus, the arsenal is locked behind the black hair girl, and the stat upgrades are behind the pink hair girl
-Each girl has a focus, some better than others. Blonde hair gets more exp + innate hp recov, black hair has more crit + damage (good for initial clears of levels), tan girl/tank is "tankier" and slower (all locked behind stat upgrades and her personal challenge completions, so ignore her early game tbh), and pink hair is made for farming (Innate currency drop bonus + challenge requirements are to the fucking moon)
-In the arsenal, the rows matter for item categorization. Base weapons on the top row and passive skills on the bottom row. Which column they're in also matters, because if you can get the weapon to max level and the passive (at all, it doesn't need to be max) in a mission, you can evolve the weapon to a superweapon using a boss chest (It can then be leveled 5 more times for more damage).
-The only exceptions to the previous point is the last 3 weapons and last 1 passive if you scroll all the way to the right. The passive move speed doesn't combine with anything. Instead Bomber A and Bomber B combine to make the super weapon (this means it takes 16 level ups to get the superweapon instead of 8, but it also combines them into 1 item slot, freeing up the other slot for another weapon. Because this allows for a superweapon without an affiliated passive, it allows for you to run up to 6 superweapons, the 5 passives related to the other superweapons, and then have a flex slot for your final passive. Similarly, the last weapon slot is Funnel E. It doesn't combine with anything and has no associated passive. In terms of balance, Funnel E tends to be a halfway point between a base weapon and superweapon, it's stronger than a base weapon by far, but weaker than a superweapon. This does make it a cheap weapon to pick up for shorter runs, as it requires less investment and gives more payoff, but falls off harder in a longer run.


--Some of the weapon combinations I recommend most are:
1. Gatling Turret/Funnel [Machine Gun (Gun Turret/Funnel) + Growth (EXP boost)] - Easily the strongest superweapon in my opinion, and the starting weapon of the pink hair/farming character, the actual base weapon kinda sucks. It's slow, doesn't do much damage, has no AOE, and feels like shit. However, the passive Growth gives you an increase in EXP gain during your run, and faster exp = more and quicker weapons + passives. On top of that, once you've fully maxed out everything, every extra level is turned into more gene points for increasing your characters' stats. After getting the base weapon to max level and evolving it with a boss chest, the Gatling Funnels OBLITERATE the entire screen, basically until minute 25+ on even hard levels. It's quick, does lots of damage, has enough projectiles to make up for no AOE splash, pierces all targets, auto targets, and the range is large enough that it will constantly break purple crystals and kill enemies that aren't even on my screen yet. Without a doubt, a lock in choice for literally every one of my runs.

2. Light Thorn [Defense Ray + Armor] - On the immediate inverse of the first superweapon, the Light Thorn does basically no damage on its own. It'll outperform most base weapons, but you don't pick it for the damage. You pick it because it heals you for every single enemy you kill. The importance of that effect is made even higher by the overall lack of availably sustain in the game. Your alternatives for healing are breaking a purple crystal and getting a leaf, but that's RNG for what drops out of the crystal, playing a character with innate heal (blonde girl or black hair after challenge), or having the Recovery passive. Unfortunately, the recovery passive at max level only heals 1 hp per second, and is unlocked from one of the ice levels in a 20+ minute run, whereas Defense Ray and Armor are both nearly immediate, and heal 1 hp per kill (much quicker than Recovery). The actual base weapon does alright damage for the first 5 minutes, and falls off rather quickly, but is a good immediate pick up for characters with less constant starting damage, like the pink hair girl (who you'll play a lot when farming). Armor is a deceptively good passive as well, taking a flat 1-5 damage off every attack, and most attacks hit in the 5-10 range, so it's not insignificant.

Lightning round weapon recommendations:
1. Sword + Cooldown = Unsheathe (Circle AOE, good uptime, dominates early run, gets outranged by everything else later)
2. Machine Gun + Strength = Slaughter (Best Single Target Damage, 100% uptime, universal damage buff, but requires aiming and will only be good at helping with bosses tbh)
3. Shock Pulse + Samsara = Annihilation (Rotating lasers, decent uptime, fantastic damage, but Samsara buffs enemy quantity, speed, and hp values, so it makes the run harder, but drop more currency. Only really recommend while farming)
4. Missile Support + Treasure = Poison Mist (Poison puddles, always up, fast ticking damage, mostly carried by the currency increase on the passive though, so only really recommend while farming)
5.Bomber A + Bomber B = Mobius (Missile spamming funnel, good uptime, decent damage, carried by giving you a flex passive slot)
6. Mini Black Hole + Magnet = Black Hole (Slow orbs that damage fast, might have a chance to instant kill?, increases pick up range, only really recommend while farming)

Unfortunately, most of the other weapons have some major flaws that stop them from being recommended, or are just narrowly beat by other weapons doing their job better.

2 of the passives attached to said weapons are VERY good however, and are the perfect choices for a flex slot, like if you run Mobius or Funnel E, those being Revival and Lucky Day.
-Revival, as the name suggests, will give 1-2 revives at 50% hp, and acts as a fantastic safety net for a run. Its attached weapon, Beam Spray and its superweapon, Viper, both suck however. Bad damage, bad aoe, relying on rebounds to hit/do more damage, low uptime.

-Lucky Day gives a 10-50% chance for a 5th option to appear when leveling up, making it potentially easier to find the exact weapons or passives that you're trying to pick up or level up in your run. Similar to Revive, its attached weapons, Lightning Blast and Judgement, are both ass as well. They're orbital lasers with basically no AOE, slow tracking only on the target that they start by targeting (if the enemy dies, it doesn't keep moving, it just slows down and stops), alright damage, and no ability to target the same enemy with multiple lasers (for bosses)

Overall, I'd say the game is a decent time sink, has alright mechanics, poorly balance difficulty because of a lack of healing or being able to target specific upgrades to go for, you kinda just have to shuffle through the trash until you find all the stuff you want, while doing it fast enough to not fall behind enemy scaling, and it's very frustrating to restart a run after 9 minutes multiple times in a row because you haven't a single weapon level up enough to be able to kill basic enemies. Will move on to another hentai vampire survivors clone next and maybe do the same in that thread :3
The AoE buff passive goes great with the sword evo. You end up covering most of the screan with it.
 
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morgomir2327

Newbie
Jan 9, 2022
35
124
148
Symbols of weapons and skills are blank. Cant see the drops. (EXP particles, ev crystals etc)

Read like 10 pages. Dunno if somebody already mentioned that.
 
3.30 star(s) 21 Votes