For the love of all that is holy, please avoid going down the beginning of the end path of so many games and avoid rewrites or re-releases or previews to the remix etcetc; people will ALWAYS enjoy new and more content more than the former - unless it's so severely broken the game is unplayable (which isnt the case here).Yeah, I would like to separate v1.0.0 as Part One asap. But first I have to finish working on a remake, maybe rewrite the code, and do a bunch of other stuff... Only after all that I'll be ready to split UoP into two parts. In short, I want Part One to come out in decent quality right away and be ready for release on Steam or somewhere else.
Just be careful walking down this path. Look to the example of The Adventurous Couple for potential pitfalls. First, the Dev split the game at an awkward point, people hated the fresh start, so the dev killed the game. Now they are reworking the first half from the beginning and calling it TACOS. Meanwhile, everybody is like Pam in this meme:Yeah, I would like to separate v1.0.0 as Part One asap. But first I have to finish working on a remake, maybe rewrite the code, and do a bunch of other stuff... Only after all that I'll be ready to split UoP into two parts. In short, I want Part One to come out in decent quality right away and be ready for release on Steam or somewhere else.
I have the same question...After updating 1.1.0Extended to 1.1.5, the game only opens briefly but does not get past the first loading screen. It closes on its own without any error prompt.
The way to do a remake, complete the game, release a "special edition" sometime after, remakes of projects still ongoing have a horrible track record.Just be careful walking down this path. Look to the example of The Adventurous Couple for potential pitfalls. First, the Dev split the game at an awkward point, people hated the fresh start, so the dev killed the game. Now they are reworking the first half from the beginning and calling it TACOS. Meanwhile, everybody is like Pam in this meme:
View attachment 2424043
Thanks! I just forgot to replace the old "update13/16.rpy" with the new ones in the early access release.DreamNow
FYI: You either missed placing new code in Up16 or your plan isn't complete. The button images are present, but the variable changes for the persistent nor the label exists:
Thought I'd let you know since it looks like you intended for the scene to be in the OEM gallery. Regards.You don't have permission to view the spoiler content. Log in or register now.
No, she's just part of the background crowd.Will there be more content with this girl in the future? Or am I hoping for nothing?
Resist the temptation to spit and polish, yes new creations are more work but itll attract more users than revamps/rerenders/rewrites, whatever.
Guys, I've been doing a remake for about six months or even longer, but I've never put it above regular updates. And I'm not gonna hide, there were a lot of problems with updates last year, but it had nothing to do with the fact that I'm working on a remake.Just be careful walking down this path.
No problem. You might have your patreons know that once you fold those in they will need to replay from U13 (or U16) to unlock that particular scene... or some folks will certainly be confused about a locked scene on an LI path they are on. Just a thought.Thanks! I just forgot to replace the old "update13/16.rpy" with the new ones in the early access release.
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Extended is out
Too fast! Geez. Good thing I spent the whole day pre-porting as preparation... and that cake ain't out of the oven yet...University of Problems v1.1.5 [Extended Version]
PC/Mac/Patch Only* - MEGA
Android - TBA
Walkthrough - MEGA
*Update patch to v1.1.5 Extended (Install this patch only on v1.1.0/v1.1.5 Basic or v1.1.0 Extended or v1.1.0 Special)
Important Notes
If in your playthrough the MC completed all three payments to Sasha, then I strongly recommend you replay the previous update starting from the event with her before you start the new update!
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I hope for Compressed Update patchUniversity of Problems v1.1.5 [Extended Version]
PC/Mac/Patch Only* - MEGA |You must be registered to see the links
Android - TBA
Walkthrough - MEGA
*Update patch to v1.1.5 Extended (Install this patch only on v1.1.0/v1.1.5 Basic or v1.1.0 Extended or v1.1.0 Special)
Important Notes
If in your playthrough the MC completed all three payments to Sasha, then I strongly recommend you replay the previous update starting from the event with her before you start the new update!
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More info required. All saves have worked for me and I have over 30 pages of them dating back to the Stone Age.saves dont work
same here ... but i'll start a new game incase some newer shit got addedMore info required. All saves have worked for me and I have over 30 pages of them dating back to the Stone Age.
I probably got hit by the same save loading issue:More info required. All saves have worked for me and I have over 30 pages of them dating back to the Stone Age.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "scripts/script.rpyc", line 15, in script
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3910, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 975, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 910, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 766, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
University of Problems 1.1.5-(Extended)
Tue Feb 28 01:02:37 2023
Don't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.I probably got hit by the same save loading issue:
All saves fail with this. Really weird looking attribute name.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 570, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/script.rpyc", line 15, in script File "renpy/ast.py", line 1969, in execute self.call("execute") File "renpy/ast.py", line 1957, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "renpy/statements.py", line 278, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 570, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/exports.py", line 2983, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3910, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 48, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 720, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 975, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 910, in handle_click rv = run(action) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 766, in load roots, log = loads(location.load(filename)) File "renpy/loadsave.py", line 63, in loads return cPickle.loads(s) AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' Windows-10-10.0.19041 Ren'Py 7.4.4.1439 University of Problems 1.1.5-(Extended) Tue Feb 28 01:02:37 2023
sorry to say dude but i never use mods and hardly ever have issues ... not saying mods are bad .. i know your one of the best at it ... just not using them i can't blame themDon't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.
You have two choices (pick either, but not both):
If you elect to use the "SaveFIxer" then do NOT forget you did this as that file MUST be removed if you later install the mod. It's one or the other, never both.
- Be patient while I update the mod for v1.1.5 Ext
- Use the "SaveFixer" found in every SanchoMod thread OP