sigh...
You can't even get to any of those choices without the appropriate event var being awarded in previous updates... you'd never even have access to the scenes to begin with, therefore none of the three choices exampled would even be presented.
You can literally set all LI's to 1,000 Relp pnts starting at ~U12+ and miss ALL content that wasn't already setup to be obtained via event var choices proceeding that (U11 and prior). We're on U25 now. Using Relp to "cheat" for almost all content in U12+ is futile.
I could obviously supply thousands of lines of code as proof but it's much easier for you to load up a save at ~U12+ and cheat in maximum Relp pnts for an LI you don't already have unlocked via non-cheated previous playthrough and see what you get.... nothing. There might be one exception to this test as I'm going from memory here of hundreds of conditionals but one exception would hardly make my overall point false.
Fair enough, damn good thing you aren't writing a walkthrough for this VN then.
I'm not a fan of Natalie, I made a point regarding her. And I'm telling you as the author of the mod that the baseline for Routes are event vars in this VN. If you want to cheat in a character path/route that you didn't have before in anything past ~U12 then it can only be done via event var changes, not through Relp pnts (as can be proven in the test I suggested). All the Relp phone cheats are really only somewhat relevant early game.
Regardless, none of this is a debate I have time for nor entertained by so I'll leave it at that. Have a good one bud.
doesn't matter, dude. you made a false claim. events allow other events, i never said they didn't. you on the other hand claimed that event vars replace rel points, and "either will work". that's objectively false. you need both.
we can use your same method. you can have the perfect path with event vars, but if your rel points are at zero, you won't unlock some relevant content, and your path can be stopped or changed significantly. and having Natalie and Nikki as an example, you never know how the status of each LI could change. in U24, Kim's status is clearly raised very close to main.
also rel points can lead to increase in love points. those are used even more rarely. but they are still used as well.
bro... right there in U12, there is a check for rel points. it unlocks an important scene for that LI, and a love point, even if there is no event var set. you talk too much with the perspective of a mod coder, but you forget the most important thing : the game itself. same in U14, rel points are checked again, and the scene is very important for that LI, as we get both an event var (!!!) and a secret scene unlocked in the gallery. and it happens up to U24. I didn't play the latest one to check it. rel points are not checked as often as past event vars, sure, but they are still important.